Releases: jakobharder/anno1800-jakobs-mods
v5.5.1
Download Jakobs-Collection-v5.5.1.zip for the complete package.
5.5 - Diagonal Investors
5.5.1
- Diagonal Residences, 1.5.1: Fixed upgrade choosing wrong shape
New Content
- New Mod: Improved Electric Wires
- Residence Skins, 1.3: Added Investor and Obrero skins
- Diagonal Residences, 1.5: Added diagonal Investors
- Compact Menu, 1.2: Added harbor guns category (thanks to Kurila)
Changed
- Diagonal Residences: Fixed jje skin
- New World Cities, 1.3.2: New residence icons, minor mixes
- Pescatarians, 2.0.4: New residence icons, Minor balancing adjustments
- Upgradable Workers, 2.3.5: New residence icons
- Updated Chinese translations
v5.4.1
Download Jakobs-Collection-v5.4.1.zip for the complete package.
5.4 - Gapless Artista Residences
5.4.1
- New World Cities, 1.3.1: Fixed Harborlife compatibility
New Content
- New World Cities, 1.3: Added gapless Artista residences
Changes
- Moved alternative needs to separate mod
[Gameplay] Alternative Needs (Jakob)
.
Only works in combination with[Shared] Extra Goods (Jakob)
. - More French translations (across several mods, thanks Tonton Yip)
- Minor fixes
v5.3
Download Jakobs-Collection-v5.3.zip for the complete package.
5.3 - Random Freight Trains
New Content
- Railway Buildings, 1.1: Added random freight trains
Changes
- Upgradable Workers, 2.3.3: Fixed automatic variation to work with new GU16 handling
- More Chinese translations (across several mods)
v5.2
Download Jakobs-Collection-v5.2.zip for the complete package.
Safe to just copy over. No need to delete older v5 mods, only if you are still on v4.
5.2 - Quality Improvements
New Content
- Railway Buildings, 1.0: New mod with dynamic passenger and freight platforms
- New World Cities, 1.2: Added City Lights Pack, enclosed greenery, and other ornaments
- Improved Streets, 1.2: Added recolored NW Stone Bridge
- Extra Goods, 2.1: Added iMYA tweaks
Changes
- New World Cities, 1.2: Fixed item effect pools for construction material buildings
- Commerical Streets, 1.5.3: Fixed missing public services for the Skyline Tower
- New Town Halls, 1.7: Added skin icons / names (skin button is new with GU16)
- Modular Factories, 1.2.3: Added item effect pool to avoid double mention of Sewing Machine Factory
- Improved Streets, 1.2: Improved compatibility with City Ornaments (railway texture)
- Extra Goods, 2.1: Enabled free farmfield placement. Can be disabled via iMYA
- Upgradable Workers, 2.3.2: Fixed missing skin icons
- Pescatarians, 2.0.3, Fixed missing skin icons
- Improved Chinese translations (across several mods)
v5.1.2
Download Jakobs-Collection-v5.1.2.zip for the complete package.
Or download the individual packages if you are only interested in certain fixes/updates.
5.1.2 - Railroads
- Extra Goods: Fixed alternative need buff
- Improved Streets: Added railroads
- New World Cities: Added missing ornament texts
Diagonal Tiles from jje1000 GU16 Patch
You can use the patch mod to add jje1000's diagonal tiles to the build menu.
v5.1
Download Jakobs-Collection-v5.1.zip for the complete package.
5.1 - NW Streets and Ornaments
Changed
- Pescatarians: Fixed missing residence construction costs
- Pescatarians: Fixed too high need income
- Extra Goods: Fixed vegetable farm construction costs
- Extra Goods: Alternative Need buff is shown in residences now
- Minor localization updates
Added
- Improved Streets: more fitting texture for NW
- New World Cities: Added stone paving and wall ornaments
- Compact UI: Added electricity, sewing machines and others in the NW
- Nate's Windmill: Added iMYA tweak support
v5.0.2
v5 Pescatarians v2, Alternative Needs and GU16 support
This version has some major changes. While they are savegame compatible, you'll need to check your islands because of changed needs.
5.0.2 Changes
- Fixed AI not progression past farmers when playing Pescatarians
- Fixed crash when selecting Commercial Street Warehouse
- Fixed Modular Sewing Machines unlocked too early
If you have v5 already you can download the individual zips.
v5 Update Guide
Install
Mod names have changed, most notably they got (Jakob)
at the end to help you manage bigger collections.
That unfortunately means you need to take extra care updating this time.
- Easy way: Install via iModYourAnno.
- Manual way: Delete all v4 mods before you insta
ll v5, mostly because folder names have changed.
In-game Changes
In-game changes, which need your attention:
- Upgradable Workers now have Tea as mandatory need with Cheese moving to alternative needs.
- Pescatarians have changed and rebalanced needs. Check your islands if you need to adjust your productions.
Changelog
Added
- Mod: New World Cities. Merged from NW Construction and Small Power Plants, New World
- Mod: Compact Build Menus. Combine several buildings in OW city construction menu into sub-menus
- Extra Goods: Tea, Vegetables, Pickled Vegetables
- Extra Goods: all goods are available as Lifestyle alternatives for basic needs
- Small Power Plants: added a Fuel Pump Station that provides fuel directly from an oil field
Changed
- Renamed all mod folders to include collection name
- Pescatarians: completely reworked with new models, needs and public services
- Extra Goods: improved visuals of olive and hemp fields
- Upgradable Workers: replaced Cheese with Tea. Cheese is now an alternative to Sausages
- Hotels: fixed compatibility issues with Train-Stations and Hotels
- Merged Celluloid bugfix into New World Cities and Mill bugfix into Nate's Windmill
v4.15.2
v4.15
4.15
Added
- Mod: New World Construction
- Mod: New World Tourism, Small Monument Base (also available from NW Tourism repository)
- Upgradable Workers: more ornaments with stone pavement, now in own build menu
Changed
- GU15 preparation fixes
- Docklands: gate has new icon
- Pescatarians, Upgradable Workers: improved Russian translation (thanks @m_belonosov)
Find full changelog and descriptions in the readme