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<div class="headertitle"><div class="title">DebugLightRenderer.hpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "scene/Scene.hpp"</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "renderers/LightRenderer.hpp"</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "scene/lights/Light.hpp"</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "scene/lights/PointLight.hpp"</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include "scene/lights/DirectionalLight.hpp"</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include "scene/lights/SpotLight.hpp"</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include "Common.hpp"</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"><a class="line" href="class_debug_light_renderer.html"> 17</a></span><span class="keyword">class </span><a class="code hl_class" href="class_debug_light_renderer.html">DebugLightRenderer</a> final : <span class="keyword">public</span> <a class="code hl_class" href="class_light_renderer.html">LightRenderer</a> {</div>
<div class="line"><a id="l00018" name="l00018"></a><span class="lineno"> 18</span> </div>
<div class="line"><a id="l00019" name="l00019"></a><span class="lineno"> 19</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keyword">explicit</span> <a class="code hl_class" href="class_debug_light_renderer.html">DebugLightRenderer</a>(<span class="keyword">const</span> std::string & fragmentShader);</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_debug_light_renderer.html#af8a886946ab10a550e38137e16e0d163">updateCameraInfos</a>(<span class="keyword">const</span> glm::mat4 & viewMatrix, <span class="keyword">const</span> glm::mat4 & projMatrix);</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_debug_light_renderer.html#aa53dd2804a2b7cfe52fe9698704b2f3a">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_spot_light.html">SpotLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_debug_light_renderer.html#aa53dd2804a2b7cfe52fe9698704b2f3a">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_point_light.html">PointLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_debug_light_renderer.html#aa53dd2804a2b7cfe52fe9698704b2f3a">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_directional_light.html">DirectionalLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span> </div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="class_debug_light_renderer.html#ad025610c44c3b1b4fff3de4e913964e0"> 48</a></span> <span class="keyword">const</span> <a class="code hl_class" href="class_mesh.html">Mesh</a> * <a class="code hl_variable" href="class_debug_light_renderer.html#ad025610c44c3b1b4fff3de4e913964e0">_sphere</a>; </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="class_debug_light_renderer.html#a5f0eb239b2bbbbc11ceb8bb49d9d95d8"> 49</a></span> <span class="keyword">const</span> <a class="code hl_class" href="class_mesh.html">Mesh</a> * <a class="code hl_variable" href="class_debug_light_renderer.html#a5f0eb239b2bbbbc11ceb8bb49d9d95d8">_cone</a>; </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"><a class="line" href="class_debug_light_renderer.html#a81134267d643ebd0c6deec9076be8173"> 50</a></span> <span class="keyword">const</span> <a class="code hl_class" href="class_mesh.html">Mesh</a> * <a class="code hl_variable" href="class_debug_light_renderer.html#a81134267d643ebd0c6deec9076be8173">_arrow</a>; </div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"><a class="line" href="class_debug_light_renderer.html#aca0c6abb970c5643b837ccfad9da983e"> 52</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_debug_light_renderer.html#aca0c6abb970c5643b837ccfad9da983e">_program</a>; </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="class_debug_light_renderer.html#a32145b22d5e48ce4fda76e4c6fc5c4bc"> 54</a></span> glm::mat4 <a class="code hl_variable" href="class_debug_light_renderer.html#a32145b22d5e48ce4fda76e4c6fc5c4bc">_view</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="class_debug_light_renderer.html#ae7dc5de106f52168bc56c50843867a8c"> 55</a></span> glm::mat4 <a class="code hl_variable" href="class_debug_light_renderer.html#ae7dc5de106f52168bc56c50843867a8c">_proj</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span>};</div>
<div class="ttc" id="aclass_debug_light_renderer_html"><div class="ttname"><a href="class_debug_light_renderer.html">DebugLightRenderer</a></div><div class="ttdoc">Visualize lights as colored wireframe objects.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:17</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_a32145b22d5e48ce4fda76e4c6fc5c4bc"><div class="ttname"><a href="class_debug_light_renderer.html#a32145b22d5e48ce4fda76e4c6fc5c4bc">DebugLightRenderer::_view</a></div><div class="ttdeci">glm::mat4 _view</div><div class="ttdoc">Cached camera view matrix.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:54</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_a5f0eb239b2bbbbc11ceb8bb49d9d95d8"><div class="ttname"><a href="class_debug_light_renderer.html#a5f0eb239b2bbbbc11ceb8bb49d9d95d8">DebugLightRenderer::_cone</a></div><div class="ttdeci">const Mesh * _cone</div><div class="ttdoc">Spot light supporting geometry.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:49</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_a81134267d643ebd0c6deec9076be8173"><div class="ttname"><a href="class_debug_light_renderer.html#a81134267d643ebd0c6deec9076be8173">DebugLightRenderer::_arrow</a></div><div class="ttdeci">const Mesh * _arrow</div><div class="ttdoc">Spot light supporting geometry.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:50</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_aa53dd2804a2b7cfe52fe9698704b2f3a"><div class="ttname"><a href="class_debug_light_renderer.html#aa53dd2804a2b7cfe52fe9698704b2f3a">DebugLightRenderer::draw</a></div><div class="ttdeci">void draw(const SpotLight *light) override</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.cpp:16</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_aca0c6abb970c5643b837ccfad9da983e"><div class="ttname"><a href="class_debug_light_renderer.html#aca0c6abb970c5643b837ccfad9da983e">DebugLightRenderer::_program</a></div><div class="ttdeci">Program * _program</div><div class="ttdoc">Light mesh shader.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:52</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_ad025610c44c3b1b4fff3de4e913964e0"><div class="ttname"><a href="class_debug_light_renderer.html#ad025610c44c3b1b4fff3de4e913964e0">DebugLightRenderer::_sphere</a></div><div class="ttdeci">const Mesh * _sphere</div><div class="ttdoc">Point light supporting geometry.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:48</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_ae7dc5de106f52168bc56c50843867a8c"><div class="ttname"><a href="class_debug_light_renderer.html#ae7dc5de106f52168bc56c50843867a8c">DebugLightRenderer::_proj</a></div><div class="ttdeci">glm::mat4 _proj</div><div class="ttdoc">Cached camera projection matrix.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:55</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html_af8a886946ab10a550e38137e16e0d163"><div class="ttname"><a href="class_debug_light_renderer.html#af8a886946ab10a550e38137e16e0d163">DebugLightRenderer::updateCameraInfos</a></div><div class="ttdeci">void updateCameraInfos(const glm::mat4 &viewMatrix, const glm::mat4 &projMatrix)</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.cpp:11</div></div>
<div class="ttc" id="aclass_directional_light_html"><div class="ttname"><a href="class_directional_light.html">DirectionalLight</a></div><div class="ttdoc">A directional light, where all light rays have the same direction.</div><div class="ttdef"><b>Definition:</b> DirectionalLight.hpp:13</div></div>
<div class="ttc" id="aclass_light_renderer_html"><div class="ttname"><a href="class_light_renderer.html">LightRenderer</a></div><div class="ttdoc">Base structure of a per-light specialized renderer.</div><div class="ttdef"><b>Definition:</b> LightRenderer.hpp:13</div></div>
<div class="ttc" id="aclass_mesh_html"><div class="ttname"><a href="class_mesh.html">Mesh</a></div><div class="ttdoc">Represents a geometric mesh composed of vertices, other attributes and triangles.</div><div class="ttdef"><b>Definition:</b> Mesh.hpp:15</div></div>
<div class="ttc" id="aclass_point_light_html"><div class="ttname"><a href="class_point_light.html">PointLight</a></div><div class="ttdoc">An omnidirectional punctual light, where light is radiating in all directions from a single point in ...</div><div class="ttdef"><b>Definition:</b> PointLight.hpp:15</div></div>
<div class="ttc" id="aclass_program_html"><div class="ttname"><a href="class_program.html">Program</a></div><div class="ttdoc">Represents a group of shaders used for rendering.</div><div class="ttdef"><b>Definition:</b> Program.hpp:31</div></div>
<div class="ttc" id="aclass_spot_light_html"><div class="ttname"><a href="class_spot_light.html">SpotLight</a></div><div class="ttdoc">A spotlight, where light rays in a given cone are radiating from a single point in space....</div><div class="ttdef"><b>Definition:</b> SpotLight.hpp:13</div></div>
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