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Map.tscn
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[gd_scene load_steps=3 format=2]
[ext_resource path="res://sprites/bg.png" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=3]
[node name="Map" type="Node2D"]
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
region_enabled = true
region_rect = Rect2( -1500, -1000, 3000, 2000 )
[node name="WestWall" type="KinematicBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="WestWall"]
position = Vector2( -1510, 0 )
scale = Vector2( 1, 100 )
shape = SubResource( 3 )
[node name="NorthWall" type="KinematicBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="NorthWall"]
position = Vector2( 0, -1010 )
scale = Vector2( 150, 1 )
shape = SubResource( 3 )
[node name="EastWall" type="KinematicBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="EastWall"]
position = Vector2( 1510, 4.76837e-07 )
scale = Vector2( 1, 100 )
shape = SubResource( 3 )
[node name="SouthWall" type="KinematicBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="SouthWall"]
position = Vector2( 0, 1010 )
scale = Vector2( 150, 1 )
shape = SubResource( 3 )