-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathProgram.cs
78 lines (65 loc) · 2.21 KB
/
Program.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
using System.Globalization;
using Microsoft.AspNetCore.Mvc;
using OpenTelemetry.Logs;
using OpenTelemetry.Metrics;
using OpenTelemetry.Resources;
using OpenTelemetry.Trace;
var builder = WebApplication.CreateBuilder(args);
const string serviceName = "roll-dice";
const string otlpHttpEndpoint = "http://my-opentelemetry-collector.telemetry.svc.cluster.local:4318";
const string otlpGrpcEndpoint = "http://my-opentelemetry-collector.telemetry.svc.cluster.local:4317";
builder.Logging.AddOpenTelemetry(options =>
{
options
.SetResourceBuilder(
ResourceBuilder.CreateDefault()
.AddService(serviceName))
.AddOtlpExporter(otlpOptions =>
{
otlpOptions.Endpoint = new Uri(otlpHttpEndpoint);
});
});
builder.Services.AddOpenTelemetry()
.ConfigureResource(resource => resource.AddService(serviceName))
.WithTracing(tracing => tracing
.AddAspNetCoreInstrumentation()
.AddHttpClientInstrumentation()
.AddOtlpExporter(otlpOptions =>
{
otlpOptions.Endpoint = new Uri(otlpGrpcEndpoint);
})
.AddOtlpExporter(otlpOptions =>
{
otlpOptions.Endpoint = new Uri(otlpHttpEndpoint);
}))
.WithMetrics(metrics => metrics
.AddAspNetCoreInstrumentation()
.AddHttpClientInstrumentation()
.AddOtlpExporter(otlpOptions =>
{
otlpOptions.Endpoint = new Uri(otlpGrpcEndpoint);
})
.AddOtlpExporter(otlpOptions =>
{
otlpOptions.Endpoint = new Uri(otlpHttpEndpoint);
}));
var app = builder.Build();
app.MapGet("/rolldice/{player?}", HandleRollDice);
app.Run();
string HandleRollDice([FromServices] ILogger<Program> logger, string? player)
{
var result = RollDice();
if (string.IsNullOrEmpty(player))
{
logger.LogInformation("Anonymous player is rolling the dice: {result}", result);
}
else
{
logger.LogInformation("{player} is rolling the dice: {result}", player, result);
}
return result.ToString(CultureInfo.InvariantCulture);
}
int RollDice()
{
return Random.Shared.Next(1, 7);
}