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<title>Rendu: src/apps/snakegame/Player.hpp Source File</title>
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "Common.hpp"</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span> </div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"><a class="line" href="class_player.html"> 8</a></span><span class="keyword">class </span><a class="code hl_class" href="class_player.html">Player</a> {</div>
<div class="line"><a id="l00009" name="l00009"></a><span class="lineno"> 9</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00011" name="l00011"></a><span class="lineno"> 11</span> <a class="code hl_function" href="class_player.html#affe0cc3cb714f6deb4e62f0c0d3f1fd8">Player</a>();</div>
<div class="line"><a id="l00012" name="l00012"></a><span class="lineno"> 12</span> </div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_player.html#a82c3476f3e65a4e2ac6bcd040771bdd4">update</a>();</div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span> </div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> <span class="keywordtype">bool</span> <a class="code hl_function" href="class_player.html#a3efb40aeae7ef6254aa428620f7c7b49">physics</a>(<span class="keywordtype">double</span> fullTime, <span class="keywordtype">double</span> frameTime);</div>
<div class="line"><a id="l00022" name="l00022"></a><span class="lineno"> 22</span> </div>
<div class="line"><a id="l00026" name="l00026"></a><span class="lineno"> 26</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_player.html#a60160d4fc58ffe01c2462b26cc6affb3">updateModels</a>();</div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"><a class="line" href="class_player.html#a959a5ee558d4dd9e17ddd40b75cfe32d"> 31</a></span> <span class="keywordtype">bool</span> <a class="code hl_function" href="class_player.html#a959a5ee558d4dd9e17ddd40b75cfe32d">alive</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code hl_variable" href="class_player.html#a546e144580cd876454018a2f7ed1684b">_alive</a>; }</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
<div class="line"><a id="l00036" name="l00036"></a><span class="lineno"><a class="line" href="class_player.html#a622590d639a6c5c1a984e3d371981d35"> 36</a></span> <span class="keywordtype">int</span> <a class="code hl_function" href="class_player.html#a622590d639a6c5c1a984e3d371981d35">score</a>()<span class="keyword"> const </span>{ <span class="keywordflow">return</span> <a class="code hl_variable" href="class_player.html#abe3b94b76845d6964e07ae2c97ea46f9">_score</a>; }</div>
<div class="line"><a id="l00037" name="l00037"></a><span class="lineno"> 37</span> </div>
<div class="line"><a id="l00038" name="l00038"></a><span class="lineno"><a class="line" href="class_player.html#a33fd7a8a178ce0c0349020c360d61e6a"> 38</a></span> glm::mat4 <a class="code hl_variable" href="class_player.html#a33fd7a8a178ce0c0349020c360d61e6a">modelHead</a> = glm::mat4(1.0f); </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"><a class="line" href="class_player.html#ae7729f6450710b1d7b2e5296e632e33b"> 39</a></span> std::vector<glm::mat4> <a class="code hl_variable" href="class_player.html#ae7729f6450710b1d7b2e5296e632e33b">modelsBody</a>; </div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"><a class="line" href="class_player.html#aff2712b5749dbd56951cd033f1f76418"> 40</a></span> std::vector<glm::mat4> <a class="code hl_variable" href="class_player.html#aff2712b5749dbd56951cd033f1f76418">modelsItem</a>; </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"><a class="line" href="class_player.html#ae245fa56d663dce1dff36f4fff23cbcd"> 41</a></span> std::vector<int> <a class="code hl_variable" href="class_player.html#ae245fa56d663dce1dff36f4fff23cbcd">looksBody</a>; </div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"><a class="line" href="class_player.html#ac901bb1b8ab69f5e2999eeaddd112219"> 42</a></span> std::vector<int> <a class="code hl_variable" href="class_player.html#ac901bb1b8ab69f5e2999eeaddd112219">looksItem</a>; </div>
<div class="line"><a id="l00043" name="l00043"></a><span class="lineno"> 43</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00047" name="l00047"></a><span class="lineno"><a class="line" href="struct_player_1_1_path_point.html"> 47</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_player_1_1_path_point.html">PathPoint</a> {</div>
<div class="line"><a id="l00048" name="l00048"></a><span class="lineno"><a class="line" href="struct_player_1_1_path_point.html#a12937ca4566f3d6bb1c34e60a936d618"> 48</a></span> glm::vec2 <a class="code hl_variable" href="struct_player_1_1_path_point.html#a12937ca4566f3d6bb1c34e60a936d618">pos</a>; </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"><a class="line" href="struct_player_1_1_path_point.html#add8732d8408d2b0d01eecdf5230c88f8"> 49</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="struct_player_1_1_path_point.html#add8732d8408d2b0d01eecdf5230c88f8">dist</a>; </div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> };</div>
<div class="line"><a id="l00051" name="l00051"></a><span class="lineno"> 51</span> </div>
<div class="line"><a id="l00053" name="l00053"></a><span class="lineno"><a class="line" href="class_player.html#a725fe570386c28b1f2b57813792e6f60"> 53</a></span> glm::vec3 <a class="code hl_variable" href="class_player.html#a725fe570386c28b1f2b57813792e6f60">_momentum</a> = glm::vec3(0.0f, 1.0f, 0.0f);</div>
<div class="line"><a id="l00055" name="l00055"></a><span class="lineno"><a class="line" href="class_player.html#a5f4fa7c7130d77f681ec69c0062fb3b8"> 55</a></span> glm::vec3 <a class="code hl_variable" href="class_player.html#a5f4fa7c7130d77f681ec69c0062fb3b8">_position</a> = glm::vec3(0.0f);</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"><a class="line" href="class_player.html#a7a21fcf82a3bac9834ab62612de63a41"> 57</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#a7a21fcf82a3bac9834ab62612de63a41">_angle</a> = 0.0f;</div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"><a class="line" href="class_player.html#aca33f16b3367cfeab8ee8c26548475d7"> 59</a></span> std::vector<glm::vec2> <a class="code hl_variable" href="class_player.html#aca33f16b3367cfeab8ee8c26548475d7">_positions</a>;</div>
<div class="line"><a id="l00061" name="l00061"></a><span class="lineno"><a class="line" href="class_player.html#af232f072c255a1f4564e38da69f3de58"> 61</a></span> std::vector<float> <a class="code hl_variable" href="class_player.html#af232f072c255a1f4564e38da69f3de58">_angles</a>;</div>
<div class="line"><a id="l00063" name="l00063"></a><span class="lineno"><a class="line" href="class_player.html#a4570ca1c38f688558c5c74010db18985"> 63</a></span> std::vector<glm::vec2> <a class="code hl_variable" href="class_player.html#a4570ca1c38f688558c5c74010db18985">_items</a>;</div>
<div class="line"><a id="l00065" name="l00065"></a><span class="lineno"><a class="line" href="class_player.html#a70a0ccaec55e84bb421b4b7fab746ad4"> 65</a></span> std::vector<PathPoint> <a class="code hl_variable" href="class_player.html#a70a0ccaec55e84bb421b4b7fab746ad4">_path</a>;</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"><a class="line" href="class_player.html#a0e0f082a8543e4cf8ac6c602308f7b55"> 67</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code hl_variable" href="class_player.html#a0e0f082a8543e4cf8ac6c602308f7b55">_currentSample</a> = 0;</div>
<div class="line"><a id="l00069" name="l00069"></a><span class="lineno"><a class="line" href="class_player.html#a679fbe11ef3987c03c73606c1dd02983"> 69</a></span> <span class="keywordtype">unsigned</span> <span class="keywordtype">int</span> <a class="code hl_variable" href="class_player.html#a679fbe11ef3987c03c73606c1dd02983">_currentFrame</a> = 0;</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"><a class="line" href="class_player.html#a8c98fb6a1b77f54a9f12eee567653156"> 71</a></span> <span class="keywordtype">double</span> <a class="code hl_variable" href="class_player.html#a8c98fb6a1b77f54a9f12eee567653156">_lastSpawn</a> = 0.0;</div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"><a class="line" href="class_player.html#a13a9b6bb2a1a721768b8f87600a22e3e"> 73</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#a13a9b6bb2a1a721768b8f87600a22e3e">_invicibility</a> = 0.0f;</div>
<div class="line"><a id="l00075" name="l00075"></a><span class="lineno"><a class="line" href="class_player.html#abe3b94b76845d6964e07ae2c97ea46f9"> 75</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="class_player.html#abe3b94b76845d6964e07ae2c97ea46f9">_score</a> = 0;</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"><a class="line" href="class_player.html#a546e144580cd876454018a2f7ed1684b"> 77</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="class_player.html#a546e144580cd876454018a2f7ed1684b">_alive</a> = <span class="keyword">true</span>;</div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"> 78</span> </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> <span class="comment">// Constants.</span></div>
<div class="line"><a id="l00081" name="l00081"></a><span class="lineno"><a class="line" href="class_player.html#a66ec75745a83281aa344b7167625879e"> 81</a></span><span class="comment"></span> <span class="keyword">const</span> glm::vec3 <a class="code hl_variable" href="class_player.html#a66ec75745a83281aa344b7167625879e">_maxPos</a> = glm::vec3(8.6f, 5.0f, 0.0f);</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"><a class="line" href="class_player.html#a997d4fb9128d9ee2d24c44145fe0073d"> 83</a></span> <span class="keyword">const</span> <span class="keywordtype">double</span> <a class="code hl_variable" href="class_player.html#a997d4fb9128d9ee2d24c44145fe0073d">_spawnPeriod</a> = 1.5;</div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"><a class="line" href="class_player.html#a44b9b73d71a76dbeb9efaf063db2439a"> 85</a></span> <span class="keyword">const</span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_player.html#a44b9b73d71a76dbeb9efaf063db2439a">_numSamplesPath</a> = 512;</div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"><a class="line" href="class_player.html#aa477815f9f664363fd9953610906d9b6"> 87</a></span> <span class="keyword">const</span> <span class="keywordtype">size_t</span> <a class="code hl_variable" href="class_player.html#aa477815f9f664363fd9953610906d9b6">_samplingPeriod</a> = 15;</div>
<div class="line"><a id="l00089" name="l00089"></a><span class="lineno"><a class="line" href="class_player.html#a4c674305ca877af47e4fb94f153e4300"> 89</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#a4c674305ca877af47e4fb94f153e4300">_radius</a> = 0.5f;</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"><a class="line" href="class_player.html#af4449cc3c9d376366de1ee15417bc999"> 91</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#af4449cc3c9d376366de1ee15417bc999">_headAccel</a> = 4.0f;</div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"><a class="line" href="class_player.html#a5ca422d08bf0727d89fb2e8112cf126a"> 93</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#a5ca422d08bf0727d89fb2e8112cf126a">_angleSpeed</a> = 6.0f;</div>
<div class="line"><a id="l00095" name="l00095"></a><span class="lineno"><a class="line" href="class_player.html#aa8be10dc9adfb94a91ce49830741d7e3"> 95</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#aa8be10dc9adfb94a91ce49830741d7e3">_minSamplingDistance</a> = 0.02f;</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"><a class="line" href="class_player.html#ac687c6a24c0e9d1afa1d2a648478c1a2"> 97</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#ac687c6a24c0e9d1afa1d2a648478c1a2">_invicibilityIncrease</a> = 0.5f;</div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"><a class="line" href="class_player.html#a1ea562bc67b2d8235cae45bf85eda7f9"> 99</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#a1ea562bc67b2d8235cae45bf85eda7f9">_eatingDistance</a> = 1.5f;</div>
<div class="line"><a id="l00101" name="l00101"></a><span class="lineno"><a class="line" href="class_player.html#ae8027213b169ec04c1de29e4f04a2b07"> 101</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#ae8027213b169ec04c1de29e4f04a2b07">_minSpawnDistance</a> = 3.0f;</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"><a class="line" href="class_player.html#ad0cea5fe1815415dfcff4e92a2cf9f9e"> 103</a></span> <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code hl_variable" href="class_player.html#ad0cea5fe1815415dfcff4e92a2cf9f9e">_collisionDistance</a> = 1.5f;</div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"><a class="line" href="class_player.html#a40a7ccade4fb556717de460f318fa457"> 105</a></span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code hl_variable" href="class_player.html#a40a7ccade4fb556717de460f318fa457">_spawnTentatives</a> = 50;</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"><a class="line" href="class_player.html#a5f172390fa03e244502f85501781810b"> 107</a></span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code hl_variable" href="class_player.html#a5f172390fa03e244502f85501781810b">_maxItems</a> = 20;</div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"><a class="line" href="class_player.html#a13d7eb58ae47715508298fe01ebafc7b"> 109</a></span> <span class="keyword">const</span> <span class="keywordtype">int</span> <a class="code hl_variable" href="class_player.html#a13d7eb58ae47715508298fe01ebafc7b">_itemValue</a> = 1;</div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"> 110</span>};</div>
<div class="ttc" id="aclass_player_html"><div class="ttname"><a href="class_player.html">Player</a></div><div class="ttdoc">Player state and animations.</div><div class="ttdef"><b>Definition:</b> Player.hpp:8</div></div>
<div class="ttc" id="aclass_player_html_a0e0f082a8543e4cf8ac6c602308f7b55"><div class="ttname"><a href="class_player.html#a0e0f082a8543e4cf8ac6c602308f7b55">Player::_currentSample</a></div><div class="ttdeci">unsigned int _currentSample</div><div class="ttdoc">The current sample in the ring buffer.</div><div class="ttdef"><b>Definition:</b> Player.hpp:67</div></div>
<div class="ttc" id="aclass_player_html_a13a9b6bb2a1a721768b8f87600a22e3e"><div class="ttname"><a href="class_player.html#a13a9b6bb2a1a721768b8f87600a22e3e">Player::_invicibility</a></div><div class="ttdeci">float _invicibility</div><div class="ttdoc">Invicibility time buffer after boucning off a wall.</div><div class="ttdef"><b>Definition:</b> Player.hpp:73</div></div>
<div class="ttc" id="aclass_player_html_a13d7eb58ae47715508298fe01ebafc7b"><div class="ttname"><a href="class_player.html#a13d7eb58ae47715508298fe01ebafc7b">Player::_itemValue</a></div><div class="ttdeci">const int _itemValue</div><div class="ttdoc">Score gained when eating an item.</div><div class="ttdef"><b>Definition:</b> Player.hpp:109</div></div>
<div class="ttc" id="aclass_player_html_a1ea562bc67b2d8235cae45bf85eda7f9"><div class="ttname"><a href="class_player.html#a1ea562bc67b2d8235cae45bf85eda7f9">Player::_eatingDistance</a></div><div class="ttdeci">const float _eatingDistance</div><div class="ttdoc">Distance below which an item can be eaten.</div><div class="ttdef"><b>Definition:</b> Player.hpp:99</div></div>
<div class="ttc" id="aclass_player_html_a33fd7a8a178ce0c0349020c360d61e6a"><div class="ttname"><a href="class_player.html#a33fd7a8a178ce0c0349020c360d61e6a">Player::modelHead</a></div><div class="ttdeci">glm::mat4 modelHead</div><div class="ttdoc">The snake head model matrix.</div><div class="ttdef"><b>Definition:</b> Player.hpp:38</div></div>
<div class="ttc" id="aclass_player_html_a3efb40aeae7ef6254aa428620f7c7b49"><div class="ttname"><a href="class_player.html#a3efb40aeae7ef6254aa428620f7c7b49">Player::physics</a></div><div class="ttdeci">bool physics(double fullTime, double frameTime)</div><div class="ttdef"><b>Definition:</b> Player.cpp:25</div></div>
<div class="ttc" id="aclass_player_html_a40a7ccade4fb556717de460f318fa457"><div class="ttname"><a href="class_player.html#a40a7ccade4fb556717de460f318fa457">Player::_spawnTentatives</a></div><div class="ttdeci">const int _spawnTentatives</div><div class="ttdoc">Ho many spawn attempts should be made at each spawn event.</div><div class="ttdef"><b>Definition:</b> Player.hpp:105</div></div>
<div class="ttc" id="aclass_player_html_a44b9b73d71a76dbeb9efaf063db2439a"><div class="ttname"><a href="class_player.html#a44b9b73d71a76dbeb9efaf063db2439a">Player::_numSamplesPath</a></div><div class="ttdeci">const size_t _numSamplesPath</div><div class="ttdoc">Size of the samples ring buffer.</div><div class="ttdef"><b>Definition:</b> Player.hpp:85</div></div>
<div class="ttc" id="aclass_player_html_a4570ca1c38f688558c5c74010db18985"><div class="ttname"><a href="class_player.html#a4570ca1c38f688558c5c74010db18985">Player::_items</a></div><div class="ttdeci">std::vector< glm::vec2 > _items</div><div class="ttdoc">The items positions.</div><div class="ttdef"><b>Definition:</b> Player.hpp:63</div></div>
<div class="ttc" id="aclass_player_html_a4c674305ca877af47e4fb94f153e4300"><div class="ttname"><a href="class_player.html#a4c674305ca877af47e4fb94f153e4300">Player::_radius</a></div><div class="ttdeci">const float _radius</div><div class="ttdoc">Items and elements radius.</div><div class="ttdef"><b>Definition:</b> Player.hpp:89</div></div>
<div class="ttc" id="aclass_player_html_a546e144580cd876454018a2f7ed1684b"><div class="ttname"><a href="class_player.html#a546e144580cd876454018a2f7ed1684b">Player::_alive</a></div><div class="ttdeci">bool _alive</div><div class="ttdoc">Player status.</div><div class="ttdef"><b>Definition:</b> Player.hpp:77</div></div>
<div class="ttc" id="aclass_player_html_a5ca422d08bf0727d89fb2e8112cf126a"><div class="ttname"><a href="class_player.html#a5ca422d08bf0727d89fb2e8112cf126a">Player::_angleSpeed</a></div><div class="ttdeci">const float _angleSpeed</div><div class="ttdoc">Head angular speed.</div><div class="ttdef"><b>Definition:</b> Player.hpp:93</div></div>
<div class="ttc" id="aclass_player_html_a5f172390fa03e244502f85501781810b"><div class="ttname"><a href="class_player.html#a5f172390fa03e244502f85501781810b">Player::_maxItems</a></div><div class="ttdeci">const int _maxItems</div><div class="ttdoc">Max number of items on the terrain.</div><div class="ttdef"><b>Definition:</b> Player.hpp:107</div></div>
<div class="ttc" id="aclass_player_html_a5f4fa7c7130d77f681ec69c0062fb3b8"><div class="ttname"><a href="class_player.html#a5f4fa7c7130d77f681ec69c0062fb3b8">Player::_position</a></div><div class="ttdeci">glm::vec3 _position</div><div class="ttdoc">The snake position.</div><div class="ttdef"><b>Definition:</b> Player.hpp:55</div></div>
<div class="ttc" id="aclass_player_html_a60160d4fc58ffe01c2462b26cc6affb3"><div class="ttname"><a href="class_player.html#a60160d4fc58ffe01c2462b26cc6affb3">Player::updateModels</a></div><div class="ttdeci">void updateModels()</div><div class="ttdef"><b>Definition:</b> Player.cpp:198</div></div>
<div class="ttc" id="aclass_player_html_a622590d639a6c5c1a984e3d371981d35"><div class="ttname"><a href="class_player.html#a622590d639a6c5c1a984e3d371981d35">Player::score</a></div><div class="ttdeci">int score() const</div><div class="ttdef"><b>Definition:</b> Player.hpp:36</div></div>
<div class="ttc" id="aclass_player_html_a66ec75745a83281aa344b7167625879e"><div class="ttname"><a href="class_player.html#a66ec75745a83281aa344b7167625879e">Player::_maxPos</a></div><div class="ttdeci">const glm::vec3 _maxPos</div><div class="ttdoc">Terrain bounding box.</div><div class="ttdef"><b>Definition:</b> Player.hpp:81</div></div>
<div class="ttc" id="aclass_player_html_a679fbe11ef3987c03c73606c1dd02983"><div class="ttname"><a href="class_player.html#a679fbe11ef3987c03c73606c1dd02983">Player::_currentFrame</a></div><div class="ttdeci">unsigned int _currentFrame</div><div class="ttdoc">Current frame (modulo sampling period).</div><div class="ttdef"><b>Definition:</b> Player.hpp:69</div></div>
<div class="ttc" id="aclass_player_html_a70a0ccaec55e84bb421b4b7fab746ad4"><div class="ttname"><a href="class_player.html#a70a0ccaec55e84bb421b4b7fab746ad4">Player::_path</a></div><div class="ttdeci">std::vector< PathPoint > _path</div><div class="ttdoc">Ring buffer containing samples along the snake path.</div><div class="ttdef"><b>Definition:</b> Player.hpp:65</div></div>
<div class="ttc" id="aclass_player_html_a725fe570386c28b1f2b57813792e6f60"><div class="ttname"><a href="class_player.html#a725fe570386c28b1f2b57813792e6f60">Player::_momentum</a></div><div class="ttdeci">glm::vec3 _momentum</div><div class="ttdoc">The snake momentum.</div><div class="ttdef"><b>Definition:</b> Player.hpp:53</div></div>
<div class="ttc" id="aclass_player_html_a7a21fcf82a3bac9834ab62612de63a41"><div class="ttname"><a href="class_player.html#a7a21fcf82a3bac9834ab62612de63a41">Player::_angle</a></div><div class="ttdeci">float _angle</div><div class="ttdoc">The snake head orientation.</div><div class="ttdef"><b>Definition:</b> Player.hpp:57</div></div>
<div class="ttc" id="aclass_player_html_a82c3476f3e65a4e2ac6bcd040771bdd4"><div class="ttname"><a href="class_player.html#a82c3476f3e65a4e2ac6bcd040771bdd4">Player::update</a></div><div class="ttdeci">void update()</div><div class="ttdef"><b>Definition:</b> Player.cpp:9</div></div>
<div class="ttc" id="aclass_player_html_a8c98fb6a1b77f54a9f12eee567653156"><div class="ttname"><a href="class_player.html#a8c98fb6a1b77f54a9f12eee567653156">Player::_lastSpawn</a></div><div class="ttdeci">double _lastSpawn</div><div class="ttdoc">Time since the last item spawn.</div><div class="ttdef"><b>Definition:</b> Player.hpp:71</div></div>
<div class="ttc" id="aclass_player_html_a959a5ee558d4dd9e17ddd40b75cfe32d"><div class="ttname"><a href="class_player.html#a959a5ee558d4dd9e17ddd40b75cfe32d">Player::alive</a></div><div class="ttdeci">bool alive() const</div><div class="ttdef"><b>Definition:</b> Player.hpp:31</div></div>
<div class="ttc" id="aclass_player_html_a997d4fb9128d9ee2d24c44145fe0073d"><div class="ttname"><a href="class_player.html#a997d4fb9128d9ee2d24c44145fe0073d">Player::_spawnPeriod</a></div><div class="ttdeci">const double _spawnPeriod</div><div class="ttdoc">Time betweeen two item spawns.</div><div class="ttdef"><b>Definition:</b> Player.hpp:83</div></div>
<div class="ttc" id="aclass_player_html_aa477815f9f664363fd9953610906d9b6"><div class="ttname"><a href="class_player.html#aa477815f9f664363fd9953610906d9b6">Player::_samplingPeriod</a></div><div class="ttdeci">const size_t _samplingPeriod</div><div class="ttdoc">Frame count between two samples.</div><div class="ttdef"><b>Definition:</b> Player.hpp:87</div></div>
<div class="ttc" id="aclass_player_html_aa8be10dc9adfb94a91ce49830741d7e3"><div class="ttname"><a href="class_player.html#aa8be10dc9adfb94a91ce49830741d7e3">Player::_minSamplingDistance</a></div><div class="ttdeci">const float _minSamplingDistance</div><div class="ttdoc">Minimum distance between two samples.</div><div class="ttdef"><b>Definition:</b> Player.hpp:95</div></div>
<div class="ttc" id="aclass_player_html_abe3b94b76845d6964e07ae2c97ea46f9"><div class="ttname"><a href="class_player.html#abe3b94b76845d6964e07ae2c97ea46f9">Player::_score</a></div><div class="ttdeci">int _score</div><div class="ttdoc">Player score.</div><div class="ttdef"><b>Definition:</b> Player.hpp:75</div></div>
<div class="ttc" id="aclass_player_html_ac687c6a24c0e9d1afa1d2a648478c1a2"><div class="ttname"><a href="class_player.html#ac687c6a24c0e9d1afa1d2a648478c1a2">Player::_invicibilityIncrease</a></div><div class="ttdeci">const float _invicibilityIncrease</div><div class="ttdoc">Amount of time added to invicibility at each bounce.</div><div class="ttdef"><b>Definition:</b> Player.hpp:97</div></div>
<div class="ttc" id="aclass_player_html_ac901bb1b8ab69f5e2999eeaddd112219"><div class="ttname"><a href="class_player.html#ac901bb1b8ab69f5e2999eeaddd112219">Player::looksItem</a></div><div class="ttdeci">std::vector< int > looksItem</div><div class="ttdoc">The edible items material IDs.</div><div class="ttdef"><b>Definition:</b> Player.hpp:42</div></div>
<div class="ttc" id="aclass_player_html_aca33f16b3367cfeab8ee8c26548475d7"><div class="ttname"><a href="class_player.html#aca33f16b3367cfeab8ee8c26548475d7">Player::_positions</a></div><div class="ttdeci">std::vector< glm::vec2 > _positions</div><div class="ttdoc">The snake body elements positions.</div><div class="ttdef"><b>Definition:</b> Player.hpp:59</div></div>
<div class="ttc" id="aclass_player_html_ad0cea5fe1815415dfcff4e92a2cf9f9e"><div class="ttname"><a href="class_player.html#ad0cea5fe1815415dfcff4e92a2cf9f9e">Player::_collisionDistance</a></div><div class="ttdeci">const float _collisionDistance</div><div class="ttdoc">Distance below which a collision is registered.</div><div class="ttdef"><b>Definition:</b> Player.hpp:103</div></div>
<div class="ttc" id="aclass_player_html_ae245fa56d663dce1dff36f4fff23cbcd"><div class="ttname"><a href="class_player.html#ae245fa56d663dce1dff36f4fff23cbcd">Player::looksBody</a></div><div class="ttdeci">std::vector< int > looksBody</div><div class="ttdoc">The snake body elements material IDs.</div><div class="ttdef"><b>Definition:</b> Player.hpp:41</div></div>
<div class="ttc" id="aclass_player_html_ae7729f6450710b1d7b2e5296e632e33b"><div class="ttname"><a href="class_player.html#ae7729f6450710b1d7b2e5296e632e33b">Player::modelsBody</a></div><div class="ttdeci">std::vector< glm::mat4 > modelsBody</div><div class="ttdoc">The snake body elements model matrices.</div><div class="ttdef"><b>Definition:</b> Player.hpp:39</div></div>
<div class="ttc" id="aclass_player_html_ae8027213b169ec04c1de29e4f04a2b07"><div class="ttname"><a href="class_player.html#ae8027213b169ec04c1de29e4f04a2b07">Player::_minSpawnDistance</a></div><div class="ttdeci">const float _minSpawnDistance</div><div class="ttdoc">Minimum distance with the snake head when spawning a new item.</div><div class="ttdef"><b>Definition:</b> Player.hpp:101</div></div>
<div class="ttc" id="aclass_player_html_af232f072c255a1f4564e38da69f3de58"><div class="ttname"><a href="class_player.html#af232f072c255a1f4564e38da69f3de58">Player::_angles</a></div><div class="ttdeci">std::vector< float > _angles</div><div class="ttdoc">The snake body elements orientations.</div><div class="ttdef"><b>Definition:</b> Player.hpp:61</div></div>
<div class="ttc" id="aclass_player_html_af4449cc3c9d376366de1ee15417bc999"><div class="ttname"><a href="class_player.html#af4449cc3c9d376366de1ee15417bc999">Player::_headAccel</a></div><div class="ttdeci">const float _headAccel</div><div class="ttdoc">Head speed.</div><div class="ttdef"><b>Definition:</b> Player.hpp:91</div></div>
<div class="ttc" id="aclass_player_html_aff2712b5749dbd56951cd033f1f76418"><div class="ttname"><a href="class_player.html#aff2712b5749dbd56951cd033f1f76418">Player::modelsItem</a></div><div class="ttdeci">std::vector< glm::mat4 > modelsItem</div><div class="ttdoc">The edible items model matrices.</div><div class="ttdef"><b>Definition:</b> Player.hpp:40</div></div>
<div class="ttc" id="aclass_player_html_affe0cc3cb714f6deb4e62f0c0d3f1fd8"><div class="ttname"><a href="class_player.html#affe0cc3cb714f6deb4e62f0c0d3f1fd8">Player::Player</a></div><div class="ttdeci">Player()</div><div class="ttdef"><b>Definition:</b> Player.cpp:5</div></div>
<div class="ttc" id="astruct_player_1_1_path_point_html"><div class="ttname"><a href="struct_player_1_1_path_point.html">Player::PathPoint</a></div><div class="ttdoc">A sample along the snake path.</div><div class="ttdef"><b>Definition:</b> Player.hpp:47</div></div>
<div class="ttc" id="astruct_player_1_1_path_point_html_a12937ca4566f3d6bb1c34e60a936d618"><div class="ttname"><a href="struct_player_1_1_path_point.html#a12937ca4566f3d6bb1c34e60a936d618">Player::PathPoint::pos</a></div><div class="ttdeci">glm::vec2 pos</div><div class="ttdoc">Sample position on screen.</div><div class="ttdef"><b>Definition:</b> Player.hpp:48</div></div>
<div class="ttc" id="astruct_player_1_1_path_point_html_add8732d8408d2b0d01eecdf5230c88f8"><div class="ttname"><a href="struct_player_1_1_path_point.html#add8732d8408d2b0d01eecdf5230c88f8">Player::PathPoint::dist</a></div><div class="ttdeci">float dist</div><div class="ttdoc">Distance to the previous sample.</div><div class="ttdef"><b>Definition:</b> Player.hpp:49</div></div>
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