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flawsyaml
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---
:Allergy Uncommon Mild:
:Name: Allergy Uncommon Mild
:Value: '2'
:Description: Substance is rare(e.g. silver/gold),+1 TN while in contact
:Page: SRC.19
:Base: Allergy
:Multi: 'true'
:Allergy Common Mild:
:Name: Allergy Common Mild
:Value: '3'
:Description: Substance is common(e.g. plastic/sunlight),+1 TN while in contact
:Page: SRC.19
:Base: Allergy
:Multi: 'true'
:Allergy Uncommon Moderate:
:Name: Allergy Uncommon Moderate
:Value: '3'
:Description: Substance is rare(e.g. silver/gold),+2 to power of weapons made from
substance
:Page: SRC.19
:Base: Allergy
:Multi: 'true'
:Allergy Common Moderate:
:Name: Allergy Common Moderate
:Value: '4'
:Description: Substance is common(e.g. plastic/sunlight),+2 to power of weapons
made from substance
:Page: SRC.19
:Base: Allergy
:Multi: 'true'
:Allergy Uncommon Severe:
:Name: Allergy Uncommon Severe
:Value: '4'
:Description: Substance is rare(e.g. silver/gold),Light wound every minute, +2 to
the power of weapons
:Page: SRC.19
:Base: Allergy
:Multi: 'true'
:Allergy Common Severe:
:Name: Allergy Common Severe
:Value: '5'
:Description: Substance is common(e.g. plastic/sunlight),Light wound every minute,
+2 to the power of weapons
:Page: SRC.19
:Base: Allergy
:Multi: 'true'
:Amnesia 1:
:Name: Amnesia 1
:Value: '2'
:Description: Does not recall who he is, retains skills, abilities
:Page: SRC.22
:Base: Amnesia
:Amnesia 2:
:Name: Amnesia 2
:Value: '5'
:Description: Does not recall anything including skills/abilities, gamemaster creates
char
:Page: SRC.22
:Base: Amnesia
:Astral Impressions:
:Name: Astral Impressions
:Value: '2'
:Description: "-2 to TNs to assense character's astral signature."
:Page: SRC.28
:Bad Karma:
:Name: Bad Karma
:Value: '5'
:Description: Double karma needed to gain a karma pool point.
:Page: SRC.29
:Bad Reputation 1:
:Name: Bad Reputation 1
:Value: '1'
:Description: "+1 to social TNs when reputation is known."
:Page: SRC.25
:Base: Bad Reputation
:Conflicts: Good Reputation
:Bad Reputation 2:
:Name: Bad Reputation 2
:Value: '2'
:Description: "+2 to social TNs when reputation is known."
:Page: SRC.25
:Base: Bad Reputation
:Conflicts: Good Reputation
:Bad Reputation 3:
:Name: Bad Reputation 3
:Value: '3'
:Description: "+3 to social TNs when reputation is known."
:Page: SRC.25
:Base: Bad Reputation
:Conflicts: Good Reputation
:Bad Reputation 4:
:Name: Bad Reputation 4
:Value: '4'
:Description: "+4 to social TNs when reputation is known."
:Page: SRC.25
:Base: Bad Reputation
:Conflicts: Good Reputation
:Biorejection:
:Name: Biorejection
:Value: 5/2(M)
:Description: Can't have any cyberware. Awakened characters buy this for 2.
:Page: SRC.19
:Conflicts: Sensitive System
:Blind:
:Name: Blind
:Value: 6/2(M)
:Description: No physical vision; astral sight still works. Awakened characters
buy this for 2.
:Page: SRC.19
:Conflicts: Night Blindness,Night Vision
:Borrowed Time:
:Name: Borrowed Time
:Value: '6'
:Description: Character dies in 3d6 months.
:Page: SRC.19
:Braggart:
:Name: Braggart
:Value: '1'
:Description: Can't resist talking about jobs, even if secrecy is needed.
:Page: SRC.25
:Choker:
:Name: Choker
:Value: '2'
:Description: "-1 die for one specific type of Matrix system test."
:Page: SRC.28
:Codeblock:
:Name: Codeblock
:Value: '1'
:Description: "-1 die for one specific Matrix system operation."
:Page: SRC.28
:Color Blind:
:Name: Color Blind
:Value: '1'
:Description: No color vision.
:Page: SRC.19
:Conflicts: Blind
:Combat Monster:
:Name: Combat Monster
:Value: '1'
:Description: Go berserk at the beginning of combat, try to fight for three turns.
:Page: SRC.22
:Conflicts: Combat Paralysis
:Combat Paralysis:
:Name: Combat Paralysis
:Value: '4'
:Description: Always roll lowest possible initiative.
:Page: SRC.22
:Conflicts: Combat Monster
:Compulsion 1:
:Name: Compulsion 1
:Value: '1'
:Description: Have a habit with little control over it. Mildly annoying
:Page: SRC.22
:Base: Compulsion
:Multi: 'true'
:Compulsion 2:
:Name: Compulsion 2
:Value: '2'
:Description: Have a habit with little control over it. Very annoying
:Page: SRC.22
:Base: Compulsion
:Multi: 'true'
:Compulsion 3:
:Name: Compulsion 3
:Value: '3'
:Description: Have a habit with little control over it. Puts charcter/team at risk
:Page: SRC.22
:Base: Compulsion
:Multi: 'true'
:Compulsion 4:
:Name: Compulsion 4
:Value: '4'
:Description: Have a habit with little control over it. Frequently puts character/team
at high risk
:Page: SRC.22
:Base: Compulsion
:Multi: 'true'
:Compulsion 5:
:Name: Compulsion 5
:Value: '5'
:Description: Have a habit with little control over it. you're going to die
:Page: SRC.22
:Base: Compulsion
:Multi: 'true'
:Computer Illiterate:
:Name: Computer Illiterate
:Value: '3'
:Description: "+1 TNs to all tests relying on technology."
:Page: SRC.18
:Cranial Bomb:
:Name: Cranial Bomb
:Value: '6'
:Description: Implanted with a cranial bomb.
:Page: SRC.29
:Cursed Karma:
:Name: Cursed Karma
:Value: '6'
:Description: 1 in 6 chance that karma spent will have opposite effect.
:Page: SRC.29
:Dark Secret:
:Name: Dark Secret
:Value: '1'
:Description: Have a secret that will cause great trouble if exposed.
:Page: SRC.26
:Day Job 1:
:Name: Day Job 1
:Value: '1'
:Description: 1000 monthly salary, 10 hours per week
:Page: SRC.26
:Base: Day Job
:Day Job 2:
:Name: Day Job 2
:Value: '2'
:Description: 2500 monthly salary, 20 hours per week
:Page: SRC.26
:Base: Day Job
:Day Job 3:
:Name: Day Job 3
:Value: '3'
:Description: 5000 monthly salary, 40 hours per week
:Page: SRC.26
:Base: Day Job
:Deaf:
:Name: Deaf
:Value: 3/1(D)
:Description: No physical hearing; deckers buy this at 1 if it doesn't affect decking.
:Page: SRC.19
:Dependent 1:
:Name: Dependent 1
:Value: '1'
:Description: Responsible for someone else's well-being. Value depends on difficulty
this causes.
:Page: SRC.26
:Base: Dependent
:Dependent 2:
:Name: Dependent 2
:Value: '2'
:Description: Responsible for someone else's well-being. Value depends on difficulty
this causes.
:Page: SRC.26
:Base: Dependent
:Dependent 3:
:Name: Dependent 3
:Value: '3'
:Description: Responsible for someone else's well-being. Value depends on difficulty
this causes.
:Page: SRC.26
:Base: Dependent
:Dependent 4:
:Name: Dependent 4
:Value: '4'
:Description: Responsible for someone else's well-being. Value depends on difficulty
this causes.
:Page: SRC.26
:Base: Dependent
:Dependent 5:
:Name: Dependent 5
:Value: '5'
:Description: Responsible for someone else's well-being. Value depends on difficulty
this causes.
:Page: SRC.26
:Base: Dependent
:Distinctive Style:
:Name: Distinctive Style
:Value: '1'
:Description: "-1 TNs to track character."
:Page: SRC.26
:Conflicts: Blandness
:Elf Poser:
:Name: Elf Poser
:Value: '1'
:Description: Human pretends to be an elf. Social penalties if found out.
:Page: SRC.26
:Extra Enemy:
:Name: Extra Enemy
:Value: '1'
:Description: One extra enemy.
:Page: SRC.26
:Base: 'true'
:Flashbacks:
:Name: Flashbacks
:Value: '4'
:Description: Trigger condition leaves character incapacitated for 1 minute.
:Page: SRC.22
:Gremlins 1:
:Name: Gremlins 1
:Value: '1'
:Description: Electronic and mechanical devices prone to failure(2 on 2d6), +1 TN
or -1 Rating, simple action to restore
:Page: SRC.29
:Base: Gremlins
:Gremlins 2:
:Name: Gremlins 2
:Value: '2'
:Description: Electronic and mechanical devices prone to failure(2 on 2d6), does
not work, simple action to restore
:Page: SRC.29
:Base: Gremlins
:Gremlins 3:
:Name: Gremlins 3
:Value: '3'
:Description: Electronic and mechanical devices prone to failure(2 on 2d6), +2 TN
or -2 Rating, must be repaired
:Page: SRC.29
:Base: Gremlins
:Gremlins 4:
:Name: Gremlins 4
:Value: '4'
:Description: Electronic and mechanical devices prone to failure(2 on 2d6), does
not work, must be repaired
:Page: SRC.29
:Base: Gremlins
:Hung Out to Dry:
:Name: Hung Out to Dry
:Value: '4'
:Description: Character's contacts will no longer speak to them.
:Page: SRC.27
:Hunted 1:
:Name: Hunted 1
:Value: '2'
:Description: Rank 3 Enemy or add 1 point to an existing enemy
:Page: SRC.30
:Base: Hunted
:Hunted 2:
:Name: Hunted 2
:Value: '4'
:Description: Rank 4 Enemy or add 2 points to an existing enemy
:Page: SRC.30
:Base: Hunted
:Hunted 3:
:Name: Hunted 3
:Value: '6'
:Description: Rank 5 Enemy or add 3 points to an existing enemy
:Page: SRC.30
:Base: Hunted
:Illiterate:
:Name: Illiterate
:Value: '3'
:Description: Can't read. Rudimentary knowledge skills, no read/write.
:Page: SRC.23
:Conflicts: College Education,Technical School Education,Uneducated
:Impulsive:
:Name: Impulsive
:Value: '2'
:Description: Prone to jumping into the action without thinking.
:Page: SRC.23
:Incompetence:
:Name: Incompetence
:Value: '2'
:Description: "+1 TNs for selected skill."
:Page: SRC.18
:Multi: 'true'
:Infirm 1:
:Name: Infirm 1
:Value: '1'
:Description: Attribute maximums reduced by 1
:Page: SRC.23
:Base: Infirm
:Infirm 2:
:Name: Infirm 2
:Value: '2'
:Description: Attribute maximums reduced by 2
:Page: SRC.23
:Base: Infirm
:Infirm 3:
:Name: Infirm 3
:Value: '3'
:Description: Attribute maximums reduced by 3
:Page: SRC.23
:Base: Infirm
:Infirm 4:
:Name: Infirm 4
:Value: '4'
:Description: Attribute maximums reduced by 4
:Page: SRC.23
:Base: Infirm
:Infirm 5:
:Name: Infirm 5
:Value: '5'
:Description: Attribute maximums reduced by 5
:Page: SRC.23
:Base: Infirm
:Jack Itch:
:Name: Jack Itch
:Value: '1'
:Description: Difficulty staying connected to the Matrix for long periods of time.
:Page: SRC.28
:Liar:
:Name: Liar
:Value: '2'
:Description: Cumulative chance people think you're lying regardless of social tests.
Can lose contacts this way.
:Page: SRC.27
:Low Pain Tolerance:
:Name: Low Pain Tolerance
:Value: '4'
:Description: Wound penalties are calculated as though wounds were one level higher.
:Page: SRC.20
:Conflicts: High Pain Tolerance
:Mysterious Cyberware:
:Name: Mysterious Cyberware
:Value: '3'
:Description: Unifentified and usually harmful cyberware installed by outside party.
:Page: SRC.30
:Night Blindness:
:Name: Night Blindness
:Value: 2/1(R,D)
:Description: Vision penalties due to darkness increased by 2. Riggers and deckers
purchase this for 1 point.
:Page: SRC.20
:Oblivious:
:Name: Oblivious
:Value: '2'
:Description: "+1 TNs for perception tests."
:Page: SRC.23
:Pacifist:
:Name: Pacifist
:Value: '2'
:Description: Cannot kill except in self-defense.
:Page: SRC.23
:Conflicts: Total Pacifist
:Paraplegic:
:Name: Paraplegic
:Value: '3'
:Description: Paralyzed from waist down, no cyberware cure. Half combat pool.
:Page: SRC.20
:Conflicts: Quadriplegic
:Phobia Uncommon Mild:
:Name: Phobia Uncommon Mild
:Value: '2'
:Description: Condition is rare(e.g. specific sounds/smells), +1 TN to all tests
:Page: SRC.23
:Base: Phobia
:Multi: 'true'
:Phobia Common Mild:
:Name: Phobia Common Mild
:Value: '3'
:Description: Conditon is common(e.g. sunlight/magic), +1 TN to all tests
:Page: SRC.23
:Base: Phobia
:Multi: 'true'
:Phobia Uncommon Moderate:
:Name: Phobia Uncommon Moderate
:Value: '3'
:Description: Condition is rare(e.g. specific sounds/smells), +2 TN to all tests,
Willpower(4) test
:Page: SRC.23
:Base: Phobia
:Multi: 'true'
:Phobia Common Moderate:
:Name: Phobia Common Moderate
:Value: '4'
:Description: Conditon is common(e.g. sunlight/magic), +2 TN to all tests, Willpower(4)
test
:Page: SRC.23
:Base: Phobia
:Multi: 'true'
:Phobia Uncommon Severe:
:Name: Phobia Uncommon Severe
:Value: '4'
:Description: Condition is rare(e.g. specific sounds/smells), +2 TN to all tests,
Willpower(6) test
:Page: SRC.23
:Base: Phobia
:Multi: 'true'
:Phobia Common Severe:
:Name: Phobia Common Severe
:Value: '5'
:Description: Conditon is common(e.g. sunlight/magic), +2 TN to all tests, Willpower(6)
test
:Page: SRC.23
:Base: Phobia
:Multi: 'true'
:Police Record:
:Name: Police Record
:Value: '6'
:Description: Police and most security know all about character. Criminal SIN and
parole officer.
:Page: SRC.30
:Quadriplegic:
:Name: Quadriplegic
:Value: '6'
:Description: Paralyzed from neck down, no cyberware cure. Must be hospitalized,
no physical actions.
:Page: SRC.21
:Conflicts: Paraplegic
:Scorched:
:Name: Scorched
:Value: '1'
:Description: Permanent psychological conditioning from psychotropic Black ICE.
:Page: SRC.29
:Sea Legs:
:Name: Sea Legs
:Value: '2'
:Description: Take penalties if off of a boat more than 24 hours.
:Page: SRC.24
:Conflicts: Sea Madness
:Sea Madness:
:Name: Sea Madness
:Value: '4'
:Description: Become frantic when at sea beyond sight of land more than 24 hours.
:Page: SRC.24
:Conflicts: Sea Legs
:Sensitive Neural Structure 1:
:Name: Sensitive Neural Structure 1
:Value: '2'
:Description: "-1 Willpower to resist Black ICE or Dumpshock."
:Page: SRC.24
:Base: Sensitive Neural Structure
:Sensitive Neural Structure 2:
:Name: Sensitive Neural Structure 2
:Value: '4'
:Description: "-2 Willpower to resist Black ICE or Dumpshock."
:Page: SRC.24
:Base: Sensitive neural Structure
:Sensitive System:
:Name: Sensitive System
:Value: 3/2(M)
:Description: Essence loss from cyberware doubled. Awakened characters buy this
for 2.
:Page: SRC.21
:Conflicts: Biorejection
:Simsense Vertigo:
:Name: Simsense Vertigo
:Value: 2/4(R,D)
:Description: When using a simsense device, +1 TNs and -1 Initiative. Deckers and
riggers buy this for 4.
:Page: SRC.25
:Spirit Bane:
:Name: Spirit Bane
:Value: '2'
:Description: One type of nature spirit dislikes character, and will do go out of
their way to harass and hurt them.
:Page: SRC.28
:Total Pacifist:
:Name: Total Pacifist
:Value: '5'
:Description: Character never kills. If they do, they experience depression for
2d6 weeks.
:Page: SRC.25
:Conflicts: Pacifist
:Ugly and Doesn't Care:
:Name: Ugly and Doesn't Care
:Value: '1'
:Description: "+1 social TNs with same sex, +2 social TNs with opposite sex."
:Page: SRC.17
:Conflicts: Good Looking and Knows It
:Uncouth:
:Name: Uncouth
:Value: '2'
:Description: "+2 social TNs."
:Page: SRC.27
:Uneducated:
:Name: Uneducated
:Value: '2'
:Description: Only rudimentary knowledge of reading, writing, and arithmetic.
:Page: SRC.25
:Conflicts: College Education,Technical School Education,Illiterate
:Vindictive:
:Name: Vindictive
:Value: '2'
:Description: Seek vengeance for every real or imagined offense, no matter how minor.
:Page: SRC.25
:Weak Immune System:
:Name: Weak Immune System
:Value: '1'
:Description: "-1 Body against diseases."
:Page: SRC.22