-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathNetPlay.cpp
811 lines (700 loc) · 21.2 KB
/
NetPlay.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
//
// ネットプレイクラス
//
// 明示的にWinSock Libをリンク
#pragma comment(lib, "wsock32.lib")
#include "DebugOut.h"
#include "NetPlay.h"
#define CLOSESOCKET(soc) if((soc)!=INVALID_SOCKET){::closesocket((soc));(soc)=INVALID_SOCKET;}
static char* SocketErrorDump( int eno );
CNetPlay NetPlay;
CNetPlay::CNetPlay()
{
m_hWnd = m_hWndMsg = m_hWndChat = NULL;
m_bConnect = FALSE;
m_SocketConnect = INVALID_SOCKET;
m_SocketData = INVALID_SOCKET;
m_SocketChat = INVALID_SOCKET;
m_nLatency = 0;
m_nFrameCount = 0;
m_nFrameStep = 0;
m_hASyncTask = NULL;
}
CNetPlay::~CNetPlay()
{
// とりあえず
Release();
}
BOOL CNetPlay::Initialize( HWND hWnd )
{
// とりあえず
Release();
// WinSock DLLの初期化
if( ::WSAStartup( MAKEWORD(1,1), &m_WSAdata ) )
return FALSE;
// バージョン違うじゃ~ん
if( m_WSAdata.wVersion != MAKEWORD(1,1) ) {
::WSACleanup();
return FALSE;
}
m_hWnd = hWnd;
return TRUE;
}
void CNetPlay::Release()
{
Disconnect();
if( m_hWnd ) {
::WSACleanup();
m_hWnd = NULL;
}
}
INT CNetPlay::ASyncHostCheck( HWND hWnd, const char* lpszHost )
{
DEBUGOUT( "CNetPlay:ASyncHostCheck [%s]\n", lpszHost );
unsigned long IP_address = ::inet_addr( lpszHost );
if( IP_address != INADDR_NONE ) {
DEBUGOUT( "CNetPlay:生IPっす\n" );
return 0;
}
m_hWndASync = hWnd;
// ホスト検索開始
m_hASyncTask = ::WSAAsyncGetHostByName( hWnd, WM_NETPLAY_HOSTBYNAME, lpszHost, m_HostEntry, MAXGETHOSTSTRUCT );
if( m_hASyncTask ) {
return 1;
}
return -1;
}
HRESULT CNetPlay::ASyncWndProc( HWND hWnd, WPARAM wParam, LPARAM lParam )
{
DEBUGOUT( "CNetPlay:ASyncWndProc\n" );
if( WSAGETASYNCERROR(lParam) ) {
DEBUGOUT( "CNetPlay:ASyncWndProc error.[%s]\n", SocketErrorDump( WSAGETASYNCERROR(lParam) ) );
m_hWndASync = NULL;
return 0;
}
if( m_hASyncTask == (HANDLE)wParam ) {
if( m_hWndASync ) {
m_hWndASync = NULL;
return *((unsigned long *)((((struct hostent FAR *)m_HostEntry)->h_addr_list)[0]));
}
}
return 0L;
}
BOOL CNetPlay::Connect( BOOL bServer, const char* lpszIP, unsigned short Port )
{
if( !m_hWnd )
return FALSE;
m_bServer = bServer;
if( bServer ) {
// Server
// 接続通知ソケット作成
if( m_SocketConnect == INVALID_SOCKET ) {
m_SocketConnect = ::socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if( m_SocketConnect == INVALID_SOCKET ) {
DEBUGOUT( "CNetPlay:socket failed.\n" );
return FALSE;
}
}
// 再利用を許可してみる
unsigned long ulOpt = 1;
if( ::setsockopt( m_SocketConnect, SOL_SOCKET, SO_REUSEADDR, (const char*)&ulOpt, sizeof(ulOpt) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:setsockopt failed. (SO_REUSEADDR)\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
// ポートと結びつける
ZEROMEMORY( &m_SAddr_Server, sizeof(m_SAddr_Server) );
m_SAddr_Server.sin_family = AF_INET;
m_SAddr_Server.sin_addr.s_addr = ::htonl( INADDR_ANY );
m_SAddr_Server.sin_port = ::htons( Port );
if( ::bind( m_SocketConnect, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:bind failed.\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
//-----------------
// チャット用ソケット作成
m_SocketChat = ::socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if( m_SocketChat == INVALID_SOCKET ) {
DEBUGOUT( "create socket failed.[chat]\n" );
Disconnect();
return FALSE;
}
// ポートに接続
if( ::bind( m_SocketChat, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:connect failed. [chat]\n" );
Disconnect();
return FALSE;
}
// ブロッキングモード設定
unsigned long ulArg = 1;
if( ::ioctlsocket( m_SocketChat, FIONBIO, &ulArg ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.[chat]\n" );
Disconnect();
return FALSE;
}
//-----------------
// 接続要求イベントの設定
if( ::WSAAsyncSelect( m_SocketConnect, m_hWnd, WM_NETPLAY, FD_ACCEPT ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
// 接続要求受付開始してみる
if( ::listen( m_SocketConnect, 1 ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:listen failed.\n" );
CLOSESOCKET( m_SocketConnect );
return FALSE;
}
} else {
// Client
unsigned long ulOpt;
// IPアドレス?
unsigned long IP_address = ::inet_addr( lpszIP );
if( IP_address == INADDR_NONE ) {
DEBUGOUT( "CNetPlay:IP address is invalid.\"%s\"\n", lpszIP );
return FALSE;
}
// データ通信ソケット作成
m_SocketData = ::socket( AF_INET, SOCK_STREAM, IPPROTO_TCP );
if( m_SocketData == INVALID_SOCKET ) {
DEBUGOUT( "CNetPlay:socket failed.\n" );
return FALSE;
}
// 再利用を許可してみる
ulOpt = 1;
if( ::setsockopt( m_SocketData, SOL_SOCKET, SO_REUSEADDR, (const char*)&ulOpt, sizeof(ulOpt) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:setsockopt failed. (SO_REUSEADDR)\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
// Nagleアルゴリズムの無効化
ulOpt = 1;
if( ::setsockopt( m_SocketData, IPPROTO_TCP, TCP_NODELAY, (const char*)&ulOpt, sizeof(ulOpt) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:setsockopt failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
// ブロッキングモード設定
unsigned long ulArg = 1;
if( ::ioctlsocket( m_SocketData, FIONBIO, &ulArg ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
//-----------------
// チャット用ソケット作成
m_SocketChat = ::socket( AF_INET, SOCK_DGRAM, IPPROTO_UDP );
if( m_SocketChat == INVALID_SOCKET ) {
DEBUGOUT( "create socket failed.[chat]\n" );
Disconnect();
return FALSE;
}
// ブロッキングモード設定
// unsigned long ulArg = 1;
ulArg = 1;
if( ::ioctlsocket( m_SocketChat, FIONBIO, &ulArg ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.[chat]\n" );
Disconnect();
return FALSE;
}
//-----------------
// 接続完了イベントの設定
if( ::WSAAsyncSelect( m_SocketData, m_hWnd, WM_NETPLAY, FD_CONNECT ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
// 接続を要求してみる
ZEROMEMORY( &m_SAddr_Server, sizeof(m_SAddr_Server) );
m_SAddr_Server.sin_family = AF_INET;
m_SAddr_Server.sin_addr.s_addr = IP_address;
m_SAddr_Server.sin_port = ::htons( Port );
if( ::connect( m_SocketData, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
if( ::WSAGetLastError() != WSAEWOULDBLOCK ) {
DEBUGOUT( "CNetPlay:connect failed.\n" );
CLOSESOCKET( m_SocketData );
return FALSE;
}
}
}
return TRUE;
}
void CNetPlay::Disconnect()
{
#if defined(_DEBUG)||defined(_DEBUGOUT)
if( m_bConnect ) {
DEBUGOUT( "CNetPlay::Disconnect\n" );
}
#endif
if( m_hASyncTask ) {
::WSACancelAsyncRequest( m_hASyncTask );
m_hASyncTask = NULL;
}
// ソケットをシャットダウンして破棄
if( m_SocketConnect != INVALID_SOCKET ) {
::shutdown( m_SocketConnect, SD_BOTH );
CLOSESOCKET( m_SocketConnect );
}
if( m_SocketData != INVALID_SOCKET ) {
::shutdown( m_SocketData, SD_BOTH );
CLOSESOCKET( m_SocketData );
}
if( m_SocketChat != INVALID_SOCKET ) {
::shutdown( m_SocketChat, SD_BOTH );
CLOSESOCKET( m_SocketChat );
}
m_bConnect = FALSE;
}
INT CNetPlay::Send( BYTE data )
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return -1L;
while( TRUE ) {
if( ::send( m_SocketData, (char*)&data, sizeof(BYTE), 0 ) == SOCKET_ERROR ) {
// ブロックされたかも知れないので再度挑戦
if( ::WSAGetLastError() == WSAEWOULDBLOCK ) {
::Sleep(0); // 固まらない措置
continue;
} else {
// 致命的エラーっぽい
DEBUGOUT( "CNetPlay:send failed. code=%d\n", ::WSAGetLastError() );
Disconnect();
return -1L;
}
} else {
break;
}
}
return 0L;
}
INT CNetPlay::Recv( BYTE& data )
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return -1L;
// データが届いているかを確認
unsigned long len = 0;
if( ::ioctlsocket( m_SocketData, FIONREAD, (unsigned long*)&len ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.\n" );
Disconnect();
return -1L;
}
if( !len ) {
// データが届いていない
return 0L;
} else {
// 1バイト読み込み
if( ::recv( m_SocketData, (char*)&data, sizeof(BYTE), 0 ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:recv failed.\n" );
Disconnect();
return -1L;
}
}
return len;
}
INT CNetPlay::RecvTime( BYTE& data, unsigned long timeout )
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return -1L;
INT ret;
DWORD dwTimeOut = ::timeGetTime();
while( (ret = NetPlay.Recv( data )) == 0 ) {
// 固まらない措置
::Sleep( 0 );
// タイムアウトのチェック
if( (::timeGetTime()-dwTimeOut) > timeout ) {
return -1;
}
}
return ret;
}
BOOL CNetPlay::RecvBuffer()
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return FALSE;
BYTE buf[SOCKET_RECEIVE_SIZE];
INT recvsize = ::recv( m_SocketData, (char*)buf, SOCKET_RECEIVE_SIZE, 0 );
if( recvsize == 0 ) {
return FALSE;
} else if( recvsize == SOCKET_ERROR ) {
if( ::WSAGetLastError() == WSAEWOULDBLOCK ) {
return TRUE;
} else {
DEBUGOUT( "CNetPlay::RecvBuffer failed. [%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
return FALSE;
}
} else {
INT p = m_nRecvPtr;
for( INT i = 0; i < recvsize; i++ ) {
m_RecvBuffer[p] = buf[i];
p = (p+1) & SOCKET_BUFFER_SIZE-1;
}
m_nRecvPtr = p;
m_nRecvSize += recvsize;
}
return TRUE;
}
INT CNetPlay::GetRecvBufferSize()
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return 0;
return m_nRecvSize;
}
BOOL CNetPlay::BufferCheck()
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return 0;
// LAN
if( m_nLatency == 0 && m_nRecvSize < SOCKET_BLOCK_SIZE ) {
return -1;
}
// Frame control
// 速すぎか?
if( m_nRecvSize < SOCKET_BLOCK_SIZE ) {
return -1; // 少し待ってくれ
}
// 遅すぎか?
if( m_nRecvSize > ((m_nLatency+2)*SOCKET_BLOCK_SIZE) ) {
return 1; // 少し進めてくれ
}
return 0;
}
// 同期前処理(レイテンシの分だけ先に送信して同期を取る)
INT CNetPlay::Sync()
{
BYTE senddata[SOCKET_BLOCK_SIZE];
DEBUGOUT( "CNetPlay::Sync\n" );
ZEROMEMORY( senddata, sizeof(senddata) );
m_nFrameCount = 0;
m_nRingPtr = m_nSendPtr = m_nRecvPtr = 0;
m_nRecvSize = 0;
DEBUGOUT( "CNetPlay::Sync sending...\n" );
// データ送信
for( INT i = 0; i < m_nLatency+1; i++ ) {
while( TRUE ) {
if( ::send( m_SocketData, (char*)senddata, SOCKET_BLOCK_SIZE, 0 ) == SOCKET_ERROR ) {
// ブロックされたかも知れないので再度挑戦
if( ::WSAGetLastError() == WSAEWOULDBLOCK ) {
DEBUGOUT( "send::WSAEWOULDBLOCK!!\n" );
::Sleep(0); // 固まらない措置
continue;
} else {
// 致命的エラーっぽい
DEBUGOUT( "CNetPlay:Sync send failed. [%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
Disconnect();
return -1L;
}
} else {
break;
}
}
m_nSendPtr = (m_nSendPtr+SOCKET_BLOCK_SIZE) & SOCKET_BUFFER_SIZE-1;
}
// 相手データのバッファリングデータ待ち(10秒でタイムアウト)
DWORD dwTime = ::timeGetTime();
while( m_nRecvSize < (m_nLatency+1)*SOCKET_BLOCK_SIZE ) {
if( !RecvBuffer() ) {
DEBUGOUT( "CNetPlay:recv error.\n" );
Disconnect();
return -1;
}
if( (::timeGetTime()-dwTime) > 10*1000 ) {
DEBUGOUT( "CNetPlay:Sync recv timeout.\n" );
Disconnect();
return -1;
}
::Sleep( 1 );
}
DEBUGOUT( "CNetPlay::Sync OK!\n" );
return 0;
}
// プレイヤーキーの更新
INT CNetPlay::ModifyPlayer( LPBYTE p1, LPBYTE p2 )
{
if( !m_hWnd || !m_bConnect || m_SocketData == INVALID_SOCKET )
return -1L;
// 送るべきポイントで送信
if( m_nFrameCount == 0 ) {
while( TRUE ) {
if( ::send( m_SocketData, (char*)p1, SOCKET_BLOCK_SIZE, 0 ) == SOCKET_ERROR ) {
// ブロックされたかも知れないので再度挑戦
if( ::WSAGetLastError() == WSAEWOULDBLOCK ) {
DEBUGOUT( "send::WSAEWOULDBLOCK!!\n" );
::Sleep(0); // 固まらない措置
continue;
} else {
// 致命的エラーっぽい
DEBUGOUT( "CNetPlay:ModifyPlayer send failed. code=%d\n", ::WSAGetLastError() );
Disconnect();
return -1L;
}
} else {
break;
}
}
// バッファに放り込む
for( INT i = 0; i < SOCKET_BLOCK_SIZE; i++ ) {
m_SendBuffer[ m_nSendPtr ] = p1[i];
m_nSendPtr = (m_nSendPtr+1) & SOCKET_BUFFER_SIZE-1;
}
}
// 相手データ待ち(10秒でタイムアウト)
DWORD dwTime = ::timeGetTime();
while( m_nRecvSize < SOCKET_BLOCK_SIZE ) {
if( !RecvBuffer() ) {
DEBUGOUT( "CNetPlay:ModifyPlayer recv error.\n" );
Disconnect();
return -1;
}
if( (::timeGetTime()-dwTime) > 10*1000 ) {
DEBUGOUT( "CNetPlay:ModifyPlayer recv timeout.\n" );
Disconnect();
return -1;
}
::Sleep( 1 );
}
// 情報更新
INT p = m_nRingPtr;
for( INT i = 0; i < SOCKET_BLOCK_SIZE; i++ ) {
p1[i] = m_SendBuffer[ p ];
p2[i] = m_RecvBuffer[ p ];
p = (p+1) & SOCKET_BUFFER_SIZE-1;
}
INT Count = m_nFrameCount;
// ステップ更新
if( ++m_nFrameCount > m_nFrameStep ) {
m_nFrameCount = 0;
m_nRingPtr = (m_nRingPtr+SOCKET_BLOCK_SIZE) & SOCKET_BUFFER_SIZE-1;
m_nRecvSize -= SOCKET_BLOCK_SIZE;
}
return Count;
}
void CNetPlay::ChatSend( LPCSTR lpStr )
{
if( !m_hWnd || !m_bConnect || m_SocketChat == INVALID_SOCKET )
return;
if( m_bServer ) {
DEBUGOUT( "ChatSend Server:%s", lpStr );
if( ::sendto( m_SocketChat, (char*)lpStr, ::strlen(lpStr)+1, 0, (struct sockaddr *)&m_SAddr_Client, sizeof(m_SAddr_Client) ) == SOCKET_ERROR ) {
DEBUGOUT( "ChatSend failed. Server:[%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
}
} else {
DEBUGOUT( "ChatSend Client:%s", lpStr );
if( ::sendto( m_SocketChat, (char*)lpStr, ::strlen(lpStr)+1, 0, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
DEBUGOUT( "ChatSend failed. Server:[%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
}
}
}
HRESULT CNetPlay::WndProc( HWND hWnd, WPARAM wParam, LPARAM lParam )
{
// エラー?
if( WSAGETSELECTERROR(lParam) ) {
DEBUGOUT( "CNetPlay::WndProc error.[%s]\n", SocketErrorDump( WSAGETSELECTERROR(lParam) ) );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_CLOSE, 0, 0 );
}
return 0L;
}
switch( WSAGETSELECTEVENT(lParam) ) {
case FD_ACCEPT: {
DEBUGOUT( "Accepting...." );
ZEROMEMORY( &m_SAddr_Client, sizeof(m_SAddr_Client) );
int len = sizeof(m_SAddr_Client);
m_SocketData = ::accept( m_SocketConnect, (sockaddr*)&m_SAddr_Client, &len );
// 接続用ソケットは閉じる
::shutdown( m_SocketConnect, SD_BOTH );
CLOSESOCKET( m_SocketConnect );
if( m_SocketData == INVALID_SOCKET ) {
DEBUGOUT( "failed.\n" );
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
DEBUGOUT( "done.\n" );
// Nagleアルゴリズムの無効化
unsigned long ulOpt = 1;
if( ::setsockopt( m_SocketData, IPPROTO_TCP, TCP_NODELAY, (const char*)&ulOpt, sizeof(ulOpt) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:setsockopt failed.\n" );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
// ブロッキングモード設定
unsigned long ulArg = 1;
if( ::ioctlsocket( m_SocketData, FIONBIO, &ulArg ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:ioctlsocket failed.\n" );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
// 非同期イベントの設定
if( ::WSAAsyncSelect( m_SocketChat, m_hWnd, WM_NETPLAY, FD_READ ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.[CONNECT chat]\n" );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
// 非同期イベントの設定
if( ::WSAAsyncSelect( m_SocketData, m_hWnd, WM_NETPLAY, FD_CLOSE ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.[ACCEPT data]\n" );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
m_bConnect = TRUE;
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ACCEPT, 0, 0 );
}
break;
}
case FD_CONNECT: {
DEBUGOUT( "Connection done.\n" );
// 1バイトだけダミーデータを送る(何か間違ってる気もする…)
if( ::sendto( m_SocketChat, (char*)"", 1, 0, (struct sockaddr *)&m_SAddr_Server, sizeof(m_SAddr_Server) ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:send failed. Client:[%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
// 非同期イベントの設定
if( ::WSAAsyncSelect( m_SocketChat, m_hWnd, WM_NETPLAY, FD_READ ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.[CONNECT chat]\n" );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
// 非同期イベントの設定
if( ::WSAAsyncSelect( m_SocketData, m_hWnd, WM_NETPLAY, FD_CLOSE ) == SOCKET_ERROR ) {
DEBUGOUT( "CNetPlay:WSAAsyncSelect failed.[CONNECT data]\n" );
Disconnect();
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_ERROR, 0, 0 );
}
return 0L;
}
m_bConnect = TRUE;
if( m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_CONNECT, 0, 0 );
}
break;
}
case FD_CLOSE: {
DEBUGOUT( "Connection close.\n" );
if( m_bConnect && m_hWndMsg ) {
::PostMessage( m_hWndMsg, WM_NETPLAY_CLOSE, 0, 0 );
}
Disconnect();
break;
}
case FD_READ: {
// error is ignored :p
// DEBUGOUT( "FD_READ\n" );
INT recvsize = 0;
INT size = sizeof(struct sockaddr_in);
CHAR szBuf[256+1];
if( m_bServer ) {
recvsize = ::recvfrom( m_SocketChat, (char*)szBuf, sizeof(szBuf)-1, 0, (struct sockaddr *)&m_SAddr_Client, &size );
} else {
recvsize = ::recvfrom( m_SocketChat, (char*)szBuf, sizeof(szBuf)-1, 0, (struct sockaddr *)&m_SAddr_Server, &size );
}
if( recvsize == SOCKET_ERROR ) {
if( m_bServer ) {
DEBUGOUT( "FD_READ failed. Server [%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
} else {
DEBUGOUT( "FD_READ failed. Client [%s]\n", SocketErrorDump( ::WSAGetLastError() ) );
}
} else if( recvsize > 0 ) {
szBuf[recvsize] = '\0';
if( m_hWndChat && ::IsWindow( m_hWndChat ) ) {
COPYDATASTRUCT cds;
cds.dwData = 0;
cds.lpData = (void*)szBuf;
cds.cbData = ::strlen(szBuf)+1; // 終端のNULLも送る
// 文字列送信
::SendMessage( m_hWndChat, WM_COPYDATA, (WPARAM)NULL, (LPARAM)&cds );
}
}
break;
}
default:
DEBUGOUT( "Unknown message.\n" );
break;
}
return 0L;
}
static char* SocketErrorDump( int eno )
{
switch( eno ) {
case 0: return "No error";
#if defined(_DEBUG)||defined(_DEBUGOUT)
case WSAEINTR: return "Interrupted system call";
case WSAEBADF: return "Bad file number";
case WSAEACCES: return "Permission denied";
case WSAEFAULT: return "Bad address";
case WSAEINVAL: return "Invalid argument";
case WSAEMFILE: return "Too many open sockets";
case WSAEWOULDBLOCK: return "Operation would block";
case WSAEINPROGRESS: return "Operation now in progress";
case WSAEALREADY: return "Operation already in progress";
case WSAENOTSOCK: return "Socket operation on non-socket";
case WSAEDESTADDRREQ: return "Destination address required";
case WSAEMSGSIZE: return "Message too long";
case WSAEPROTOTYPE: return "Protocol wrong type for socket";
case WSAENOPROTOOPT: return "Bad protocol option";
case WSAEPROTONOSUPPORT: return "Protocol not supported";
case WSAESOCKTNOSUPPORT: return "Socket type not supported";
case WSAEOPNOTSUPP: return "Operation not supported on socket";
case WSAEPFNOSUPPORT: return "Protocol family not supported";
case WSAEAFNOSUPPORT: return "Address family not supported";
case WSAEADDRINUSE: return "Address already in use";
case WSAEADDRNOTAVAIL: return "Can't assign requested address";
case WSAENETDOWN: return "Network is down";
case WSAENETUNREACH: return "Network is unreachable";
case WSAENETRESET: return "Net connection reset";
case WSAECONNABORTED: return "Software caused connection abort";
case WSAECONNRESET: return "Connection reset by peer";
case WSAENOBUFS: return "No buffer space available";
case WSAEISCONN: return "Socket is already connected";
case WSAENOTCONN: return "Socket is not connected";
case WSAESHUTDOWN: return "Can't send after socket shutdown";
case WSAETOOMANYREFS: return "Too many references, can't splice";
case WSAETIMEDOUT: return "Connection timed out";
case WSAECONNREFUSED: return "Connection refused";
case WSAELOOP: return "Too many levels of symbolic links";
case WSAENAMETOOLONG: return "File name too long";
case WSAEHOSTDOWN: return "Host is down";
case WSAEHOSTUNREACH: return "No route to host";
case WSAENOTEMPTY: return "Directory not empty";
case WSAEPROCLIM: return "Too many processes";
case WSAEUSERS: return "Too many users";
case WSAEDQUOT: return "Disc quota exceeded";
case WSAESTALE: return "Stale NFS file handle";
case WSAEREMOTE: return "Too many levels of remote in path";
case WSAEDISCON: return "Graceful shutdown in progress";
case WSASYSNOTREADY: return "Network system is unavailable";
case WSAVERNOTSUPPORTED: return "Winsock version out of range";
case WSANOTINITIALISED: return "WSAStartup not yet called";
case WSAHOST_NOT_FOUND: return "Host not found";
case WSATRY_AGAIN: return "WSATRY_AGAIN";
case WSANO_RECOVERY: return "WSANO_RECOVERY";
case WSANO_DATA: return "No host data of that type was found";
#endif
default: return "Unknown";
break;
}
return "";
}