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battle_manager.rb
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class BattleManager
GOLD = 100
attr_accessor :results_battle
def initialize(attacker, defender)
@attacker = attacker
@defender = defender
end
def war
if winner?
register_battle(@attacker, @defender)
elsif loser?
register_battle(@defender, @attacker)
elsif draw?
results_to_draw
end
self
end
private
def register_battle(winner, loser)
@results_battle = Battle.new( winner, loser)
sum_money_army(winner)
subtract_unit(loser)
end
def sum_money_army(army, gold = BattleManager::GOLD)
GoldManager.new(army).sum(gold)
end
def subtract_unit(army, count = 2)
army.greater_subtract_unit(count)
end
def winner?
(@attacker.total_points > @defender.total_points)
end
def loser?
(@attacker.total_points < @defender.total_points)
end
def draw?
(@attacker.total_points == @defender.total_points)
end
def results_to_draw
subtract_unit(@attacker, rand(0..2))
subtract_unit(@defender, rand(0..2))
sum_money_army(@attacker, rand(10..50))
sum_money_army(@defender, rand(10..50))
@results_battle = Battle.new( @attacker, @defender, true)
end
end