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<div class="headertitle"><div class="title">ForwardLight.hpp</div></div>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "scene/Scene.hpp"</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "renderers/LightRenderer.hpp"</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span><span class="preprocessor">#include "renderers/shadowmaps/ShadowMap.hpp"</span></div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "scene/lights/Light.hpp"</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span><span class="preprocessor">#include "scene/lights/PointLight.hpp"</span></div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="preprocessor">#include "scene/lights/DirectionalLight.hpp"</span></div>
<div class="line"><a id="l00010" name="l00010"></a><span class="lineno"> 10</span><span class="preprocessor">#include "scene/lights/SpotLight.hpp"</span></div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span><span class="preprocessor">#include "resources/Buffer.hpp"</span></div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"> 13</span><span class="preprocessor">#include "Common.hpp"</span></div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"><a class="line" href="class_forward_light.html"> 20</a></span><span class="keyword">class </span><a class="code hl_class" href="class_forward_light.html">ForwardLight</a> final : <span class="keyword">public</span> <a class="code hl_class" href="class_light_renderer.html">LightRenderer</a> {</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> </div>
<div class="line"><a id="l00025" name="l00025"></a><span class="lineno"><a class="line" href="struct_forward_light_1_1_g_p_u_light.html"> 25</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_forward_light_1_1_g_p_u_light.html">GPULight</a> {</div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"><a class="line" href="struct_forward_light_1_1_g_p_u_light.html#a943b56ad444e56482bd3166ec8e007bf"> 26</a></span> glm::mat4 <a class="code hl_variable" href="struct_forward_light_1_1_g_p_u_light.html#a943b56ad444e56482bd3166ec8e007bf">viewToLight</a>; </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"><a class="line" href="struct_forward_light_1_1_g_p_u_light.html#a221bb16b74b2392bc08aec919336b968"> 27</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_light_1_1_g_p_u_light.html#a221bb16b74b2392bc08aec919336b968">colorAndBias</a>; </div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"><a class="line" href="struct_forward_light_1_1_g_p_u_light.html#ac6f76b6a742a8ad54751e35651955287"> 28</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_light_1_1_g_p_u_light.html#ac6f76b6a742a8ad54751e35651955287">positionAndRadius</a>; </div>
<div class="line"><a id="l00029" name="l00029"></a><span class="lineno"><a class="line" href="struct_forward_light_1_1_g_p_u_light.html#a3ddaa2f9bfd7dcd90a2f2c44de0bb2c6"> 29</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_light_1_1_g_p_u_light.html#a3ddaa2f9bfd7dcd90a2f2c44de0bb2c6">directionAndPlane</a>; </div>
<div class="line"><a id="l00030" name="l00030"></a><span class="lineno"><a class="line" href="struct_forward_light_1_1_g_p_u_light.html#a810929ccc4809abe3b1110e8cd5e1f47"> 30</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_light_1_1_g_p_u_light.html#a810929ccc4809abe3b1110e8cd5e1f47">typeModeLayer</a>; </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"><a class="line" href="struct_forward_light_1_1_g_p_u_light.html#a51096a702e782e151949dd9de01db5b0"> 31</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_light_1_1_g_p_u_light.html#a51096a702e782e151949dd9de01db5b0">angles</a>; </div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> };</div>
<div class="line"><a id="l00033" name="l00033"></a><span class="lineno"> 33</span> </div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> <span class="keyword">explicit</span> <a class="code hl_class" href="class_forward_light.html">ForwardLight</a>(<span class="keywordtype">size_t</span> <a class="code hl_function" href="class_forward_light.html#a96fb604f19d939eb0af4d90be5e0b8c1">count</a>);</div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"> 38</span> </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_forward_light.html#a2b3cee874fbac5e88fb0fa82a5e7f2e7">updateCameraInfos</a>(<span class="keyword">const</span> glm::mat4 & viewMatrix, <span class="keyword">const</span> glm::mat4 & projMatrix);</div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> </div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_forward_light.html#a5f9867bf3f81bf6591f94b40e627b791">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_spot_light.html">SpotLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00054" name="l00054"></a><span class="lineno"> 54</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_forward_light.html#a5f9867bf3f81bf6591f94b40e627b791">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_point_light.html">PointLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"> 55</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_forward_light.html#a5f9867bf3f81bf6591f94b40e627b791">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_directional_light.html">DirectionalLight</a> * light) <span class="keyword">override</span>;</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
<div class="line"><a id="l00062" name="l00062"></a><span class="lineno"><a class="line" href="class_forward_light.html#a96fb604f19d939eb0af4d90be5e0b8c1"> 62</a></span> <span class="keywordtype">size_t</span> <a class="code hl_function" href="class_forward_light.html#a96fb604f19d939eb0af4d90be5e0b8c1">count</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"> 63</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="class_forward_light.html#a0aaa17c259c729ddf8d24209c28b8943">_currentCount</a>;</div>
<div class="line"><a id="l00064" name="l00064"></a><span class="lineno"> 64</span> }</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"> 65</span> </div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"><a class="line" href="class_forward_light.html#aa0dac512074ec9c753929a0f2d187937"> 67</a></span> <span class="keyword">const</span> std::vector<const Texture *> & <a class="code hl_function" href="class_forward_light.html#aa0dac512074ec9c753929a0f2d187937">shadowMaps</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="class_forward_light.html#a52780d65a268bdf2df90b03ca323b175">_shadowMaps</a>;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"> 69</span> }</div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"> 70</span> </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"><a class="line" href="class_forward_light.html#ae0fc84c5f9655888657f5538d913d131"> 72</a></span> <a class="code hl_class" href="class_uniform_buffer.html">UniformBuffer<GPULight></a> & <a class="code hl_function" href="class_forward_light.html#ae0fc84c5f9655888657f5538d913d131">data</a>(){</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="class_forward_light.html#a952871d4dc94d9579689cd3bba08a3aa">_lightsData</a>;</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> }</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"> 75</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"> 76</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"> 77</span> </div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"><a class="line" href="class_forward_light.html#aa3499b979a7ab7f40c3b636b3446625d"> 78</a></span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_forward_light.html#aa3499b979a7ab7f40c3b636b3446625d">_currentId</a> = 0; </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"><a class="line" href="class_forward_light.html#a0aaa17c259c729ddf8d24209c28b8943"> 79</a></span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_forward_light.html#a0aaa17c259c729ddf8d24209c28b8943">_currentCount</a> = 0; </div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"><a class="line" href="class_forward_light.html#ac2435ca3d9e601bea2a0bce2fb84718d"> 80</a></span> <span class="keyword">const</span> <span class="keyword">static</span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_forward_light.html#ac2435ca3d9e601bea2a0bce2fb84718d">_maxLightCount</a>; </div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"><a class="line" href="class_forward_light.html#a952871d4dc94d9579689cd3bba08a3aa"> 81</a></span> <a class="code hl_class" href="class_uniform_buffer.html">UniformBuffer<GPULight></a> <a class="code hl_variable" href="class_forward_light.html#a952871d4dc94d9579689cd3bba08a3aa">_lightsData</a>; </div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"> 82</span> </div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"><a class="line" href="class_forward_light.html#a33eaa4f5e509df471e47409cfadc9a81"> 83</a></span> glm::mat4 <a class="code hl_variable" href="class_forward_light.html#a33eaa4f5e509df471e47409cfadc9a81">_view</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"><a class="line" href="class_forward_light.html#af7b40938393686a91a939fcabe78d6af"> 84</a></span> glm::mat4 <a class="code hl_variable" href="class_forward_light.html#af7b40938393686a91a939fcabe78d6af">_proj</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"><a class="line" href="class_forward_light.html#adf2913eebb6b989467bce353263a11e9"> 85</a></span> glm::mat4 <a class="code hl_variable" href="class_forward_light.html#adf2913eebb6b989467bce353263a11e9">_invView</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"> 86</span> </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"><a class="line" href="class_forward_light.html#a52780d65a268bdf2df90b03ca323b175"> 87</a></span> std::vector<const Texture *> <a class="code hl_variable" href="class_forward_light.html#a52780d65a268bdf2df90b03ca323b175">_shadowMaps</a>; </div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span>};</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"> 89</span> </div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"> 90</span> </div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"><a class="line" href="class_forward_probe.html"> 95</a></span><span class="keyword">class </span><a class="code hl_class" href="class_forward_probe.html">ForwardProbe</a> {</div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"> 96</span> </div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"> 97</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"> 98</span> </div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"><a class="line" href="struct_forward_probe_1_1_g_p_u_probe.html"> 100</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_forward_probe_1_1_g_p_u_probe.html">GPUProbe</a> {</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"><a class="line" href="struct_forward_probe_1_1_g_p_u_probe.html#a9852afaee21ceb0305759aeaac1f31a6"> 101</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_probe_1_1_g_p_u_probe.html#a9852afaee21ceb0305759aeaac1f31a6">positionAndMip</a>{0.0f}; </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"><a class="line" href="struct_forward_probe_1_1_g_p_u_probe.html#ab35ef2ebb9d6281ee6bc8c78aa5a9169"> 102</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_probe_1_1_g_p_u_probe.html#ab35ef2ebb9d6281ee6bc8c78aa5a9169">sizeAndFade</a>{0.0f}; </div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"><a class="line" href="struct_forward_probe_1_1_g_p_u_probe.html#aa59b808d59ae77c6eab8cab972436e41"> 103</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_probe_1_1_g_p_u_probe.html#aa59b808d59ae77c6eab8cab972436e41">centerAndCos</a>{0.0f}; </div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"><a class="line" href="struct_forward_probe_1_1_g_p_u_probe.html#a80c88ba2045c3d80d2e5a3f3973f359e"> 104</a></span> glm::vec4 <a class="code hl_variable" href="struct_forward_probe_1_1_g_p_u_probe.html#a80c88ba2045c3d80d2e5a3f3973f359e">extentAndSin</a>{0.0f}; </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> };</div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span> <span class="keyword">explicit</span> <a class="code hl_class" href="class_forward_probe.html">ForwardProbe</a>(<span class="keywordtype">size_t</span> <a class="code hl_function" href="class_forward_probe.html#ac99939160f231afc3e08232373f5946e">count</a>);</div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"> 111</span> </div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"> 115</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_forward_probe.html#a6402b6a5d499b6cba74fd2008f4ab141">draw</a>(<span class="keyword">const</span> <a class="code hl_class" href="class_light_probe.html">LightProbe</a> & probe);</div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"> 116</span> </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"><a class="line" href="class_forward_probe.html#ac99939160f231afc3e08232373f5946e"> 118</a></span> <span class="keywordtype">size_t</span> <a class="code hl_function" href="class_forward_probe.html#ac99939160f231afc3e08232373f5946e">count</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"> 119</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="class_forward_probe.html#ae7bb2e657abb607fe30c967dca4d740a">_currentCount</a>;</div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"> 120</span> }</div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"> 121</span> </div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"><a class="line" href="class_forward_probe.html#a75391b775d8741c3e2ec4259281656ab"> 123</a></span> <span class="keyword">const</span> std::vector<const Texture *> & <a class="code hl_function" href="class_forward_probe.html#a75391b775d8741c3e2ec4259281656ab">envmaps</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"> 124</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="class_forward_probe.html#a90ec60437ffca8456eb01beaaa326125">_probesMaps</a>;</div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"> 125</span> }</div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> </div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"><a class="line" href="class_forward_probe.html#ae8efd31639b4fd48ad82733c970bc0c3"> 128</a></span> <span class="keyword">const</span> std::vector<const Buffer *> & <a class="code hl_function" href="class_forward_probe.html#ae8efd31639b4fd48ad82733c970bc0c3">shCoeffs</a>()<span class="keyword"> const </span>{</div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"> 129</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="class_forward_probe.html#abfd6173337ea01772272a2582f8e47f0">_probesCoeffs</a>;</div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"> 130</span> }</div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"> 131</span> </div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"><a class="line" href="class_forward_probe.html#aba7b0efac9235b382eeea5ac7030957d"> 133</a></span> <a class="code hl_class" href="class_uniform_buffer.html">UniformBuffer<GPUProbe></a> & <a class="code hl_function" href="class_forward_probe.html#aba7b0efac9235b382eeea5ac7030957d">data</a>(){</div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"> 134</span> <span class="keywordflow">return</span> <a class="code hl_variable" href="class_forward_probe.html#aefa65e8f978ff728854ffefe92262dae">_probesData</a>;</div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"> 135</span> }</div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"> 136</span> </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"> 137</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"> 138</span> </div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"><a class="line" href="class_forward_probe.html#a45b9958737f1ab55d5e3c54e1afe4237"> 139</a></span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_forward_probe.html#a45b9958737f1ab55d5e3c54e1afe4237">_currentId</a> = 0; </div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"><a class="line" href="class_forward_probe.html#ae7bb2e657abb607fe30c967dca4d740a"> 140</a></span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_forward_probe.html#ae7bb2e657abb607fe30c967dca4d740a">_currentCount</a> = 0; </div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"><a class="line" href="class_forward_probe.html#a07ad41785de8b869e3c43e0721d4dc0f"> 141</a></span> <span class="keyword">const</span> <span class="keyword">static</span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_forward_probe.html#a07ad41785de8b869e3c43e0721d4dc0f">_maxProbeCount</a>; </div>
<div class="line"><a id="l00142" name="l00142"></a><span class="lineno"><a class="line" href="class_forward_probe.html#aefa65e8f978ff728854ffefe92262dae"> 142</a></span> <a class="code hl_class" href="class_uniform_buffer.html">UniformBuffer<GPUProbe></a> <a class="code hl_variable" href="class_forward_probe.html#aefa65e8f978ff728854ffefe92262dae">_probesData</a>; </div>
<div class="line"><a id="l00143" name="l00143"></a><span class="lineno"> 143</span> </div>
<div class="line"><a id="l00144" name="l00144"></a><span class="lineno"><a class="line" href="class_forward_probe.html#a90ec60437ffca8456eb01beaaa326125"> 144</a></span> std::vector<const Texture *> <a class="code hl_variable" href="class_forward_probe.html#a90ec60437ffca8456eb01beaaa326125">_probesMaps</a>; </div>
<div class="line"><a id="l00145" name="l00145"></a><span class="lineno"><a class="line" href="class_forward_probe.html#abfd6173337ea01772272a2582f8e47f0"> 145</a></span> std::vector<const Buffer *> <a class="code hl_variable" href="class_forward_probe.html#abfd6173337ea01772272a2582f8e47f0">_probesCoeffs</a>; </div>
<div class="line"><a id="l00146" name="l00146"></a><span class="lineno"> 146</span>};</div>
<div class="ttc" id="aclass_directional_light_html"><div class="ttname"><a href="class_directional_light.html">DirectionalLight</a></div><div class="ttdoc">A directional light, where all light rays have the same direction.</div><div class="ttdef"><b>Definition:</b> DirectionalLight.hpp:13</div></div>
<div class="ttc" id="aclass_forward_light_html"><div class="ttname"><a href="class_forward_light.html">ForwardLight</a></div><div class="ttdoc">Store lights data for forward rendering in a GPU buffer.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:20</div></div>
<div class="ttc" id="aclass_forward_light_html_a0aaa17c259c729ddf8d24209c28b8943"><div class="ttname"><a href="class_forward_light.html#a0aaa17c259c729ddf8d24209c28b8943">ForwardLight::_currentCount</a></div><div class="ttdeci">size_t _currentCount</div><div class="ttdoc">Number of lights to store.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:79</div></div>
<div class="ttc" id="aclass_forward_light_html_a2b3cee874fbac5e88fb0fa82a5e7f2e7"><div class="ttname"><a href="class_forward_light.html#a2b3cee874fbac5e88fb0fa82a5e7f2e7">ForwardLight::updateCameraInfos</a></div><div class="ttdeci">void updateCameraInfos(const glm::mat4 &viewMatrix, const glm::mat4 &projMatrix)</div><div class="ttdef"><b>Definition:</b> ForwardLight.cpp:18</div></div>
<div class="ttc" id="aclass_forward_light_html_a33eaa4f5e509df471e47409cfadc9a81"><div class="ttname"><a href="class_forward_light.html#a33eaa4f5e509df471e47409cfadc9a81">ForwardLight::_view</a></div><div class="ttdeci">glm::mat4 _view</div><div class="ttdoc">Cached camera view matrix.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:83</div></div>
<div class="ttc" id="aclass_forward_light_html_a52780d65a268bdf2df90b03ca323b175"><div class="ttname"><a href="class_forward_light.html#a52780d65a268bdf2df90b03ca323b175">ForwardLight::_shadowMaps</a></div><div class="ttdeci">std::vector< const Texture * > _shadowMaps</div><div class="ttdoc">Shadow maps list.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:87</div></div>
<div class="ttc" id="aclass_forward_light_html_a5f9867bf3f81bf6591f94b40e627b791"><div class="ttname"><a href="class_forward_light.html#a5f9867bf3f81bf6591f94b40e627b791">ForwardLight::draw</a></div><div class="ttdeci">void draw(const SpotLight *light) override</div><div class="ttdef"><b>Definition:</b> ForwardLight.cpp:24</div></div>
<div class="ttc" id="aclass_forward_light_html_a952871d4dc94d9579689cd3bba08a3aa"><div class="ttname"><a href="class_forward_light.html#a952871d4dc94d9579689cd3bba08a3aa">ForwardLight::_lightsData</a></div><div class="ttdeci">UniformBuffer< GPULight > _lightsData</div><div class="ttdoc">GPU buffer.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:81</div></div>
<div class="ttc" id="aclass_forward_light_html_a96fb604f19d939eb0af4d90be5e0b8c1"><div class="ttname"><a href="class_forward_light.html#a96fb604f19d939eb0af4d90be5e0b8c1">ForwardLight::count</a></div><div class="ttdeci">size_t count() const</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:62</div></div>
<div class="ttc" id="aclass_forward_light_html_aa0dac512074ec9c753929a0f2d187937"><div class="ttname"><a href="class_forward_light.html#aa0dac512074ec9c753929a0f2d187937">ForwardLight::shadowMaps</a></div><div class="ttdeci">const std::vector< const Texture * > & shadowMaps() const</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:67</div></div>
<div class="ttc" id="aclass_forward_light_html_aa3499b979a7ab7f40c3b636b3446625d"><div class="ttname"><a href="class_forward_light.html#aa3499b979a7ab7f40c3b636b3446625d">ForwardLight::_currentId</a></div><div class="ttdeci">size_t _currentId</div><div class="ttdoc">Current insertion location.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:78</div></div>
<div class="ttc" id="aclass_forward_light_html_ac2435ca3d9e601bea2a0bce2fb84718d"><div class="ttname"><a href="class_forward_light.html#ac2435ca3d9e601bea2a0bce2fb84718d">ForwardLight::_maxLightCount</a></div><div class="ttdeci">static const size_t _maxLightCount</div><div class="ttdoc">Maximum allowed number of lights (see forward_lights.glsl).</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:80</div></div>
<div class="ttc" id="aclass_forward_light_html_adf2913eebb6b989467bce353263a11e9"><div class="ttname"><a href="class_forward_light.html#adf2913eebb6b989467bce353263a11e9">ForwardLight::_invView</a></div><div class="ttdeci">glm::mat4 _invView</div><div class="ttdoc">Cached inverse view matrix.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:85</div></div>
<div class="ttc" id="aclass_forward_light_html_ae0fc84c5f9655888657f5538d913d131"><div class="ttname"><a href="class_forward_light.html#ae0fc84c5f9655888657f5538d913d131">ForwardLight::data</a></div><div class="ttdeci">UniformBuffer< GPULight > & data()</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:72</div></div>
<div class="ttc" id="aclass_forward_light_html_af7b40938393686a91a939fcabe78d6af"><div class="ttname"><a href="class_forward_light.html#af7b40938393686a91a939fcabe78d6af">ForwardLight::_proj</a></div><div class="ttdeci">glm::mat4 _proj</div><div class="ttdoc">Cached camera projection matrix.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:84</div></div>
<div class="ttc" id="aclass_forward_probe_html"><div class="ttname"><a href="class_forward_probe.html">ForwardProbe</a></div><div class="ttdoc">Store environment probes data for forward rendering in a GPU buffer.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:95</div></div>
<div class="ttc" id="aclass_forward_probe_html_a07ad41785de8b869e3c43e0721d4dc0f"><div class="ttname"><a href="class_forward_probe.html#a07ad41785de8b869e3c43e0721d4dc0f">ForwardProbe::_maxProbeCount</a></div><div class="ttdeci">static const size_t _maxProbeCount</div><div class="ttdoc">Maximum allowed number of probes (see forward_lights.glsl).</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:141</div></div>
<div class="ttc" id="aclass_forward_probe_html_a45b9958737f1ab55d5e3c54e1afe4237"><div class="ttname"><a href="class_forward_probe.html#a45b9958737f1ab55d5e3c54e1afe4237">ForwardProbe::_currentId</a></div><div class="ttdeci">size_t _currentId</div><div class="ttdoc">Current insertion location.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:139</div></div>
<div class="ttc" id="aclass_forward_probe_html_a6402b6a5d499b6cba74fd2008f4ab141"><div class="ttname"><a href="class_forward_probe.html#a6402b6a5d499b6cba74fd2008f4ab141">ForwardProbe::draw</a></div><div class="ttdeci">void draw(const LightProbe &probe)</div><div class="ttdef"><b>Definition:</b> ForwardLight.cpp:121</div></div>
<div class="ttc" id="aclass_forward_probe_html_a75391b775d8741c3e2ec4259281656ab"><div class="ttname"><a href="class_forward_probe.html#a75391b775d8741c3e2ec4259281656ab">ForwardProbe::envmaps</a></div><div class="ttdeci">const std::vector< const Texture * > & envmaps() const</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:123</div></div>
<div class="ttc" id="aclass_forward_probe_html_a90ec60437ffca8456eb01beaaa326125"><div class="ttname"><a href="class_forward_probe.html#a90ec60437ffca8456eb01beaaa326125">ForwardProbe::_probesMaps</a></div><div class="ttdeci">std::vector< const Texture * > _probesMaps</div><div class="ttdoc">Environment maps list.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:144</div></div>
<div class="ttc" id="aclass_forward_probe_html_aba7b0efac9235b382eeea5ac7030957d"><div class="ttname"><a href="class_forward_probe.html#aba7b0efac9235b382eeea5ac7030957d">ForwardProbe::data</a></div><div class="ttdeci">UniformBuffer< GPUProbe > & data()</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:133</div></div>
<div class="ttc" id="aclass_forward_probe_html_abfd6173337ea01772272a2582f8e47f0"><div class="ttname"><a href="class_forward_probe.html#abfd6173337ea01772272a2582f8e47f0">ForwardProbe::_probesCoeffs</a></div><div class="ttdeci">std::vector< const Buffer * > _probesCoeffs</div><div class="ttdoc">Environment SH coeffs list.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:145</div></div>
<div class="ttc" id="aclass_forward_probe_html_ac99939160f231afc3e08232373f5946e"><div class="ttname"><a href="class_forward_probe.html#ac99939160f231afc3e08232373f5946e">ForwardProbe::count</a></div><div class="ttdeci">size_t count() const</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:118</div></div>
<div class="ttc" id="aclass_forward_probe_html_ae7bb2e657abb607fe30c967dca4d740a"><div class="ttname"><a href="class_forward_probe.html#ae7bb2e657abb607fe30c967dca4d740a">ForwardProbe::_currentCount</a></div><div class="ttdeci">size_t _currentCount</div><div class="ttdoc">Number of probes to store.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:140</div></div>
<div class="ttc" id="aclass_forward_probe_html_ae8efd31639b4fd48ad82733c970bc0c3"><div class="ttname"><a href="class_forward_probe.html#ae8efd31639b4fd48ad82733c970bc0c3">ForwardProbe::shCoeffs</a></div><div class="ttdeci">const std::vector< const Buffer * > & shCoeffs() const</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:128</div></div>
<div class="ttc" id="aclass_forward_probe_html_aefa65e8f978ff728854ffefe92262dae"><div class="ttname"><a href="class_forward_probe.html#aefa65e8f978ff728854ffefe92262dae">ForwardProbe::_probesData</a></div><div class="ttdeci">UniformBuffer< GPUProbe > _probesData</div><div class="ttdoc">GPU buffer.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:142</div></div>
<div class="ttc" id="aclass_light_probe_html"><div class="ttname"><a href="class_light_probe.html">LightProbe</a></div><div class="ttdoc">Store environment lighting for reflections.</div><div class="ttdef"><b>Definition:</b> LightProbe.hpp:12</div></div>
<div class="ttc" id="aclass_light_renderer_html"><div class="ttname"><a href="class_light_renderer.html">LightRenderer</a></div><div class="ttdoc">Base structure of a per-light specialized renderer.</div><div class="ttdef"><b>Definition:</b> LightRenderer.hpp:13</div></div>
<div class="ttc" id="aclass_point_light_html"><div class="ttname"><a href="class_point_light.html">PointLight</a></div><div class="ttdoc">An omnidirectional punctual light, where light is radiating in all directions from a single point in ...</div><div class="ttdef"><b>Definition:</b> PointLight.hpp:15</div></div>
<div class="ttc" id="aclass_spot_light_html"><div class="ttname"><a href="class_spot_light.html">SpotLight</a></div><div class="ttdoc">A spotlight, where light rays in a given cone are radiating from a single point in space....</div><div class="ttdef"><b>Definition:</b> SpotLight.hpp:13</div></div>
<div class="ttc" id="aclass_uniform_buffer_html"><div class="ttname"><a href="class_uniform_buffer.html">UniformBuffer</a></div><div class="ttdoc">Represents a buffer containing uniform data, stored on the CPU and GPU. Depending on the update frequ...</div><div class="ttdef"><b>Definition:</b> Buffer.hpp:164</div></div>
<div class="ttc" id="astruct_forward_light_1_1_g_p_u_light_html"><div class="ttname"><a href="struct_forward_light_1_1_g_p_u_light.html">ForwardLight::GPULight</a></div><div class="ttdoc">Represent a light on the GPU for the forward renderer.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:25</div></div>
<div class="ttc" id="astruct_forward_light_1_1_g_p_u_light_html_a221bb16b74b2392bc08aec919336b968"><div class="ttname"><a href="struct_forward_light_1_1_g_p_u_light.html#a221bb16b74b2392bc08aec919336b968">ForwardLight::GPULight::colorAndBias</a></div><div class="ttdeci">glm::vec4 colorAndBias</div><div class="ttdoc">Light tint and shadow bias.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:27</div></div>
<div class="ttc" id="astruct_forward_light_1_1_g_p_u_light_html_a3ddaa2f9bfd7dcd90a2f2c44de0bb2c6"><div class="ttname"><a href="struct_forward_light_1_1_g_p_u_light.html#a3ddaa2f9bfd7dcd90a2f2c44de0bb2c6">ForwardLight::GPULight::directionAndPlane</a></div><div class="ttdeci">glm::vec4 directionAndPlane</div><div class="ttdoc">Light direction and far plane distance.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:29</div></div>
<div class="ttc" id="astruct_forward_light_1_1_g_p_u_light_html_a51096a702e782e151949dd9de01db5b0"><div class="ttname"><a href="struct_forward_light_1_1_g_p_u_light.html#a51096a702e782e151949dd9de01db5b0">ForwardLight::GPULight::angles</a></div><div class="ttdeci">glm::vec4 angles</div><div class="ttdoc">Cone inner and outer angles.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:31</div></div>
<div class="ttc" id="astruct_forward_light_1_1_g_p_u_light_html_a810929ccc4809abe3b1110e8cd5e1f47"><div class="ttname"><a href="struct_forward_light_1_1_g_p_u_light.html#a810929ccc4809abe3b1110e8cd5e1f47">ForwardLight::GPULight::typeModeLayer</a></div><div class="ttdeci">glm::vec4 typeModeLayer</div><div class="ttdoc">Light type, shadow mode and shadow map layer.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:30</div></div>
<div class="ttc" id="astruct_forward_light_1_1_g_p_u_light_html_a943b56ad444e56482bd3166ec8e007bf"><div class="ttname"><a href="struct_forward_light_1_1_g_p_u_light.html#a943b56ad444e56482bd3166ec8e007bf">ForwardLight::GPULight::viewToLight</a></div><div class="ttdeci">glm::mat4 viewToLight</div><div class="ttdoc">View to light matrix.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:26</div></div>
<div class="ttc" id="astruct_forward_light_1_1_g_p_u_light_html_ac6f76b6a742a8ad54751e35651955287"><div class="ttname"><a href="struct_forward_light_1_1_g_p_u_light.html#ac6f76b6a742a8ad54751e35651955287">ForwardLight::GPULight::positionAndRadius</a></div><div class="ttdeci">glm::vec4 positionAndRadius</div><div class="ttdoc">Light position and effect radius.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:28</div></div>
<div class="ttc" id="astruct_forward_probe_1_1_g_p_u_probe_html"><div class="ttname"><a href="struct_forward_probe_1_1_g_p_u_probe.html">ForwardProbe::GPUProbe</a></div><div class="ttdoc">Represent a probe on the GPU for the forward renderer.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:100</div></div>
<div class="ttc" id="astruct_forward_probe_1_1_g_p_u_probe_html_a80c88ba2045c3d80d2e5a3f3973f359e"><div class="ttname"><a href="struct_forward_probe_1_1_g_p_u_probe.html#a80c88ba2045c3d80d2e5a3f3973f359e">ForwardProbe::GPUProbe::extentAndSin</a></div><div class="ttdeci">glm::vec4 extentAndSin</div><div class="ttdoc">The cubemap parallax box half size, and the cubemap parallax box orientation (precomputed sin).</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:104</div></div>
<div class="ttc" id="astruct_forward_probe_1_1_g_p_u_probe_html_a9852afaee21ceb0305759aeaac1f31a6"><div class="ttname"><a href="struct_forward_probe_1_1_g_p_u_probe.html#a9852afaee21ceb0305759aeaac1f31a6">ForwardProbe::GPUProbe::positionAndMip</a></div><div class="ttdeci">glm::vec4 positionAndMip</div><div class="ttdoc">The cubemap location and the mip.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:101</div></div>
<div class="ttc" id="astruct_forward_probe_1_1_g_p_u_probe_html_aa59b808d59ae77c6eab8cab972436e41"><div class="ttname"><a href="struct_forward_probe_1_1_g_p_u_probe.html#aa59b808d59ae77c6eab8cab972436e41">ForwardProbe::GPUProbe::centerAndCos</a></div><div class="ttdeci">glm::vec4 centerAndCos</div><div class="ttdoc">The cubemap parallax box center, and the cubemap parallax box orientation (precomputed cos).</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:103</div></div>
<div class="ttc" id="astruct_forward_probe_1_1_g_p_u_probe_html_ab35ef2ebb9d6281ee6bc8c78aa5a9169"><div class="ttname"><a href="struct_forward_probe_1_1_g_p_u_probe.html#ab35ef2ebb9d6281ee6bc8c78aa5a9169">ForwardProbe::GPUProbe::sizeAndFade</a></div><div class="ttdeci">glm::vec4 sizeAndFade</div><div class="ttdoc">The cubemap box effect size, and the size of its fading region on edges.</div><div class="ttdef"><b>Definition:</b> ForwardLight.hpp:102</div></div>
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