[Bug Report] Contact penetration #1721
Replies: 3 comments
-
Thank you for posting this. It may be a limitation in the PhysX extension, we are reviewing this issue. |
Beta Was this translation helpful? Give feedback.
-
Thank you @RandomOakForest, looking forward to your comments |
Beta Was this translation helpful? Give feedback.
-
After discussing with the team, here are a few suggestions. We think the sides of the cube-like object are a bit thin, maybe it would help making them thicker. Also, convex decomposition may not be as good as an SDF mesh in this case. Finally, try decreasing the simulation dt (time between steps) while increasing the position and velocity iterations. Thanks for your interest in Isaac Lab. Regarding this post, we think is not precisely something we identify as a bug just yet, so I will move it to our Discussions section. |
Beta Was this translation helpful? Give feedback.
-
I am simulating a franka arm with a custom-made object. I am using convex decomposition for the object's colliders, which is visualised in the video.
I would like to improve the contact collision behaviour, many times throughout the video the gripper fingers penetrate the sides of the object, and it becomes "stuck" there.
In addition, I am using custom contact sensors on the gripper fingers. When I try and filter the contacts to only measure the object's forces, I receive the following message
GPU Contact filter for collider is not supported for object ....
. I had this working fine for default objects, so seems it is related to the convex decomposition.Let me know what options I have for improving this behaviour. Thank you! :)
PGT_open_broken-2025-01-17_09.34.14.mp4
System Info
Describe the characteristic of your environment:
Checklist
Acceptance Criteria
Beta Was this translation helpful? Give feedback.
All reactions