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Some rogue-likes give monsters and weapons a "level" where they are most likely to be found, but with a sort of bell shaped probability of being found on other levels, so you will generally only encounter easy monsters and worthless treasures on a shallow level, but with the small probability of encountering something surprising. That could be more interesting than "level 1 has slimes, level 2 has rats" etc.
Give our dungeon stairs, and multiple levels to go to.
Change monsters per level?
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