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Potential Display Bug - non-original game codebase #8
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By the way I have never used retroarch/vecx... wow very nice all around! I remember the days when running emulators was a painful experience! So great work on this. |
Brandon, try running that bin of yours under Vectrexy - it issues lots of warnings about stray writes and stack corruption. Unless those are deliberate, make sure your program isn't corrupting itself before looking too hard at the emulators... I think for example that Vide doesn't protect the virtual 'rom' addresses from being overwritten. |
Thank you I will check it out. Did you see something that makes it seem like I'm corrupting something? By the way I just set a 1 byte collision variable with a 1 and in my draw routine if it is 1 I also draw a simple rectangle at player x/y. Strange that would be the piece it is upset with. |
Both current builds of Vectrexy crash on my windows 7 upon initial execution. However I tested it with ParaJVE just now (never used any of these emulators before ) and it works great. Output matches hardware and VIDE's emulator so I am happy now. |
COTYLEDON.zip
Hello, I'm coding some vectrex components to be used with an upcoming game. I'm using this core in retroarch as an extra layer of testing.
I noticed on hardware and debugger the cursor character has a collision box that pops up near the center of the line when crossing it.
However using vecx this collision box does not display.
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