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re-texture the emitter to fit the reformation color theme
add reformation recipes
add recipes for apparatus
ensure emitter when picked up stores MF but not linked pedestals
test network
add jei renderer
fix: input/output not found, only catalysts
in ENUSProvider provide usage instructions
add book pages
document that right-click shows linked
document that right-click validates linked locations - allows to re-enable after breaking a necessary pedestal
document the sal ammoniac bucket -> crystal recipe
particle effect above the pedestal if active
one glowing bubble, slightly moving. Color should fit the colors of the particle effects shooting betwen pedestals
recipes should only load if the materials represented by the tags is available -tricky!
the alchemical process is called reformation, it changes the sulfur (e.g diamond to emerald) within the same tier and type tag.
Structure:
the whole thing is called "Reformation Array"
particle flies from energizer to source sulfur, changes color to indicate it carries something, then from source sulfur to target sulfur, changes color again, and then ends at the output pedestal where it places the sulfur
particle can just be a visual indicator without really being 100% in sync with server
selection mechanism to link multiblock to emitter?
we might have multiple source pedestals, one result, and one target
so the emitter should select all the pedestals
handle pedestals being destroyed?
show linked pedestals
maybe also print status? Like "missing target". Or just use the selection prints?
update selection prints to show errors if not at least one of each is present
Concurrent recipes up to x10 possible? -> potential future feature
increases mercury cost by e.g. x1.2
bigger particle
the "source" will just be a small block placed on the mercury catalyst that is also used for the heat stuff
we call the source a sulfuric flux emitter
The text was updated successfully, but these errors were encountered:
re-texture the emitter to fit the reformation color theme
add reformation recipes
add recipes for apparatus
ensure emitter when picked up stores MF but not linked pedestals
test network
add jei renderer
in ENUSProvider provide usage instructions
add book pages
particle effect above the pedestal if active
recipes should only load if the materials represented by the tags is available -tricky!
the alchemical process is called reformation, it changes the sulfur (e.g diamond to emerald) within the same tier and type tag.
Structure:
selection mechanism to link multiblock to emitter?
handle pedestals being destroyed?
show linked pedestals
update selection prints to show errors if not at least one of each is present
Concurrent recipes up to x10 possible? -> potential future feature
the "source" will just be a small block placed on the mercury catalyst that is also used for the heat stuff
The text was updated successfully, but these errors were encountered: