You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
net::GameState uses boost::multi_array internally, but because of header inclusions boost::multi_array is also included in compilation units of all engines, which can have negative effect on their critical compilation time. After whole system, including engine compilation on the fly, is up and running boosts impact needs to be measured and issue fixed, if it's significant. Possible fixes: use pimpl idiom in net::GameState, change internal board representation, forward declare boost::multi_map(some function definitions may need to be moved from header file).
The text was updated successfully, but these errors were encountered:
net::GameState uses boost::multi_array internally, but because of header inclusions boost::multi_array is also included in compilation units of all engines, which can have negative effect on their critical compilation time. After whole system, including engine compilation on the fly, is up and running boosts impact needs to be measured and issue fixed, if it's significant. Possible fixes: use pimpl idiom in net::GameState, change internal board representation, forward declare boost::multi_map(some function definitions may need to be moved from header file).
The text was updated successfully, but these errors were encountered: