diff --git a/corelib/src/util3d_filtering.cpp b/corelib/src/util3d_filtering.cpp index dafe7dbedc..34b1491645 100644 --- a/corelib/src/util3d_filtering.cpp +++ b/corelib/src/util3d_filtering.cpp @@ -2155,7 +2155,7 @@ pcl::IndicesPtr normalFilteringImpl( for(unsigned int i=0; isize(); ++i) { Eigen::Vector4f v(cloud_normals->at(i).normal_x, cloud_normals->at(i).normal_y, cloud_normals->at(i).normal_z, 0.0f); - if(groundNormalsUp>0.0f && v[2] < -groundNormalsUp && cloud->at(indices->size()!=0?indices->at(i):i).z < viewpoint[3]) // some far velodyne rays on road can have normals toward ground + if(groundNormalsUp>0.0f && v[2] < -groundNormalsUp && cloud->at(indices->size()!=0?indices->at(i):i).z < viewpoint[2]) // some far velodyne rays on road can have normals toward ground { //reverse normal v *= -1.0f; @@ -2226,7 +2226,7 @@ pcl::IndicesPtr normalFilteringImpl( for(unsigned int i=0; isize(); ++i) { Eigen::Vector4f v(cloud->at(indices->at(i)).normal_x, cloud->at(indices->at(i)).normal_y, cloud->at(indices->at(i)).normal_z, 0.0f); - if(groundNormalsUp>0.0f && v[2] < -groundNormalsUp && cloud->at(indices->at(i)).z < viewpoint[3]) // some far velodyne rays on road can have normals toward ground + if(groundNormalsUp>0.0f && v[2] < -groundNormalsUp && cloud->at(indices->at(i)).z < viewpoint[2]) // some far velodyne rays on road can have normals toward ground { //reverse normal v *= -1.0f; @@ -2244,7 +2244,7 @@ pcl::IndicesPtr normalFilteringImpl( for(unsigned int i=0; isize(); ++i) { Eigen::Vector4f v(cloud->at(i).normal_x, cloud->at(i).normal_y, cloud->at(i).normal_z, 0.0f); - if(groundNormalsUp>0.0f && v[2] < -groundNormalsUp && cloud->at(i).z < viewpoint[3]) // some far velodyne rays on road can have normals toward ground + if(groundNormalsUp>0.0f && v[2] < -groundNormalsUp && cloud->at(i).z < viewpoint[2]) // some far velodyne rays on road can have normals toward ground { //reverse normal v *= -1.0f; diff --git a/corelib/src/util3d_surface.cpp b/corelib/src/util3d_surface.cpp index c436f78d6f..1a50258ee6 100644 --- a/corelib/src/util3d_surface.cpp +++ b/corelib/src/util3d_surface.cpp @@ -3530,7 +3530,7 @@ LaserScan adjustNormalsToViewPoint( float result = v.dot(n); if(result < 0 - || (groundNormalsUp>0.0f && ptr[nz] < -groundNormalsUp && ptr[2] < viewpoint[3])) // some far velodyne rays on road can have normals toward ground + || (groundNormalsUp>0.0f && ptr[nz] < -groundNormalsUp && ptr[2] < viewpoint[2])) // some far velodyne rays on road can have normals toward ground { //reverse normal ptr[nx] *= -1.0f; @@ -3569,7 +3569,7 @@ void adjustNormalsToViewPointImpl( float result = v.dot(n); if(result < 0 - || (groundNormalsUp>0.0f && normal.z < -groundNormalsUp && cloud->points[i].z < viewpoint[3])) // some far velodyne rays on road can have normals toward ground + || (groundNormalsUp>0.0f && normal.z < -groundNormalsUp && cloud->points[i].z < viewpoint[2])) // some far velodyne rays on road can have normals toward ground { //reverse normal cloud->points[i].normal_x *= -1.0f;