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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span><span class="preprocessor">#include "renderers/DebugLightRenderer.hpp"</span></div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span> </div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "scene/Scene.hpp"</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "renderers/Renderer.hpp"</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "resources/Texture.hpp"</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "input/ControllableCamera.hpp"</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include "Common.hpp"</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span> </div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"><a class="line" href="class_editor_renderer.html"> 15</a></span><span class="keyword">class </span><a class="code hl_class" href="class_editor_renderer.html">EditorRenderer</a> final : <span class="keyword">public</span> <a class="code hl_class" href="class_renderer.html">Renderer</a> {</div>
<div class="line"><a id="l00016" name="l00016"></a><span class="lineno"> 16</span> </div>
<div class="line"><a id="l00017" name="l00017"></a><span class="lineno"> 17</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">explicit</span> <a class="code hl_function" href="class_editor_renderer.html#a101c0c37ceeee4ceb430843cc49c9383">EditorRenderer</a>();</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"> 25</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_editor_renderer.html#a1b238be4bf7c75d58066e820f6264b5b">setScene</a>(<span class="keyword">const</span> std::shared_ptr<Scene> & scene);</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_editor_renderer.html#a1cafcbed247ddfcdb726bcedbfb9469f">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_camera.html">Camera</a> & camera, <a class="code hl_class" href="class_texture.html">Texture</a>* dstColor, <a class="code hl_class" href="class_texture.html">Texture</a>* dstDepth, uint layer = 0) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"> 29</span> </div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"> 30</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_editor_renderer.html#a7c17d0f7c29054f972712f6f37e40fe9">renderBackground</a>(<span class="keyword">const</span> glm::mat4 & view, <span class="keyword">const</span> glm::mat4 & proj, <span class="keyword">const</span> glm::vec3 & pos);</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="class_editor_renderer.html#a625c084b9d14a987c70050f1297ff3ba"> 39</a></span> <a class="code hl_class" href="class_debug_light_renderer.html">DebugLightRenderer</a> <a class="code hl_variable" href="class_editor_renderer.html#a625c084b9d14a987c70050f1297ff3ba">_lightsDebug</a>; </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="class_editor_renderer.html#a8d7f7630238e95806be39606037c3eb6"> 41</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_editor_renderer.html#a8d7f7630238e95806be39606037c3eb6">_objectProgram</a>; </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="class_editor_renderer.html#a8c8bc400fe77be0d6ea8fc6003941a2e"> 42</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_editor_renderer.html#a8c8bc400fe77be0d6ea8fc6003941a2e">_skyboxProgram</a>; </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"><a class="line" href="class_editor_renderer.html#ad16623614f998af1d821c1963d111ef5"> 43</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_editor_renderer.html#ad16623614f998af1d821c1963d111ef5">_bgProgram</a>; </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"><a class="line" href="class_editor_renderer.html#a4130477cfa3fce3e46d4f8f52a9b247b"> 44</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_editor_renderer.html#a4130477cfa3fce3e46d4f8f52a9b247b">_atmoProgram</a>; </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"><a class="line" href="class_editor_renderer.html#adf960cb449228902a3dfb41bd06657dd"> 45</a></span> std::shared_ptr<Scene> <a class="code hl_variable" href="class_editor_renderer.html#adf960cb449228902a3dfb41bd06657dd">_scene</a>; </div>
<div class="line"><a id="l00046" name="l00046"></a><span class="lineno"> 46</span> </div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"> 47</span>};</div>
<div class="ttc" id="aclass_camera_html"><div class="ttname"><a href="class_camera.html">Camera</a></div><div class="ttdoc">This class represents a camera as used in real-time rendering APIs. It provides a view and projection...</div><div class="ttdef"><b>Definition:</b> Camera.hpp:11</div></div>
<div class="ttc" id="aclass_debug_light_renderer_html"><div class="ttname"><a href="class_debug_light_renderer.html">DebugLightRenderer</a></div><div class="ttdoc">Visualize lights as colored wireframe objects.</div><div class="ttdef"><b>Definition:</b> DebugLightRenderer.hpp:17</div></div>
<div class="ttc" id="aclass_editor_renderer_html"><div class="ttname"><a href="class_editor_renderer.html">EditorRenderer</a></div><div class="ttdoc">Render the scene in the editor.</div><div class="ttdef"><b>Definition:</b> EditorRenderer.hpp:15</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a101c0c37ceeee4ceb430843cc49c9383"><div class="ttname"><a href="class_editor_renderer.html#a101c0c37ceeee4ceb430843cc49c9383">EditorRenderer::EditorRenderer</a></div><div class="ttdeci">EditorRenderer()</div><div class="ttdef"><b>Definition:</b> EditorRenderer.cpp:8</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a1b238be4bf7c75d58066e820f6264b5b"><div class="ttname"><a href="class_editor_renderer.html#a1b238be4bf7c75d58066e820f6264b5b">EditorRenderer::setScene</a></div><div class="ttdeci">void setScene(const std::shared_ptr< Scene > &scene)</div><div class="ttdef"><b>Definition:</b> EditorRenderer.cpp:23</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a1cafcbed247ddfcdb726bcedbfb9469f"><div class="ttname"><a href="class_editor_renderer.html#a1cafcbed247ddfcdb726bcedbfb9469f">EditorRenderer::draw</a></div><div class="ttdeci">void draw(const Camera &camera, Texture *dstColor, Texture *dstDepth, uint layer=0) override</div><div class="ttdef"><b>Definition:</b> EditorRenderer.cpp:27</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a4130477cfa3fce3e46d4f8f52a9b247b"><div class="ttname"><a href="class_editor_renderer.html#a4130477cfa3fce3e46d4f8f52a9b247b">EditorRenderer::_atmoProgram</a></div><div class="ttdeci">Program * _atmoProgram</div><div class="ttdoc">Atmosphere shader.</div><div class="ttdef"><b>Definition:</b> EditorRenderer.hpp:44</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a625c084b9d14a987c70050f1297ff3ba"><div class="ttname"><a href="class_editor_renderer.html#a625c084b9d14a987c70050f1297ff3ba">EditorRenderer::_lightsDebug</a></div><div class="ttdeci">DebugLightRenderer _lightsDebug</div><div class="ttdoc">Lights wireframe renderer.</div><div class="ttdef"><b>Definition:</b> EditorRenderer.hpp:39</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a7c17d0f7c29054f972712f6f37e40fe9"><div class="ttname"><a href="class_editor_renderer.html#a7c17d0f7c29054f972712f6f37e40fe9">EditorRenderer::renderBackground</a></div><div class="ttdeci">void renderBackground(const glm::mat4 &view, const glm::mat4 &proj, const glm::vec3 &pos)</div><div class="ttdef"><b>Definition:</b> EditorRenderer.cpp:76</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a8c8bc400fe77be0d6ea8fc6003941a2e"><div class="ttname"><a href="class_editor_renderer.html#a8c8bc400fe77be0d6ea8fc6003941a2e">EditorRenderer::_skyboxProgram</a></div><div class="ttdeci">Program * _skyboxProgram</div><div class="ttdoc">Skybox program.</div><div class="ttdef"><b>Definition:</b> EditorRenderer.hpp:42</div></div>
<div class="ttc" id="aclass_editor_renderer_html_a8d7f7630238e95806be39606037c3eb6"><div class="ttname"><a href="class_editor_renderer.html#a8d7f7630238e95806be39606037c3eb6">EditorRenderer::_objectProgram</a></div><div class="ttdeci">Program * _objectProgram</div><div class="ttdoc">Basic object program.</div><div class="ttdef"><b>Definition:</b> EditorRenderer.hpp:41</div></div>
<div class="ttc" id="aclass_editor_renderer_html_ad16623614f998af1d821c1963d111ef5"><div class="ttname"><a href="class_editor_renderer.html#ad16623614f998af1d821c1963d111ef5">EditorRenderer::_bgProgram</a></div><div class="ttdeci">Program * _bgProgram</div><div class="ttdoc">2D background program.</div><div class="ttdef"><b>Definition:</b> EditorRenderer.hpp:43</div></div>
<div class="ttc" id="aclass_editor_renderer_html_adf960cb449228902a3dfb41bd06657dd"><div class="ttname"><a href="class_editor_renderer.html#adf960cb449228902a3dfb41bd06657dd">EditorRenderer::_scene</a></div><div class="ttdeci">std::shared_ptr< Scene > _scene</div><div class="ttdoc">The scene to render.</div><div class="ttdef"><b>Definition:</b> EditorRenderer.hpp:45</div></div>
<div class="ttc" id="aclass_program_html"><div class="ttname"><a href="class_program.html">Program</a></div><div class="ttdoc">Represents a group of shaders used for rendering.</div><div class="ttdef"><b>Definition:</b> Program.hpp:31</div></div>
<div class="ttc" id="aclass_renderer_html"><div class="ttname"><a href="class_renderer.html">Renderer</a></div><div class="ttdoc">Base structure of a renderer.</div><div class="ttdef"><b>Definition:</b> Renderer.hpp:10</div></div>
<div class="ttc" id="aclass_texture_html"><div class="ttname"><a href="class_texture.html">Texture</a></div><div class="ttdoc">Represents a texture containing one or more images, stored on the CPU and/or GPU.</div><div class="ttdef"><b>Definition:</b> Texture.hpp:12</div></div>
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