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-- hostile;
if f.state.player then
-- disable on hostile players
if not NAMEONLY_HOSTILE_PLAYERS then
return
end
else
-- disable on hostile NPCS
if not NAMEONLY_HOSTILE_NPCS then
return
end
end
-- disable on attackable units
if not NAMEONLY_ALL_ENEMIES and f.state.attackable then
return
end
should be
-- hostile;
if f.state.player then
-- disable on hostile players
if not NAMEONLY_HOSTILE_PLAYERS then
return
end
else
-- disable on hostile NPCS
if not NAMEONLY_HOSTILE_NPCS then
return
end
-- disable on attackable units
if not NAMEONLY_ALL_ENEMIES and f.state.attackable then
return
end
end
since according to the option description, NAMEONLY_ALL_ENEMIES is under the 'Hostile NPCs' category and should only apply IF the frame does not correspond to that of a player.
Kui Namplates Version 2.29.18
The text was updated successfully, but these errors were encountered:
in create.lua lines 2268-2283:
-- hostile;
if f.state.player then
-- disable on hostile players
if not NAMEONLY_HOSTILE_PLAYERS then
return
end
else
-- disable on hostile NPCS
if not NAMEONLY_HOSTILE_NPCS then
return
end
end
-- disable on attackable units
if not NAMEONLY_ALL_ENEMIES and f.state.attackable then
return
end
should be
-- hostile;
if f.state.player then
-- disable on hostile players
if not NAMEONLY_HOSTILE_PLAYERS then
return
end
else
-- disable on hostile NPCS
if not NAMEONLY_HOSTILE_NPCS then
return
end
-- disable on attackable units
if not NAMEONLY_ALL_ENEMIES and f.state.attackable then
return
end
end
since according to the option description, NAMEONLY_ALL_ENEMIES is under the 'Hostile NPCs' category and should only apply IF the frame does not correspond to that of a player.
Kui Namplates Version 2.29.18
The text was updated successfully, but these errors were encountered: