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请问 客户端用unity puerts, 服务器用 tsrpc 可行吗?
The text was updated successfully, but these errors were encountered:
用unity+puerts,在后端把shared映射过去就行了.
// tsrpc.config.ts sync: [ // 客户端(puerts) { from: 'src/shared', to: '../puerts/src/shared', // puerts项目目录 type: 'symlink' }, // 登录服务器 { from: 'src/shared', to: '../LoginServer/src/shared', type: 'symlink' }, // 地图服务器 { from: 'src/shared', to: '../MapServer/src/shared', type: 'symlink' }, // 战斗服务器 { from: 'src/shared', to: '../BattleServer/src/shared', type: 'symlink' }, // 其他服务器 // ... ],
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请问 客户端用unity puerts, 服务器用 tsrpc 可行吗?
The text was updated successfully, but these errors were encountered: