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Releases: johschmitz/blender-driving-scenario-creator

v0.17.2

25 Jan 20:32
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Fixed

  • Mashup of track and vehicle 3D models during glTF export

v0.17.1

12 Dec 21:25
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Changed

  • Snapped roads with heading in the wrong direction are now prevented
  • Temporary .obj and .mtl files created during export of .osgb files (via
    osgconv) now removed after the conversion

Fixed

  • Some edge cases where clothoid or elevation calculation blows up

v0.17.0

07 Dec 20:19
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Changed

  • Four way junction now based on the generic junction tools with explicitly
    modelled junction connecting roads
  • Renamed "junction connection" to "junction connecting road" to better match
    OpenDRIVE standard

Added

  • Emit GUI error when direct junction export failed due to missing connection

Fixed

  • Division by zero resulting from zero road length edge case

v0.16.0

15 Nov 23:12
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Changed

  • Set vertex crease values of junction area corners to 1.0 to prepare for the
    usage of a subdivision surface modifier, which will allow modelling of smooth
    junction surfaces

Added

  • Visualization of elevation of start point (also visible and changed when
    holding S in road drawing tool and moving the mouse)
  • Make roads which are snapped both at start and end connect smoothly using a
    cubic Hermite spline segment

v0.15.0

04 Nov 00:28
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Changed

  • Improved the algorithm for junction area boundary calculation, it now supports
    the most usual convex and concave shapes
  • Improved help status text for road and junction tools, now mentions that the
    view center can be move while the tool is active with the shortcut
    Alt + Middlemouse

Added

  • Top level collection that groups the addon related collections
  • Explicit storage of addon version as part of the top level collection and
    hence in the .blend file
  • Ability to properly place cars on a slope by taking the road normal vector
    into account for the 3D rotation

Fixed

  • Invalid car and generic junction area mesh which was breaking during glTF
    export

v0.14.1

05 Oct 19:13
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Fixed

  • Export of glTF assets (3D mesh files) for Blender 3.2+ versions

v0.14.0

03 Oct 17:30
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Changed

  • Enable finishing trajectory by pressing Space (finishing with
    Return is still possible)
  • Slightly update extension UI menu layout

Added

  • New operators to build generic junctions, a junction area tool based on
    selecting incoming roads and a junction connection tool which creates the
    connecting roads inside of junctions

v0.13.0

02 Aug 20:11
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Changed

  • Allow exporting 4-way junctions with a missing connection to easily build
    T-junctions until the availability of better junction tooling

Added

  • Helpful vertical lines to better visualize the elevation during road drawing

v0.12.0

22 Jul 17:47
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Added

  • Enable changing the heading at the road start by holding SHIFT

Fixed

  • Creating degenerate arc road with infinite radius not possible (would throw
    divide by zero exception)

v0.11.1

21 Jun 22:23
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Fixed

  • Missing shoulder in on-ramp cross section template
  • Crashing export of Autobahn on-ramps/entries