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This is a lab about using compiler intrinsics to speed up parts of the code, where compilers fail to generate optimal code.

The kernel in this lab assignment is a part of the Average ImageSmoothing algorithm, which is reduced to 1 dimension and lacks division part. The algorithm uses sliding window approach to compute a sum in the subrange [-radius .. +radius]. It is a very fast approach compared to a classical Gaussian blur.

Author: @adamf88.