You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I've introduced the feature workaround_5732 which circumvents this problem. It does so by keeping meshes and materials around forever. It is far from the ideal solution.
It might be possible to drop them overtime to avoid running up memory as more and more meshes are created and destroyed, until this is fixed upstream.
Destroying Spine entities in the WASM build can cause the application to hang forever.
Bevy issue: bevyengine/bevy#5732
The text was updated successfully, but these errors were encountered: