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The view layer sets the context imageSmoothingEnabled flag to false. This must become a settable class variable so that users can set it to true if needed.
The text was updated successfully, but these errors were encountered:
Now, the question is what smoothing is used in what environment since the standard does not impose algorithms:
Bilinear scaling is an example of a relatively fast, lower-quality image-smoothing algorithm. Bicubic or Lanczos scaling are examples of image-smoothing algorithms that produce higher-quality output. This specification does not mandate that specific interpolation algorithms be used.
And the answer is not easy to find... For now, I just found for chromium some info on SO, with link to this issue which would suggest that high quality could use bicubic interpolation, but it can change...
The view layer sets the context imageSmoothingEnabled flag to false. This must become a settable class variable so that users can set it to true if needed.
The text was updated successfully, but these errors were encountered: