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Similar request had not already been reported before in the issue tracker.
What has to be improved/added?
Currently, whenever the player moves through the world, newly loaded chunks at the boundary between real chunks and DH chunks get faded in, instead of just the game just seamlessly exchanging DH chunks for real chunks with no transition. Here's a video that shows what's happening:
output.mp4
My suggestion is to check if a real chunk has a corresponding DH chunk or is surrounded by DH chunks, and, if it is, don't fade it in.
The text was updated successfully, but these errors were encountered:
I think the Chunks Fade In mod could really fix a problem with Distant Horizons. DH kind of breaks the immersion because the LOD chunks suddenly pop into real chunks without any fade. Chunks Fade In could totally fix this by making the real chunks fade in over the LOD chunks. Right now, the LODs just disappear and the real chunks start showing up bit by bit, which makes the void color show up during the transition.
Hello, I will definitely implement this! But I'm afraid that this will require implementing transparency, which is pretty hard, because otherwise the chunks will not blend correctly
Before creating a request, please make sure you have checked the following:
What has to be improved/added?
Currently, whenever the player moves through the world, newly loaded chunks at the boundary between real chunks and DH chunks get faded in, instead of just the game just seamlessly exchanging DH chunks for real chunks with no transition. Here's a video that shows what's happening:
output.mp4
My suggestion is to check if a real chunk has a corresponding DH chunk or is surrounded by DH chunks, and, if it is, don't fade it in.
The text was updated successfully, but these errors were encountered: