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Lore: Short-distance teleport is possible via "mercury crystals" that temporarily shift an object into its mercury form.
this mercury is unstable and reverts back to the object soon
to get mercury usable as energy source or for recombination, you need to distill the item to purify
Filtering (maybe create-style with a re-usable filter item to have only one gui?)
Select input/output sides (maybe with wrench - look at and ctrl+scroll, similar to create wrench scroll mechanic)
visual indicator?
not actually pipes "items via wire"
should not just be wires.. ideally some sort of short-distance teleport system for the part that interacts with blocks, with e.g. 3 blocks range. Link to target block by shift-clicking the block before placing.
wires then used as backend for connecting these interaction blocks
higher tier "backend connections" that are basically remote connections with limited range (or even higher tier -> unlimited range & across dimensions)
Higher tier interaction block that can handle multiple input/output inventories -> mechanic of the create arm is pretty nice to configure & use
maybe also an interaction block that does not use the pipe system and just moves between inventories? something to think about
should have a moving element that "looks" at the inventory it currently interacts with then shoots a particle
capability forwarder block - link a target block + a side, and all sides of that block act like the target side
heat capability needs to be changed to consume energy / or excluded and use the existing heat emitter system
The text was updated successfully, but these errors were encountered:
This may need a separate issue, but I've found a Bug with the Mercurial Extractor/Inserter. If you break the inserter while it's actively doing something you get a crash to desktop. At least in the DW20 1.21 Modpack version 1.4.1
The text was updated successfully, but these errors were encountered: