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BunnyBot.ino
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#include <Wire.h>
#include "rgb_lcd.h"
rgb_lcd lcd;
const int BuzzerPin = 3;
const int NosePin = 7;
const int BellyPin = 5;
const int colorR = 50;
const int colorG = 50;
const int colorB = 50;
const int c = 1915;
const int d = 1700;
const int e = 1519;
const int f = 1432;
const int g = 1275;
const int a = 1136;
const int b = 1014;
const int C = 956;
const int D = 834;
const int E = 765;
const int F = 593;
const int G = 468;
const int A = 346;
const int B = 224;
int count;
void setup() {
Serial.begin(9600);
pinMode(BellyPin, INPUT);
pinMode(NosePin, INPUT);
pinMode(BuzzerPin, OUTPUT);
count = 0;
// set up the LCD's number of columns and rows:
lcd.begin(16, 2);
lcd.setRGB(colorR, colorG, colorB);
// Print a message to the LCD.
lcd.print("Hi, I'm BunnyBot!");
delay(1000);
}
void lcd_disp()
{
// scroll 13 positions (string length) to the left
// to move it offscreen left:
for (int positionCounter = 0; positionCounter < 13; positionCounter++) {
// scroll one position left:
lcd.scrollDisplayLeft();
// wait a bit:
delay(150);
}
// scroll 29 positions (string length + display length) to the right
// to move it offscreen right:
for (int positionCounter = 0; positionCounter < 29; positionCounter++) {
// scroll one position right:
lcd.scrollDisplayRight();
// wait a bit:
delay(150);
}
// scroll 16 positions (display length + string length) to the left
// to move it back to center:
for (int positionCounter = 0; positionCounter < 16; positionCounter++) {
// scroll one position left:
lcd.scrollDisplayLeft();
// wait a bit:
delay(150);
}
// delay at the end of the full loop:
delay(1000);
// set the cursor to column 0, line 1
// (note: line 1 is the second row, since counting begins with 0):
lcd.setCursor(0, 1);
// print the number of seconds since reset:
//lcd.print(millis()/1000);
delay(100);
}
void scale() {
uint16_t i;
for (int i = 0; i < 3; i++)
{
tone(BuzzerPin, 440);
delay(100);
tone(BuzzerPin, 659);
delay(100);
tone(BuzzerPin, 698);
}
noTone(BuzzerPin);
}
void twinkle() {
uint16_t i;
playTone(c,200);
delay(30);
playTone(c,200);
delay(30);
playTone(g,200);
delay(30);
playTone(g,200);
delay(30);
playTone(a,200);
delay(30);
playTone(a,200);
delay(30);
playTone(g,400);
delay(30);
playTone(f,200);
delay(30);
playTone(f,200);
delay(30);
playTone(e,200);
delay(30);
playTone(e,200);
delay(30);
playTone(d,200);
delay(30);
playTone(d,200);
delay(30);
playTone(c,400);
delay(30);
playTone(g,200);
delay(30);
playTone(g,200);
delay(30);
playTone(f,200);
delay(30);
playTone(f,200);
delay(30);
playTone(e,200);
delay(30);
playTone(e,200);
delay(30);
playTone(d,400);
delay(30);
playTone(g,200);
delay(30);
playTone(g,200);
delay(30);
playTone(f,200);
delay(30);
playTone(f,200);
delay(30);
playTone(e,200);
delay(30);
playTone(e,200);
delay(30);
playTone(d,400);
delay(30);
playTone(c,200);
delay(30);
playTone(c,200);
delay(30);
playTone(g,200);
delay(30);
playTone(g,200);
delay(30);
playTone(a,200);
delay(30);
playTone(a,200);
delay(30);
playTone(g,400);
delay(30);
playTone(f,200);
delay(30);
playTone(f,200);
delay(30);
playTone(e,200);
delay(30);
playTone(e,200);
delay(30);
playTone(d,200);
delay(30);
playTone(d,200);
delay(30);
playTone(c,400);
delay(30);
}
void crossbuns()
{
playTone(b, 200);
delay(100);
playTone(a, 200);
delay(100);
playTone(g, 400);
delay(100);
playTone(b, 200);
delay(100);
playTone(a, 200);
delay(100);
playTone(g, 400);
delay(100);
playTone(g, 100);
delay(100);
playTone(g, 100);
delay(100);
playTone(g, 100);
delay(100);
playTone(g, 100);
delay(100);
playTone(a, 100);
delay(100);
playTone(a, 100);
delay(100);
playTone(a, 100);
delay(100);
playTone(a, 100);
delay(100);
playTone(b, 200);
delay(100);
playTone(a, 200);
delay(100);
playTone(g, 400);
delay(100);
}
void purr() {
uint16_t i;
for (int i = 0; i < 10; i = i + 1)
{
playTone(620,10);
delay(120);
}
}
void ode_to_joy ()
{
uint16_t i;
for (i = 0; i < 2; i++) {
playTone(e,200);
delay(100);
playTone(e,200);
delay(100);
playTone(f,200);
delay(100);
playTone(g,200);
delay(100);
playTone(g,200);
delay(100);
playTone(f,200);
delay(100);
playTone(e,200);
delay(100);
playTone(d,200);
delay(100);
playTone(c,200);
delay(100);
playTone(c,200);
delay(100);;
playTone(d,200);
delay(100);
playTone(e,200);
delay(100);
if (i == 0) {
playTone(e,200);
delay(100);
playTone(d,200);
delay(100);
playTone(d,400);
delay(100);
} else {
playTone(d,200);
delay(100);
playTone(c,200);
delay(100);
playTone(c,400);
delay(100);
}
}
}
void happy_birthday()
{
playTone(g,100);
delay(100);
playTone(g,100);
delay(100);
playTone(a,200);
delay(100);
playTone(g,200);
delay(100);
playTone(C,200);
delay(100);
playTone(b,400);
delay(100);
playTone(g,100);
delay(100);
playTone(g,100);
delay(100);
playTone(a,200);
delay(100);
playTone(g,200);
delay(100);
playTone(D,200);
delay(100);
playTone(C,400);
delay(100);
playTone(g,100);
delay(100);
playTone(g,100);
delay(100);
playTone(G,200);
delay(100);
playTone(E,200);
delay(100);
playTone(C,200);
delay(100);
playTone(b,200);
delay(100);
playTone(a,250);
delay(100);
playTone(F,100);
delay(100);
playTone(F,100);
delay(100);
playTone(E,200);
delay(100);
playTone(C,200);
delay(100);
playTone(D,200);
delay(100);
playTone(C,400);
delay(100);
}
void playTone(uint16_t tone1, uint16_t duration) {
for (long i = 0; i < duration * 1000L; i += tone1 * 2) {
digitalWrite(BuzzerPin, HIGH);
delayMicroseconds(tone1);
digitalWrite(BuzzerPin, LOW);
delayMicroseconds(tone1);
}
}
void loop() {
int bellySensorValue = digitalRead(BellyPin);
int noseSensorValue = digitalRead(NosePin);
if(bellySensorValue == 1)
{
lcd.clear();
lcd.print("Twinkle Twinkle, Little Star");
twinkle();
delay(3000);
lcd.clear();
lcd.print("Hot Cross Buns");
crossbuns();
delay(3000);
lcd.clear();
lcd.print("Happy Birthday to You!");
happy_birthday();
delay(3000);
lcd.clear();
lcd.print("Ode to Joy");
ode_to_joy();
lcd.clear();
lcd.print("<3 BunnyBot");
}
else
{
//Serial.println("Stopped");
digitalWrite(BuzzerPin,LOW);
}
if(noseSensorValue == 1)
{
//Serial.println("Nose");
lcd.clear();
lcd.print("Purr");
purr();
}
else
{
//Serial.println("Stopped");
digitalWrite(BuzzerPin,LOW);
}
lcd_disp();
}