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Reaching 0% health does not kill the player entirely, but puts them into a Downed state. Similar to Exhaustion status effect, the player cannot move. In this state, the player will die if their health reaches -100%. Other players are able to carry the Downed/Exhausted player. Some damage sources will skip the Downed state entirely, such as lava, suffocation, drowning. Downed state can be escaped by resting in a bed with all-OK status or health-recovering items. Other players carrying you can put you in bed. Hostile mobs ignore Downed players.
Inspired by Rimworld downed state mechanics, this might introduce an additional layer of camaraderie and emergent stories of saving your friends or carrying prisoners in a multiplayer environment. In a single player environment, it introduces a safenet for the player in case they have health-recovering items or a bed they can place to recover from death.
The text was updated successfully, but these errors were encountered:
I really like this idea! It would probably need to be disabled in singleplayer, as it would be insufficiently different from death with no other players to help you.
I would only caution against immobilizing players. It robs people of agency. They can't do anything. (This is already a slight issue). Maybe always leave people the ability to crawl slowly.
I would only caution against immobilizing players. It robs people of agency. They can't do anything. (This is already a slight issue). Maybe always leave people the ability to crawl slowly.
Reaching 0% health does not kill the player entirely, but puts them into a Downed state. Similar to Exhaustion status effect, the player cannot move. In this state, the player will die if their health reaches -100%. Other players are able to carry the Downed/Exhausted player. Some damage sources will skip the Downed state entirely, such as lava, suffocation, drowning. Downed state can be escaped by resting in a bed with all-OK status or health-recovering items. Other players carrying you can put you in bed. Hostile mobs ignore Downed players.
Inspired by Rimworld downed state mechanics, this might introduce an additional layer of camaraderie and emergent stories of saving your friends or carrying prisoners in a multiplayer environment. In a single player environment, it introduces a safenet for the player in case they have health-recovering items or a bed they can place to recover from death.
The text was updated successfully, but these errors were encountered: