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[Bug?] Detatched Linedefs become impassable, regardless of flags. #212

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xiiixvv opened this issue Dec 9, 2024 · 1 comment
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@xiiixvv
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xiiixvv commented Dec 9, 2024

Been experimenting with Eureka for the past few days, and although I've been having fun with it, I've seemed to run into a pretty odd quirk. Regardless if its a bug or not, I'll report here in hopes to find some help.

Whenever I try to make loose Linedefs in order to make triggers, I started to run into the issue of them becoming "bugged" (?).
The inspector says that the Linedefs have no Sidedefs and also appear red in the 2D view
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On top of this they become impossible to pass through in-game, which makes the triggers I set for them not work, regardless of if I modify the line's flags.

Apologies if I'm doing something wrong in the editor, or if this isn't a bug, I'm fairly new to Eureka (I usually use UDB and was wanting to play around with other editors). Any help is appreciated though, thanks :3

@wesleywerner
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wesleywerner commented Dec 28, 2024

Hi @xiiixvv

The lines appear red because they are dangling, their vertices are not connected to anything. If you run the Check > ALL command (F9 key) you will see they are detected as such.

Ideally your lines should join to existing lines to overcome this problem, however there is a trick to resolve dangling vertices:

  1. switch to Sector edit mode,
  2. hover the mouse cursor over the sector that contains these red lines
  3. press spacebar.

Normally this creates a new sector when in a void space, but when an existing sector is focused it will merge the dangling vertices into their container.

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