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main.html
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<!DOCTYPE html>
<html>
<head>
<title>Bloodwych HTML</title>
<script src="lib/jquery-2.1.1.min.js" type="text/javascript"></script>
<script src="lib/watch.js" type="text/javascript"></script>
<script src="lib/jquery.tap.min.js" type="text/javascript"></script>
<script src="lib/jquery.caret.js" type="text/javascript"></script>
<link href="css/style.css" type="text/css" rel="stylesheet">
<link rel="icon" sizes="128x128" href="images/icon.png" />
<link rel="icon" sizes="196x196" href="images/icon-high.png" />
<link rel="apple-touch-icon" sizes="128x128" href="images/icon.png" />
<link rel="apple-touch-icon" sizes="196x196" href="images/icon-high.png" />
<link rel="apple-touch-icon-precomposed" sizes="128x128" href="images/icon.png" />
<link rel="apple-touch-startup-image" href="images/loading.png">
<meta name="viewport"
content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, target-densitydpi=device-dpi">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black-translucent">
</head>
<body>
<div class="content">
<div class="canvas-wrapper">
<canvas id="game-port" width="960" height="600" tabindex="1"></canvas>
<input type="text" class="save-game" id="save-game" maxlength="12" />
</div>
</div>
<script src="js/3rdparty/preloadjs-0.6.2.min.js" type="text/javascript"></script>
<script src="js/variables.js" type="text/javascript"></script>
<script src="js/gameState.js" type="text/javascript"></script>
<script src="js/testing.js" type="text/javascript"></script>
<script src="js/font.js" type="text/javascript"></script>
<script src="js/graphicsStartup.js" type="text/javascript"></script>
<script src="js/graphicsInterface.js" type="text/javascript"></script>
<script src="js/rpg.js" type="text/javascript"></script>
<script src="js/graphicsCharacters.js" type="text/javascript"></script>
<script src="js/switches.js" type="text/javascript"></script>
<script src="js/Map.js" type="text/javascript"></script>
<script src="js/fileloader.js" type="text/javascript"></script>
<script src="js/items.js" type="text/javascript"></script>
<script src="js/champions.js" type="text/javascript"></script>
<script src="js/monsters.js" type="text/javascript"></script>
<script src="js/spell.js" type="text/javascript"></script>
<script src="js/projectiles.js" type="text/javascript"></script>
<script src="js/player.js" type="text/javascript"></script>
<script src="js/graphics.js" type="text/javascript"></script>
<script src="js/input.js" type="text/javascript" charset="utf-8"></script>
<script src="js/game.js" type="text/javascript" charset="utf-8"></script>
<script src="js/renderer.js" type="text/javascript" charset="utf-8"></script>
<script src="js/main.js" type="text/javascript" charset="utf-8"></script>
<script src="js/tools.js" type="text/javascript" charset="utf-8"></script>
<script src="js/Bloodwych.js" type="text/javascript"></script>
<script src="js/init.js" type="text/javascript"></script>
<script src="js/sounds.js" type="text/javascript"></script>
<script type="text/javascript">
var canvas = document.getElementById('game-port');
var ctx = canvas.getContext('2d');
canvas.addEventListener('mousemove', mouseXY, false);
</script>
<script>
// document.ontouchstart = function (e) {
// e.preventDefault();
// }
</script>
</body>
</html>