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CHANGELOG
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x.y.z
=====
New features:
Bug fixes:
Other:
2.1.1
=====
New features:
* Add Turkish translations
Bug fixes:
* Fix GitHub Issue #117: Spelling Mistake in Track Editor
* Fix build issues with -DQOpenGLFunctions=OFF
Other:
* Do not install app icons in pixmaps location
* Add possibility to rely on system fonts
* Drop the configure wrapper script
2.1.0
=====
New features:
* Add Dutch translation
* Add new image for finish tile in editor
* Roughly sort tracks by length/complexity/difficulty
* Show how to unlock track
Bug fixes:
* Fix GitHub Issue #95: Time Trials don't work, dustrac just exits
* Fix early finish on 3 tracks
* Include <stdexcept> for std::runtime_error
Other:
* build fix for darwin and avoiding suprious deprecated warnings.
* Award a half star for rank 11
* Update new lap record in a thread to avoid stutter
* Fix GitHub Issue #57: Replace QSettings with SQLite
- Store lap records to an SQLite database
- Store race records to an SQLite database
- Store best positions to an SQLite database
- Store track unlock to an SQList database
2.0.5
=====
New features:
* Show the actual car color in minimap
Bug fixes:
* Fix GitHub Issue #87: Improve off-track detection accuracy on curves
* Fix GitHub Issue #83: Car dots in minimap are too small on very large tracks
Other:
* Editor: Write processing instruction
* Add processing instructions to all existing tracks
2.0.4
=====
Mostly a bug fix and code refactoring release.
One new track Crossroads (by Wuzzy) added.
New features:
* Fix GitHub Issue #67: New track: Crossroads
Bug fixes:
* Fix GitHub Issue #59: Regression: Bridge is broken due to changes in collision detection
* Fix GitHub Issue #72: Apostrophe character is broken
- The font is now initialized with the full ASCII table
* Fix GitHub Issue #77: Pressing accelerate and brake at same time gives weird results
* Fix GitHub Issue #76: Dirt particles appear even when not moving on grass
* Fix GitHub Issue #66: Editor displays legacy track path on startup
- Effective only on Linux/Unix
* Fix GitHub Issue #69: Cars teleport above and below bridges when driving horizontally in Radiator
* Fix GitHub Issue #71: Confusing starting numbers in two player mode
Other:
* Fix GitHub Issue #74: Twister track has no pit stop
* Skip bridge tiles when placing car into start grid
* Require C++14
2.0.3
=====
New features:
* Fix GitHub Issue #49: Change custom track directory
- On Linux/Unix also `$XDG_DATA_HOME/DustRacing2D/tracks` is added to search paths,
or `$HOME/.local/share/DustRacing2D/tracks` if `$XDG_DATA_HOME` is not defined.
* Fix GitHub Issue #53: Add a small delay before reverse engages
Bug fixes:
* Fix GitHub Issue #8: Confusing/weird stars
* Fix GitHub Issue #5: Pit stop spam
- Collision detection partly rewritten as a side effect
* Fix GitHub Issue #48: Walls and grandstands are pushable
Other:
* Refactor sparkle effect due to changed collision event behavior
* Use SimpleLogger instead of MCLogger
- Add --debug and --trace CLI options
- Throw on unknown arguments
2.0.2
=====
New features:
* Editor: Enable zooming with Ctrl+Wheel
* Fix GitHub Issue #43: Add option to force screen on multi-display setups
Bug fixes:
* Fix GitHub issue #30: Add more slack to zFar
* Fix GitHub Issue #40: cmake installs into /usr/local instead of /usr/local/bin
* Fix GitHub Issue #41: libqt5opengl5-dev is also missing on Ubuntu 18.04
* Editor: Fix mistake in argument parsing
* Fix compiler options in CMakeLists.txt
* CMake: Fix C++ standard setting
* Fix GLES build: use explicitly GLES2/gl2.h
* Fix linking to OpenGL libs on CMake < 3.11.0
Other:
* Improve AI braking points in Desert Storm
* Hard-code zFar to 10000.0f
* Editor: Remove edit->enlarge* because there's insert row/column
* Add separate build scripts for Jenkins
* Bump minimum required Qt version to 5.4.0
* CMake: Default to GLVND, use the recommended way to link to GL
2.0.1
=====
A bug fix release to fix build on Qt 5.6+
Bug fixes:
* Editor: use qSetGlobalQHashSeed with Qt 5.6+
qt_qhash_seed is no more exported in recent Qt 5.9.x versions, so use
the public functions for it available since Qt 5.6.
Other:
* Properly check for empty version in mxe-windows-build
2.0.0
=====
This not a completely new game, but still so many fixes and changes that
it deserves a major version bump.
New features:
* Animated game menus
* Always select difficulty and lap count after selecting "Play"
* "Cool down" laps for AI to prevent the destruction derby
* Bridge object as a mesh
* Font changed to DejaVu
* FPS setting menu
* Fully destructible tracks to make races more unpredictable
* New intro image
* New particle effects
* New randomized tree objects
* Editor: Add CLI option to force language
* Editor: Add option to force object stationary
* Editor: Lock qhash random seed so that XML output is not randomized
Improvements:
* Improved driving dynamics. It's now possible to do burnouts
* Improved graphics and lighting
* Improvements and additions to many tracks
* Sound levels tuned
Bug fixes:
* Fix GitHub issue #26: Undo resets tile rotations
* Fix GitHub issue #24: Change the game font to DejaVu
* Fix qmake build
* Fix some particle life times
* Fix some compiler warnings
* Fix shader deletion issues reported by Valgrind
* Fix clang build which attributes wrongly std=c++11 into C compiler flags
* Fix build with GLEW and QOpenGLFunctions=OFF
* Fix CMake dev build
* Editor: Fix object add on target nodes and other objects
* Editor: Fix the behavior of right-click
* Editor: Fix undo erasing computer hints
* Editor: Fix undo on target node resize and object rotation
Other:
* Translation updates
* Lots of code refactored
1.13.0
======
New features:
* Implement a minimap
* Editor: Implement universal undo stack
* Editor: Add option to insert row/col before or after
Bug fixes:
* Fix GitHub issue #9: Editor segfaults when undoing a change on the last row/column which got deleted before
* Fix GitHub issue #19: Crash on exit on FreeBSD
* Fix a potential crash on settings loading
Other:
* Lots of code refactored
1.12.0
======
New features:
* 7 new tracks by Wuzzy <[email protected]>
* Add German translation
Improvements:
* Make the steering more stable
* Redo startlight graphics in SVG
* Improve log messages about translations.
* Editor: Improve override cursor logic.
* Editor: Remove dead code.
* Update Czech translations.
Bug fixes:
* Fix GitHub issue #7: Bad track preview images.
* Fix GitHub issue #6: Assertion failure when empty route cleared.
* Remove lower bridge rails for now.
Other:
* CMake: Switch to the recommended way to link Qt5
1.11.0
======
New features:
* Finally a difficulty setting with three levels: Easy, Medium and Senna
* Show a red overlay on hard crashes
* Cars can get damaged
Improvements:
* Remove alpha blending from the plant object
* Stabilize the steering a bit
Bug fixes:
* Editor: Fix wrong scale when track given as a CLI argument
* Editor: Don't try to open a track if filename is empty
* Fix unit tests
Other:
* Refactor settingsmenu.hpp
* Refactor steering logic
* Sparkles as surface particles
* Use same renderer for all particle batches
1.10.0
======
In this release multiple issues with shadow rendering are fixed.
Particle rendering is completely reworked and also the track editor
is given some love. Issues with depth testing are fixed. A lot of
bug fixes and miscellaneous improvements and changes.
New features:
* Add a chicane to straight.trk and make it shorter
* Instantly change the virtual resolution between fullscreen modes
* Longer start grid to Suzuka
* Make it possible to spin
* Show lap time in message area
* Simple specular effect for the cars
* Take more car colors in to use
* Editor: Different colors for brake and brake hard
* Editor: Implement row and col deletion
* Editor: Implement row and column insertion
Improvements:
* Enable depth test for smoke
* Implement batching and shadows for MCSurfaceParticles
* Make timing based on frames instead of QTime
* Mud particles as surface particles
* No leaf particle when colliding with plants
* Reduce quadratic drag
* Refactor particle rendering
* Rename textures.conf => surfaces.conf
* Render rect particles as quads if not GLES
* Render shadows with depth information
* Set z-offsets for car surfaces
* Smaller tree swing amplitude
* Use GLSL's reflect()
* Editor: Fit track properly when loading a track
* Editor: Improve some tile graphics
* Editor: Replace private slots with lambdas in EditorView
* Editor: Replace some if's with asserts
* Editor: Use C++11's override specifier
Bug fixes:
* Fix a bug where mouse release outside pressed item caused two items being focused
* Fix build with qmake
* Fix cppcheck warnings
* Fix depth buffering
* Fix exception handling
* Fix specular lighting of the tire object
Other:
* Add optional z attribute to MCSurface / surface config loader
* Add mcvector2d.hh and mcvector3d.hh to CMakeLists.txt
* Add option to filter layers to be rendered
* C++11 way to disable copy ctor's
* Common base class for all particle renderers
* Divide layers into render and collision layers
* Lambda slots for show/hide cursor
* Lambda slot for the update timer
* More sane use of casts
* Move MCGLScene to MCWorldRenderer
* New-style signal connections in Game
* Refactor bridge creation
* Refactor Config
* Refactor child velocity logic
* Refactor MCSurfaceConfigLoader
* Remove obsolete images
* Remove render layers from cars' sub-objects
* Replace MCException with std::runtime_error
* Use add_compile_options() instead of appending CMAKE_CXX_FLAGS
* Use C++11's move semantics in MCBBox and MCBBox3d
* Use C++11's move semantics in MCVector2d and MCVector3d
1.9.2
=====
Bug fixes:
* Fix rendering of the windowed mode.
* Fix rendering in other than native resolutions.
Improvements:
* Take maximum supported texture size into account.
* QGLFramebufferObject => QOpenGLFramebufferObject.
* Add camera location support to MCGLShaderProgram.
* Simplify FBO shading.
* CMake: Check for polices before setting.
* Fix some MSVC compilation warnings.
* Improve documentaton in mcglscene.hh
* Add getters for eyeZ and viewAngle.
1.9.1
=====
New features:
* Rotating leaf particles
* Show game version in the intro screen.
Improvements:
* Set VSync default to 'ON'.
* Force QSettings to .INI-format on Windows.
* Make the code compile with MS Visual C++ 2013.
* Improved tile graphics
* Re-license artwork under CC BY-SA
* Switch to the new QSurface-based graphics stack
* Engine improvements
Bug fixes:
* Fix broken OpenGL scene size on virtual desktops.
* Fix multiple bridge issues
* Fix crash when quitting
* Fix rendering of two-player game
1.8.3
=====
Bug fixes:
* Fix some physics issues
1.8.2
=====
New features:
* New race track suzuka.trk
Improvements:
* Physics improvements
- More stable and agile car handling
- Lighter tire object
Bug fixes:
* Fix multiple bugs in the bridge component
* Fix compilation with Clang
1.8.1
=====
Improvements:
* Tune car parameters
Other:
* Drop support for Qt4
1.8.0
=====
New features:
* More realistic and dynamic car physics for funnier gameplay.
* Rewritten bridge object that now actually even works
* Some graphics improvements (they are still shitty, though)
- Transparent shadows
- Two-player game views separated by a narrow line
- Filtering added to some textures
- Some car graphics improved
* Driving off-track is now more merciful
Bug fixes:
* Fix installing the game when not built in the source root. Patch by Rémi Verschelde.
* Enhancement of the desktop files. Patch by Rémi Verschelde.
* Fix bridge
Other:
* Improve target zones of ring.trk
1.7.3
=====
Maintenance release:
* Revert "Optimize VBO, VAO and texture binding."
- Caused missing number plate of the first car
* Fix MCObject::addTorque()
* Remove linear and angular velocity limits.
* Add support for positional force.
* Fix build with GL30=ON.
* Enable build on FreeBSD.
1.7.2
=====
New features
* French translations
Bug fixes:
* Fix computer driving lines in twister.trk
1.7.1
=====
Bug fixes:
* Add missing bridge model for editor.
1.7.0
=====
New features:
* twister.trk
* Bridge object.
* Fade out flash transition.
* Turn left and turn right signs.
* CLI option to force vsync off.
* New crash sound.
* Editor: visualize computer hints.
* Move user tracks to the beginning of the track array.
* Increase the initial slide friction to 1.0
Bug fixes:
* Don't show prev/next if on first/last item.
* Remove specular shaders from crate and tire.
* Fix computer driving line in curvastone.trk
* Fix off-track detection on 'sand grass straight' tile.
Other:
* Small improvements to render timing.
* Optimize VBO, VAO and texture binding.
* Optimize viewport switching.
* Optimize the use of GL_DEPTH_TEST.
* Use random functionality from C++11.
* Improve sky reflection.
* Update scripts/genericLinuxBuildQt5
-- Jussi Lind <[email protected]>