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Page.cs
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using System;
using System.IO;
using System.Collections.Generic;
using System.Windows.Forms;
using System.Drawing;
using System.Resources;
namespace Minecraft_PS3_Save_Tool
{
public class Page : TabPage
{
static ResourceManager resources;
static Image head, chest, pants, boots;
GroupBox boxInventory;
NumericUpDown boxDamage;
NumericUpDown boxCount;
public ItemSlot selected = null;
public string file = null;
public bool world = false;
public bool changed = false;
public Dictionary<byte, ItemSlot> slots = new Dictionary<byte, ItemSlot>();
public event Action<ItemSlot> Changed;
public Page()
{
UseVisualStyleBackColor = true;
if (resources == null) {
resources = new ResourceManager("Minecraft_PS3_Save_Tool.Properties.Resources", GetType().Assembly);
head = (Image)resources.GetObject("head");
chest = (Image)resources.GetObject("chest");
pants = (Image)resources.GetObject("pants");
boots = (Image)resources.GetObject("boots");
}
boxInventory = new GroupBox(){ Text = "Inventory", Location = new Point(6, 6), Size = new Size(461, 285) };
Controls.Add(boxInventory);
boxInventory.Controls.Add(new Label(){ Location = new Point(287, 19), Size = new Size(54, 20),
Text = "Damage:", TextAlign = ContentAlignment.MiddleRight });
boxInventory.Controls.Add(new Label(){ Location = new Point(287, 44), Size = new Size(54, 20),
Text = "Count:", TextAlign = ContentAlignment.MiddleRight });
boxDamage = new NumericUpDown();
boxDamage.Location = new Point(344, 21);
boxDamage.Size = new Size(57, 20);
boxDamage.Minimum = -32768;
boxDamage.Maximum = 32767;
boxDamage.TextAlign = HorizontalAlignment.Right;
boxDamage.Enabled = false;
boxInventory.Controls.Add(boxDamage);
boxCount = new NumericUpDown();
boxCount.Location = new Point(344, 46);
boxCount.Size = new Size(57, 20);
boxCount.Minimum = 0;
boxCount.Maximum = 255;
boxCount.TextAlign = HorizontalAlignment.Right;
boxCount.Enabled = false;
boxInventory.Controls.Add(boxCount);
CreateSlot(103, 7, 19, head);
CreateSlot(102, 7 + 50, 19, chest);
CreateSlot(101, 7 + 100, 19, pants);
CreateSlot(100, 7 + 150, 19, boots);
for (int i = 0; i < 9; ++i) CreateSlot((byte)(9+i), 7 + i*50, 75);
for (int i = 0; i < 9; ++i) CreateSlot((byte)(18+i), 7 + i*50, 125);
for (int i = 0; i < 9; ++i) CreateSlot((byte)(27+i), 7 + i*50, 175);
for (int i = 0; i < 9; ++i) CreateSlot((byte)i, 7 + i*50, 231);
DeleteItemSlot delete = new DeleteItemSlot(
(Image)resources.GetObject("delete1"),
(Image)resources.GetObject("delete2")
){ Location = new Point(407, 19), UseVisualStyleBackColor = true };
boxInventory.Controls.Add(delete);
delete.DeleteDone += delegate {
boxDamage.Enabled = false;
boxCount.Enabled = false;
boxDamage.Value = 0;
boxCount.Minimum = 0;
boxCount.Value = 0;
};
boxDamage.LostFocus += BoxLostFocus;
boxCount.LostFocus += BoxLostFocus;
boxDamage.ValueChanged += ValueChanged;
boxCount.ValueChanged += ValueChanged;
}
void CreateSlot(byte slot, int x, int y, Image def = null)
{
ItemSlot itemSlot = new ItemSlot(slot){
Location = new Point(x, y), Default = def, UseVisualStyleBackColor = true
};
itemSlot.GotFocus += SelectionChanged;
itemSlot.Changed += (enchantment) => ItemChanged(true, enchantment);
boxInventory.Controls.Add(itemSlot);
slots.Add(slot, itemSlot);
}
void BoxLostFocus(object sender, EventArgs e)
{
NumericUpDown box = (NumericUpDown)sender;
if (box.Text == "") box.Text = "0";
}
void ValueChanged(object sender, EventArgs e)
{
if (selected.Item == null) return;
NumericUpDown box = (NumericUpDown)sender;
if (box == boxDamage) selected.Item.Damage = (short)box.Value;
if (box == boxCount) selected.Item.Count = (byte)box.Value;
selected.Refresh();
if (!changed) {
changed = true;
Text += "*";
Parent.Parent.Text += "*";
}
}
void SelectionChanged(object sender, EventArgs e)
{
if (selected != null) {
selected.Selected = false;
selected.Refresh();
}
selected = (ItemSlot)sender;
selected.Selected = true;
boxDamage.ValueChanged -= ValueChanged;
boxCount.ValueChanged -= ValueChanged;
bool enabled = (selected.Item != null);
boxDamage.Enabled = enabled;
boxCount.Enabled = enabled;
boxDamage.Value = enabled ? (int)selected.Item.Damage : 0;
boxCount.Minimum = enabled ? 1 : 0;
boxCount.Value = enabled ? (int)selected.Item.Count : 0;
boxDamage.ValueChanged += ValueChanged;
boxCount.ValueChanged += ValueChanged;
if (Changed != null) Changed(selected);
}
public void ItemChanged(bool change, bool enchantment = false)
{
if (selected != null) {
if (enchantment)
selected.Refresh();
boxDamage.ValueChanged -= ValueChanged;
boxCount.ValueChanged -= ValueChanged;
bool enabled = (selected.Item != null);
boxDamage.Enabled = enabled;
boxCount.Enabled = enabled;
boxDamage.Value = enabled ? (int)selected.Item.Damage : 0;
boxCount.Minimum = enabled ? 1 : 0;
boxCount.Value = enabled ? (int)selected.Item.Count : 0;
boxDamage.ValueChanged += ValueChanged;
boxCount.ValueChanged += ValueChanged;
if (((TabControl)Parent).SelectedTab == this &&
Changed != null && !enchantment) Changed(selected);
}
if (!changed && change) {
changed = true;
Text += "*";
if (((TabControl)Parent).SelectedTab == this)
Parent.Parent.Text += "*";
}
}
}
}