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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "scene/Scene.hpp"</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "renderers/LightRenderer.hpp"</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "renderers/shadowmaps/ShadowMap.hpp"</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "scene/lights/Light.hpp"</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include "scene/lights/PointLight.hpp"</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include "scene/lights/DirectionalLight.hpp"</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include "scene/lights/SpotLight.hpp"</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> </div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span><span class="preprocessor">#include "Common.hpp"</span></div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span> </div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="class_deferred_light.html"> 20</a></span><span class="keyword">class </span><a class="code hl_class" href="class_deferred_light.html">DeferredLight</a> final : <span class="keyword">public</span> <a class="code hl_class" href="class_light_renderer.html">LightRenderer</a> {</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> <span class="keyword">explicit</span> <a class="code hl_class" href="class_deferred_light.html">DeferredLight</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texAlbedo, <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texNormals, <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texDepth, <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texEffects);</div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span> </div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_deferred_light.html#ad549240818ed335d036c7c851eaeeec4">updateCameraInfos</a>(<span class="keyword">const</span> glm::mat4 & viewMatrix, <span class="keyword">const</span> glm::mat4 & projMatrix);</div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"> 36</span> </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_deferred_light.html#a9b385b6a5118978b9c63470c7cfefff4">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_spot_light.html">SpotLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_deferred_light.html#a9b385b6a5118978b9c63470c7cfefff4">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_point_light.html">PointLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_deferred_light.html#a9b385b6a5118978b9c63470c7cfefff4">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_directional_light.html">DirectionalLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00052" name="l00052"></a><span class="lineno"> 52</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"> 53</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a4046feb55a61d792645c9c1d937c793a"> 54</a></span> std::vector<const Texture *> <a class="code hl_variable" href="class_deferred_light.html#a4046feb55a61d792645c9c1d937c793a">_textures</a>; </div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a1467acbea945a0ef377e9cb79bc7decb"> 55</a></span> <span class="keyword">const</span> <a class="code hl_class" href="class_mesh.html">Mesh</a> * <a class="code hl_variable" href="class_deferred_light.html#a1467acbea945a0ef377e9cb79bc7decb">_sphere</a>; </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a82a4dee0c88f116fd332c44a8ca7a13e"> 56</a></span> <span class="keyword">const</span> <a class="code hl_class" href="class_mesh.html">Mesh</a> * <a class="code hl_variable" href="class_deferred_light.html#a82a4dee0c88f116fd332c44a8ca7a13e">_cone</a>; </div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00058" name="l00058"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a604aa2f88ffdb897889ab640cc2a2c96"> 58</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_deferred_light.html#a604aa2f88ffdb897889ab640cc2a2c96">_dirProgram</a>; </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a522d7bde3d035628227402585e570258"> 59</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_deferred_light.html#a522d7bde3d035628227402585e570258">_pointProgram</a>; </div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a9b3d89f2c57e3900944db0b54abb7ea4"> 60</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_deferred_light.html#a9b3d89f2c57e3900944db0b54abb7ea4">_spotProgram</a>; </div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"> 61</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a7be2e30f68602442ede96b0835207fb8"> 62</a></span> glm::mat4 <a class="code hl_variable" href="class_deferred_light.html#a7be2e30f68602442ede96b0835207fb8">_view</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="class_deferred_light.html#a92c0dcb49343c31a80cd97151c80ac66"> 63</a></span> glm::mat4 <a class="code hl_variable" href="class_deferred_light.html#a92c0dcb49343c31a80cd97151c80ac66">_proj</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> </div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span>};</div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"><a class="line" href="class_deferred_probe.html"> 73</a></span><span class="keyword">class </span><a class="code hl_class" href="class_deferred_probe.html">DeferredProbe</a> {</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> </div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span> </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"> 84</span> <span class="keyword">explicit</span> <a class="code hl_class" href="class_deferred_probe.html">DeferredProbe</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texAlbedo, <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texNormals, <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texEffects, <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texDepth, <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * texSSAO);</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"> 85</span> </div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_deferred_probe.html#a0b898e537fb9d1adefa9594deddcb2fe">updateCameraInfos</a>(<span class="keyword">const</span> glm::mat4 & viewMatrix, <span class="keyword">const</span> glm::mat4 & projMatrix);</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"> 91</span> </div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"> 95</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_deferred_probe.html#a885f8b513c929714069ae52b0516fb5b">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_light_probe.html">LightProbe</a> & probe);</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"><a class="line" href="class_deferred_probe.html#a1c3ac11d9b129460341789c91c6748b0"> 99</a></span> std::vector<const Texture *> <a class="code hl_variable" href="class_deferred_probe.html#a1c3ac11d9b129460341789c91c6748b0">_textures</a>; </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"><a class="line" href="class_deferred_probe.html#ac58c2d5a771bdcb49b3c950dba0413dd"> 100</a></span> <span class="keyword">const</span> <a class="code hl_class" href="class_mesh.html">Mesh</a> * <a class="code hl_variable" href="class_deferred_probe.html#ac58c2d5a771bdcb49b3c950dba0413dd">_box</a>; </div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"><a class="line" href="class_deferred_probe.html#ae382c12310a58a39c4b112c3c88642a8"> 101</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_deferred_probe.html#ae382c12310a58a39c4b112c3c88642a8">_program</a>; </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"> 102</span> </div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"><a class="line" href="class_deferred_probe.html#af690ce5057341671b394b3b795ee97d6"> 103</a></span> glm::mat4 <a class="code hl_variable" href="class_deferred_probe.html#af690ce5057341671b394b3b795ee97d6">_viewProj</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"><a class="line" href="class_deferred_probe.html#a915541da2891348397166ffd289e9d2c"> 104</a></span> glm::mat4 <a class="code hl_variable" href="class_deferred_probe.html#a915541da2891348397166ffd289e9d2c">_invView</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"><a class="line" href="class_deferred_probe.html#a020b53ca4acdf52113fe9e4600efc5ad"> 105</a></span> glm::vec4 <a class="code hl_variable" href="class_deferred_probe.html#a020b53ca4acdf52113fe9e4600efc5ad">_projectionVector</a> = glm::vec4(0.0f); </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span>};</div>
<div class="ttc" id="aclass_deferred_light_html"><div class="ttname"><a href="class_deferred_light.html">DeferredLight</a></div><div class="ttdoc">Apply a light onto the lighting buffer using a geometric proxy (cone, sphere, screenquad)....</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:20</div></div>
<div class="ttc" id="aclass_deferred_light_html_a1467acbea945a0ef377e9cb79bc7decb"><div class="ttname"><a href="class_deferred_light.html#a1467acbea945a0ef377e9cb79bc7decb">DeferredLight::_sphere</a></div><div class="ttdeci">const Mesh * _sphere</div><div class="ttdoc">Point light supporting geometry.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:55</div></div>
<div class="ttc" id="aclass_deferred_light_html_a4046feb55a61d792645c9c1d937c793a"><div class="ttname"><a href="class_deferred_light.html#a4046feb55a61d792645c9c1d937c793a">DeferredLight::_textures</a></div><div class="ttdeci">std::vector< const Texture * > _textures</div><div class="ttdoc">G-buffer input textures.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:54</div></div>
<div class="ttc" id="aclass_deferred_light_html_a522d7bde3d035628227402585e570258"><div class="ttname"><a href="class_deferred_light.html#a522d7bde3d035628227402585e570258">DeferredLight::_pointProgram</a></div><div class="ttdeci">Program * _pointProgram</div><div class="ttdoc">Point light shader.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:59</div></div>
<div class="ttc" id="aclass_deferred_light_html_a604aa2f88ffdb897889ab640cc2a2c96"><div class="ttname"><a href="class_deferred_light.html#a604aa2f88ffdb897889ab640cc2a2c96">DeferredLight::_dirProgram</a></div><div class="ttdeci">Program * _dirProgram</div><div class="ttdoc">Directional light shader.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:58</div></div>
<div class="ttc" id="aclass_deferred_light_html_a7be2e30f68602442ede96b0835207fb8"><div class="ttname"><a href="class_deferred_light.html#a7be2e30f68602442ede96b0835207fb8">DeferredLight::_view</a></div><div class="ttdeci">glm::mat4 _view</div><div class="ttdoc">Cached camera view matrix.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:62</div></div>
<div class="ttc" id="aclass_deferred_light_html_a82a4dee0c88f116fd332c44a8ca7a13e"><div class="ttname"><a href="class_deferred_light.html#a82a4dee0c88f116fd332c44a8ca7a13e">DeferredLight::_cone</a></div><div class="ttdeci">const Mesh * _cone</div><div class="ttdoc">Spot light supporting geometry.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:56</div></div>
<div class="ttc" id="aclass_deferred_light_html_a92c0dcb49343c31a80cd97151c80ac66"><div class="ttname"><a href="class_deferred_light.html#a92c0dcb49343c31a80cd97151c80ac66">DeferredLight::_proj</a></div><div class="ttdeci">glm::mat4 _proj</div><div class="ttdoc">Cached camera projection matrix.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:63</div></div>
<div class="ttc" id="aclass_deferred_light_html_a9b385b6a5118978b9c63470c7cfefff4"><div class="ttname"><a href="class_deferred_light.html#a9b385b6a5118978b9c63470c7cfefff4">DeferredLight::draw</a></div><div class="ttdeci">void draw(const SpotLight *light) override</div><div class="ttdef"><b>Definition:</b> DeferredLight.cpp:20</div></div>
<div class="ttc" id="aclass_deferred_light_html_a9b3d89f2c57e3900944db0b54abb7ea4"><div class="ttname"><a href="class_deferred_light.html#a9b3d89f2c57e3900944db0b54abb7ea4">DeferredLight::_spotProgram</a></div><div class="ttdeci">Program * _spotProgram</div><div class="ttdoc">Spot light shader.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:60</div></div>
<div class="ttc" id="aclass_deferred_light_html_ad549240818ed335d036c7c851eaeeec4"><div class="ttname"><a href="class_deferred_light.html#ad549240818ed335d036c7c851eaeeec4">DeferredLight::updateCameraInfos</a></div><div class="ttdeci">void updateCameraInfos(const glm::mat4 &viewMatrix, const glm::mat4 &projMatrix)</div><div class="ttdef"><b>Definition:</b> DeferredLight.cpp:15</div></div>
<div class="ttc" id="aclass_deferred_probe_html"><div class="ttname"><a href="class_deferred_probe.html">DeferredProbe</a></div><div class="ttdoc">Apply a probe onto the lighting buffer by rendering a box. The probe contribution weight is accumulat...</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:73</div></div>
<div class="ttc" id="aclass_deferred_probe_html_a020b53ca4acdf52113fe9e4600efc5ad"><div class="ttname"><a href="class_deferred_probe.html#a020b53ca4acdf52113fe9e4600efc5ad">DeferredProbe::_projectionVector</a></div><div class="ttdeci">glm::vec4 _projectionVector</div><div class="ttdoc">Cached camera projection parameters.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:105</div></div>
<div class="ttc" id="aclass_deferred_probe_html_a0b898e537fb9d1adefa9594deddcb2fe"><div class="ttname"><a href="class_deferred_probe.html#a0b898e537fb9d1adefa9594deddcb2fe">DeferredProbe::updateCameraInfos</a></div><div class="ttdeci">void updateCameraInfos(const glm::mat4 &viewMatrix, const glm::mat4 &projMatrix)</div><div class="ttdef"><b>Definition:</b> DeferredLight.cpp:148</div></div>
<div class="ttc" id="aclass_deferred_probe_html_a1c3ac11d9b129460341789c91c6748b0"><div class="ttname"><a href="class_deferred_probe.html#a1c3ac11d9b129460341789c91c6748b0">DeferredProbe::_textures</a></div><div class="ttdeci">std::vector< const Texture * > _textures</div><div class="ttdoc">G-buffer input textures.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:99</div></div>
<div class="ttc" id="aclass_deferred_probe_html_a885f8b513c929714069ae52b0516fb5b"><div class="ttname"><a href="class_deferred_probe.html#a885f8b513c929714069ae52b0516fb5b">DeferredProbe::draw</a></div><div class="ttdeci">void draw(const LightProbe &probe)</div><div class="ttdef"><b>Definition:</b> DeferredLight.cpp:155</div></div>
<div class="ttc" id="aclass_deferred_probe_html_a915541da2891348397166ffd289e9d2c"><div class="ttname"><a href="class_deferred_probe.html#a915541da2891348397166ffd289e9d2c">DeferredProbe::_invView</a></div><div class="ttdeci">glm::mat4 _invView</div><div class="ttdoc">Cached camera inverse view matrix.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:104</div></div>
<div class="ttc" id="aclass_deferred_probe_html_ac58c2d5a771bdcb49b3c950dba0413dd"><div class="ttname"><a href="class_deferred_probe.html#ac58c2d5a771bdcb49b3c950dba0413dd">DeferredProbe::_box</a></div><div class="ttdeci">const Mesh * _box</div><div class="ttdoc">Probe supporting geometry.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:100</div></div>
<div class="ttc" id="aclass_deferred_probe_html_ae382c12310a58a39c4b112c3c88642a8"><div class="ttname"><a href="class_deferred_probe.html#ae382c12310a58a39c4b112c3c88642a8">DeferredProbe::_program</a></div><div class="ttdeci">Program * _program</div><div class="ttdoc">Probe application shader.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:101</div></div>
<div class="ttc" id="aclass_deferred_probe_html_af690ce5057341671b394b3b795ee97d6"><div class="ttname"><a href="class_deferred_probe.html#af690ce5057341671b394b3b795ee97d6">DeferredProbe::_viewProj</a></div><div class="ttdeci">glm::mat4 _viewProj</div><div class="ttdoc">Cached camera view projection matrix.</div><div class="ttdef"><b>Definition:</b> DeferredLight.hpp:103</div></div>
<div class="ttc" id="aclass_directional_light_html"><div class="ttname"><a href="class_directional_light.html">DirectionalLight</a></div><div class="ttdoc">A directional light, where all light rays have the same direction.</div><div class="ttdef"><b>Definition:</b> DirectionalLight.hpp:13</div></div>
<div class="ttc" id="aclass_light_probe_html"><div class="ttname"><a href="class_light_probe.html">LightProbe</a></div><div class="ttdoc">Store environment lighting for reflections.</div><div class="ttdef"><b>Definition:</b> LightProbe.hpp:12</div></div>
<div class="ttc" id="aclass_light_renderer_html"><div class="ttname"><a href="class_light_renderer.html">LightRenderer</a></div><div class="ttdoc">Base structure of a per-light specialized renderer.</div><div class="ttdef"><b>Definition:</b> LightRenderer.hpp:13</div></div>
<div class="ttc" id="aclass_mesh_html"><div class="ttname"><a href="class_mesh.html">Mesh</a></div><div class="ttdoc">Represents a geometric mesh composed of vertices, other attributes and triangles.</div><div class="ttdef"><b>Definition:</b> Mesh.hpp:15</div></div>
<div class="ttc" id="aclass_point_light_html"><div class="ttname"><a href="class_point_light.html">PointLight</a></div><div class="ttdoc">An omnidirectional punctual light, where light is radiating in all directions from a single point in ...</div><div class="ttdef"><b>Definition:</b> PointLight.hpp:15</div></div>
<div class="ttc" id="aclass_program_html"><div class="ttname"><a href="class_program.html">Program</a></div><div class="ttdoc">Represents a group of shaders used for rendering.</div><div class="ttdef"><b>Definition:</b> Program.hpp:31</div></div>
<div class="ttc" id="aclass_spot_light_html"><div class="ttname"><a href="class_spot_light.html">SpotLight</a></div><div class="ttdoc">A spotlight, where light rays in a given cone are radiating from a single point in space....</div><div class="ttdef"><b>Definition:</b> SpotLight.hpp:13</div></div>
<div class="ttc" id="aclass_texture_html"><div class="ttname"><a href="class_texture.html">Texture</a></div><div class="ttdoc">Represents a texture containing one or more images, stored on the CPU and/or GPU.</div><div class="ttdef"><b>Definition:</b> Texture.hpp:12</div></div>
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