-
Notifications
You must be signed in to change notification settings - Fork 18
/
Copy pathREADME.txt
53 lines (37 loc) · 1.69 KB
/
README.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
README file for Hydrax 0.5.4 (by Jose Luis Cercós Pita & Naëm Baron)
Hydrax is an completely free add-on for Ogre which aim is to provide an easy-use library in order to render pretty water scenes. Written by Xavier Verguin, has contributed Jose Luis Cercós and Naëm Baron.
For current documentation please use Ogre Wiki:
Main project page:
http://www.ogre3d.org/tikiwiki/Hydrax
--- Linux users ---------------------------
You can use the makefile. Simply execute the commands
make clean
make -j4
make install
Depending your distribution, consider use PREFIX=/usr/local (default value is PREFIX=/usr)
make clean
make -j4 PREFIX=/usr/local
make install PREFIX=/usr/local
--- Linux developers ----------------------
Code::Blocks project has been provided, simply compile and use it. If you want to help the project, a git repository exist in gitorius.
http://gitorious.org/sonsilentsea/hydrax
Simply register on the web page, and send me a message.
--- Windows users -------------------------
* Code::Blocks & MinGW alternative.
If you use Code::Blocks & MinGW simply add MYGUI_LIB to the #define tab in the build options of Code::Blocks.
* Microsoft VS2010.
If you use Microsoft VS2010, a project has been provided by Naëm Baron (also found some bugs, thanks Naëm). Follow next releases notes:
| Hydrax 0.5.4 VS2010 project
|
| 18/03/2011
|
| Requirements :
| * OGRE_HOME environment variable
|
| Remarks :
| * By default it assume you use Ogre3D with boost activated.
| If not, you have to edit the project property to remove additional include/librairies directory related to boost.
|
| * Perhaps the shaders need improvment to remove bugs.
|
| Naëm Baron.