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Distance based roughness #12

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Rbn3D opened this issue Jun 7, 2015 · 1 comment
Open

Distance based roughness #12

Rbn3D opened this issue Jun 7, 2015 · 1 comment

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@Rbn3D
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Rbn3D commented Jun 7, 2015

Having blur/roughness calculated by per pixel roughness but also affected by ray distance (like UE4 does) would be amazing. Doesn't need to be fully physically correct I guess.

@RosaryMala
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Yeah, this is definately needed. Normally, with glossy reflections, things that are closer are clearer, and things further away are more blurred out.

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