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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "https://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<div class="fragment"><div class="line"><a id="l00001" name="l00001"></a><span class="lineno"> 1</span><span class="preprocessor">#pragma once</span></div>
<div class="line"><a id="l00002" name="l00002"></a><span class="lineno"> 2</span> </div>
<div class="line"><a id="l00003" name="l00003"></a><span class="lineno"> 3</span><span class="preprocessor">#include "Application.hpp"</span></div>
<div class="line"><a id="l00004" name="l00004"></a><span class="lineno"> 4</span><span class="preprocessor">#include "resources/Texture.hpp"</span></div>
<div class="line"><a id="l00005" name="l00005"></a><span class="lineno"> 5</span><span class="preprocessor">#include "graphics/Program.hpp"</span></div>
<div class="line"><a id="l00006" name="l00006"></a><span class="lineno"> 6</span> </div>
<div class="line"><a id="l00007" name="l00007"></a><span class="lineno"> 7</span><span class="preprocessor">#include "Common.hpp"</span></div>
<div class="line"><a id="l00008" name="l00008"></a><span class="lineno"> 8</span> </div>
<div class="line"><a id="l00013" name="l00013"></a><span class="lineno"><a class="line" href="class_shader_editor.html"> 13</a></span><span class="keyword">class </span><a class="code hl_class" href="class_shader_editor.html">ShaderEditor</a> final : <span class="keyword">public</span> <a class="code hl_class" href="class_camera_app.html">CameraApp</a> {</div>
<div class="line"><a id="l00014" name="l00014"></a><span class="lineno"> 14</span> </div>
<div class="line"><a id="l00015" name="l00015"></a><span class="lineno"> 15</span><span class="keyword">public</span>:</div>
<div class="line"><a id="l00020" name="l00020"></a><span class="lineno"> 20</span> <span class="keyword">explicit</span> <a class="code hl_class" href="class_shader_editor.html">ShaderEditor</a>(<a class="code hl_class" href="class_rendering_config.html">RenderingConfig</a> & config, <a class="code hl_class" href="class_window.html">Window</a> & <a class="code hl_function" href="class_application.html#ad1f2a1047651802471d0656407737bbf">window</a>);</div>
<div class="line"><a id="l00021" name="l00021"></a><span class="lineno"> 21</span> </div>
<div class="line"><a id="l00023" name="l00023"></a><span class="lineno"> 23</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_shader_editor.html#a76d46581056681454b0ee6cd2e2cc636">draw</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00024" name="l00024"></a><span class="lineno"> 24</span> </div>
<div class="line"><a id="l00027" name="l00027"></a><span class="lineno"> 27</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_shader_editor.html#aa2d2f0f6d830c9be813a48e82aefebaf">update</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00028" name="l00028"></a><span class="lineno"> 28</span> </div>
<div class="line"><a id="l00031" name="l00031"></a><span class="lineno"> 31</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_shader_editor.html#add082997185e6b843f52528236eff479">resize</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00032" name="l00032"></a><span class="lineno"> 32</span> </div>
<div class="line"><a id="l00034" name="l00034"></a><span class="lineno"> 34</span> <a class="code hl_function" href="class_shader_editor.html#a7770d75dec8f4aa5226c9a63c83ca2b5">~ShaderEditor</a>() <span class="keyword">override</span>;</div>
<div class="line"><a id="l00035" name="l00035"></a><span class="lineno"> 35</span> </div>
<div class="line"><a id="l00039" name="l00039"></a><span class="lineno"> 39</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_shader_editor.html#a8ab19a187d611b51637d6609108629b3">loadShader</a>(<span class="keyword">const</span> std::string& path);</div>
<div class="line"><a id="l00040" name="l00040"></a><span class="lineno"> 40</span> </div>
<div class="line"><a id="l00041" name="l00041"></a><span class="lineno"> 41</span><span class="keyword">private</span>:</div>
<div class="line"><a id="l00042" name="l00042"></a><span class="lineno"> 42</span> </div>
<div class="line"><a id="l00044" name="l00044"></a><span class="lineno"> 44</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_shader_editor.html#aebe50da07091de4c1cf53b0ee076d811">handleShortcuts</a>();</div>
<div class="line"><a id="l00045" name="l00045"></a><span class="lineno"> 45</span> </div>
<div class="line"><a id="l00049" name="l00049"></a><span class="lineno"> 49</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_shader_editor.html#ad35c990b72ded85ae7e5ee354fa2c54f">displayUniforms</a>(uint columnsCount);</div>
<div class="line"><a id="l00050" name="l00050"></a><span class="lineno"> 50</span> </div>
<div class="line"><a id="l00056" name="l00056"></a><span class="lineno"> 56</span> std::string <a class="code hl_function" href="class_shader_editor.html#acb6500761bdcc6fe9fd45cb3154ed27d">reload</a>(<span class="keyword">const</span> std::string & shaderPath, <span class="keywordtype">bool</span> syncUniforms);</div>
<div class="line"><a id="l00057" name="l00057"></a><span class="lineno"> 57</span> </div>
<div class="line"><a id="l00059" name="l00059"></a><span class="lineno"> 59</span> <span class="keywordtype">void</span> <a class="code hl_function" href="class_shader_editor.html#a6ebf53a76acb1a1b5fb15c197e10252e">restoreUniforms</a>();</div>
<div class="line"><a id="l00060" name="l00060"></a><span class="lineno"> 60</span> </div>
<div class="line"><a id="l00066" name="l00066"></a><span class="lineno"> 66</span> std::string <a class="code hl_function" href="class_shader_editor.html#af7a2fdce70ef77a67be46763902126e8">generateParametersString</a>(<span class="keyword">const</span> std::string & prefix, <span class="keywordtype">bool</span> exportValues);</div>
<div class="line"><a id="l00067" name="l00067"></a><span class="lineno"> 67</span> </div>
<div class="line"><a id="l00068" name="l00068"></a><span class="lineno"> 68</span> </div>
<div class="line"><a id="l00070" name="l00070"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_bool_option.html"> 70</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_shader_editor_1_1_bool_option.html">BoolOption</a> {</div>
<div class="line"><a id="l00071" name="l00071"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_bool_option.html#ac98bcd8f70f5afb3baf313058b5188ce"> 71</a></span> std::string <a class="code hl_variable" href="struct_shader_editor_1_1_bool_option.html#ac98bcd8f70f5afb3baf313058b5188ce">name</a>; </div>
<div class="line"><a id="l00072" name="l00072"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_bool_option.html#a93f5ee209b13729a0b8800ebdcedb5b7"> 72</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="struct_shader_editor_1_1_bool_option.html#a93f5ee209b13729a0b8800ebdcedb5b7">value</a> = <span class="keyword">false</span>; </div>
<div class="line"><a id="l00073" name="l00073"></a><span class="lineno"> 73</span> };</div>
<div class="line"><a id="l00074" name="l00074"></a><span class="lineno"> 74</span> </div>
<div class="line"><a id="l00076" name="l00076"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_int_option.html"> 76</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_shader_editor_1_1_int_option.html">IntOption</a> {</div>
<div class="line"><a id="l00077" name="l00077"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_int_option.html#a67fe31aea3986e5a5a6300a8e7b7fd5d"> 77</a></span> std::string <a class="code hl_variable" href="struct_shader_editor_1_1_int_option.html#a67fe31aea3986e5a5a6300a8e7b7fd5d">name</a>; </div>
<div class="line"><a id="l00078" name="l00078"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_int_option.html#a7570cd39196b1eac6d4c23b70aba130b"> 78</a></span> <span class="keywordtype">int</span> <a class="code hl_variable" href="struct_shader_editor_1_1_int_option.html#a7570cd39196b1eac6d4c23b70aba130b">value</a> = 0; </div>
<div class="line"><a id="l00079" name="l00079"></a><span class="lineno"> 79</span> };</div>
<div class="line"><a id="l00080" name="l00080"></a><span class="lineno"> 80</span> </div>
<div class="line"><a id="l00082" name="l00082"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_float_option.html"> 82</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_shader_editor_1_1_float_option.html">FloatOption</a> {</div>
<div class="line"><a id="l00083" name="l00083"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_float_option.html#a38edf4570d619a188309664a450bbd6d"> 83</a></span> std::string <a class="code hl_variable" href="struct_shader_editor_1_1_float_option.html#a38edf4570d619a188309664a450bbd6d">name</a>; </div>
<div class="line"><a id="l00084" name="l00084"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_float_option.html#a2308f5c43baf89789ca80d91036e5f8a"> 84</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="struct_shader_editor_1_1_float_option.html#a2308f5c43baf89789ca80d91036e5f8a">value</a> = 0.0f; </div>
<div class="line"><a id="l00085" name="l00085"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_float_option.html#a544681ef9112c90641eea65ddf29bc65"> 85</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="struct_shader_editor_1_1_float_option.html#a544681ef9112c90641eea65ddf29bc65">min</a> = 0.0f; </div>
<div class="line"><a id="l00086" name="l00086"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_float_option.html#a71bc72befc1054fc79e697e309fd8f3e"> 86</a></span> <span class="keywordtype">float</span> <a class="code hl_variable" href="struct_shader_editor_1_1_float_option.html#a71bc72befc1054fc79e697e309fd8f3e">max</a> = 1.0f; </div>
<div class="line"><a id="l00087" name="l00087"></a><span class="lineno"> 87</span> };</div>
<div class="line"><a id="l00088" name="l00088"></a><span class="lineno"> 88</span> </div>
<div class="line"><a id="l00090" name="l00090"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_vec_option.html"> 90</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_shader_editor_1_1_vec_option.html">VecOption</a> {</div>
<div class="line"><a id="l00091" name="l00091"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_vec_option.html#af52382a157e0e2ae4940d30e031e6512"> 91</a></span> std::string <a class="code hl_variable" href="struct_shader_editor_1_1_vec_option.html#af52382a157e0e2ae4940d30e031e6512">name</a>; </div>
<div class="line"><a id="l00092" name="l00092"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_vec_option.html#ae6401c67ee7930b09a0c1b8ad44e0ef2"> 92</a></span> glm::vec4 <a class="code hl_variable" href="struct_shader_editor_1_1_vec_option.html#ae6401c67ee7930b09a0c1b8ad44e0ef2">value</a> = glm::vec4(0.0f); </div>
<div class="line"><a id="l00093" name="l00093"></a><span class="lineno"> 93</span> };</div>
<div class="line"><a id="l00094" name="l00094"></a><span class="lineno"> 94</span> </div>
<div class="line"><a id="l00096" name="l00096"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_color_option.html"> 96</a></span> <span class="keyword">struct </span><a class="code hl_struct" href="struct_shader_editor_1_1_color_option.html">ColorOption</a> {</div>
<div class="line"><a id="l00097" name="l00097"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_color_option.html#ada98725968644cf3f1d0ca8caaf7a0e8"> 97</a></span> std::string <a class="code hl_variable" href="struct_shader_editor_1_1_color_option.html#ada98725968644cf3f1d0ca8caaf7a0e8">name</a>; </div>
<div class="line"><a id="l00098" name="l00098"></a><span class="lineno"><a class="line" href="struct_shader_editor_1_1_color_option.html#ac084b35c155fab93b136a37946f65818"> 98</a></span> glm::vec3 <a class="code hl_variable" href="struct_shader_editor_1_1_color_option.html#ac084b35c155fab93b136a37946f65818">value</a> = glm::vec3(1.0f, 0.0f, 0.0f); </div>
<div class="line"><a id="l00099" name="l00099"></a><span class="lineno"> 99</span> };</div>
<div class="line"><a id="l00100" name="l00100"></a><span class="lineno"> 100</span> </div>
<div class="line"><a id="l00102" name="l00102"></a><span class="lineno"><a class="line" href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2"> 102</a></span> <span class="keyword">enum class</span> <a class="code hl_enumeration" href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2">LayoutMode</a> : <span class="keywordtype">int</span> {</div>
<div class="line"><a id="l00103" name="l00103"></a><span class="lineno"> 103</span> <a class="code hl_enumvalue" href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2a86e5d0d8407ce71f7e2004ef3949894e">HORIZONTAL</a>, </div>
<div class="line"><a id="l00104" name="l00104"></a><span class="lineno"> 104</span> <a class="code hl_enumvalue" href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2a3e1b74251c07310c5f1b968145bf00dc">VERTICAL</a>, </div>
<div class="line"><a id="l00105" name="l00105"></a><span class="lineno"> 105</span> <a class="code hl_enumvalue" href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2a57ae49b3607e84f5c2853baca9e1b6a3">FREEFORM</a> </div>
<div class="line"><a id="l00106" name="l00106"></a><span class="lineno"> 106</span> };</div>
<div class="line"><a id="l00107" name="l00107"></a><span class="lineno"> 107</span> </div>
<div class="line"><a id="l00108" name="l00108"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a12ea8b445adb77c1b10ba6f2d1871ce9"> 108</a></span> <a class="code hl_class" href="class_texture.html">Texture</a> <a class="code hl_variable" href="class_shader_editor.html#a12ea8b445adb77c1b10ba6f2d1871ce9">_frame0</a>; </div>
<div class="line"><a id="l00109" name="l00109"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a536917cfc4a86a2ccee000ca380ca4cf"> 109</a></span> <a class="code hl_class" href="class_texture.html">Texture</a> <a class="code hl_variable" href="class_shader_editor.html#a536917cfc4a86a2ccee000ca380ca4cf">_frame1</a>; </div>
<div class="line"><a id="l00110" name="l00110"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a7190e111408399870010807c779245e0"> 110</a></span> <a class="code hl_class" href="class_texture.html">Texture</a>* <a class="code hl_variable" href="class_shader_editor.html#a7190e111408399870010807c779245e0">_currFrame</a>; </div>
<div class="line"><a id="l00111" name="l00111"></a><span class="lineno"><a class="line" href="class_shader_editor.html#ab0dda9e67c92db94567dd8bceaae1386"> 111</a></span> <a class="code hl_class" href="class_texture.html">Texture</a>* <a class="code hl_variable" href="class_shader_editor.html#ab0dda9e67c92db94567dd8bceaae1386">_prevFrame</a>; </div>
<div class="line"><a id="l00112" name="l00112"></a><span class="lineno"> 112</span> </div>
<div class="line"><a id="l00113" name="l00113"></a><span class="lineno"><a class="line" href="class_shader_editor.html#aecd115c21d906f26fd39b75766fab814"> 113</a></span> std::string <a class="code hl_variable" href="class_shader_editor.html#aecd115c21d906f26fd39b75766fab814">_shaderPath</a>; </div>
<div class="line"><a id="l00114" name="l00114"></a><span class="lineno"><a class="line" href="class_shader_editor.html#ad13ea649f0ba22f38780254556f777b5"> 114</a></span> std::string <a class="code hl_variable" href="class_shader_editor.html#ad13ea649f0ba22f38780254556f777b5">_shaderName</a>; </div>
<div class="line"><a id="l00115" name="l00115"></a><span class="lineno"><a class="line" href="class_shader_editor.html#af442e574688dd68bb7dffc2174fce525"> 115</a></span> std::unique_ptr<Program> <a class="code hl_variable" href="class_shader_editor.html#af442e574688dd68bb7dffc2174fce525">_currProgram</a>; </div>
<div class="line"><a id="l00116" name="l00116"></a><span class="lineno"><a class="line" href="class_shader_editor.html#abdc6a59721b4d700991f0102eb7ca1d2"> 116</a></span> <a class="code hl_class" href="class_program.html">Program</a> * <a class="code hl_variable" href="class_shader_editor.html#abdc6a59721b4d700991f0102eb7ca1d2">_passthrough</a>; </div>
<div class="line"><a id="l00117" name="l00117"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a4ac1f7f6deafaaec7338e0a39412175d"> 117</a></span> <a class="code hl_class" href="class_g_p_u_query.html">GPUQuery</a> <a class="code hl_variable" href="class_shader_editor.html#a4ac1f7f6deafaaec7338e0a39412175d">_timer</a> = <a class="code hl_class" href="class_g_p_u_query.html">GPUQuery</a>(<a class="code hl_enumvalue" href="class_g_p_u_query.html#a2091234124d8f43dcdcec8e077dea0c7ad5f46bafe1a49552a956a0cf6a921af6">GPUQuery::Type::TIME_ELAPSED</a>); </div>
<div class="line"><a id="l00118" name="l00118"></a><span class="lineno"> 118</span> </div>
<div class="line"><a id="l00119" name="l00119"></a><span class="lineno"><a class="line" href="class_shader_editor.html#ae260129c2d488d033fc78d7ad0a7d14d"> 119</a></span> std::vector<const Texture *> <a class="code hl_variable" href="class_shader_editor.html#ae260129c2d488d033fc78d7ad0a7d14d">_textures</a>; </div>
<div class="line"><a id="l00120" name="l00120"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a55b9e69c9b55001cfd4cd5bff80f6faf"> 120</a></span> <a class="code hl_class" href="class_texture.html">Texture</a> <a class="code hl_variable" href="class_shader_editor.html#a55b9e69c9b55001cfd4cd5bff80f6faf">_noise</a>; </div>
<div class="line"><a id="l00121" name="l00121"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a7ae2c6d09fc18ea3af2f0c81ecac5d93"> 121</a></span> <a class="code hl_class" href="class_texture.html">Texture</a> <a class="code hl_variable" href="class_shader_editor.html#a7ae2c6d09fc18ea3af2f0c81ecac5d93">_perlin</a>; </div>
<div class="line"><a id="l00122" name="l00122"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a21b823ed53365ece2bcbee0d2cd9e0ca"> 122</a></span> <a class="code hl_class" href="class_texture.html">Texture</a> <a class="code hl_variable" href="class_shader_editor.html#a21b823ed53365ece2bcbee0d2cd9e0ca">_directions</a>; </div>
<div class="line"><a id="l00123" name="l00123"></a><span class="lineno"><a class="line" href="class_shader_editor.html#afdfcd0bd1ad0c2c16fd49c9756e2b92e"> 123</a></span> <a class="code hl_class" href="class_texture.html">Texture</a> <a class="code hl_variable" href="class_shader_editor.html#afdfcd0bd1ad0c2c16fd49c9756e2b92e">_noise3D</a>; </div>
<div class="line"><a id="l00124" name="l00124"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a1d9a134627ea974a2e47cedf8d72d99f"> 124</a></span> <a class="code hl_class" href="class_texture.html">Texture</a> <a class="code hl_variable" href="class_shader_editor.html#a1d9a134627ea974a2e47cedf8d72d99f">_perlin3D</a>; </div>
<div class="line"><a id="l00125" name="l00125"></a><span class="lineno"><a class="line" href="class_shader_editor.html#ad6ba172f9f6574dc8131ede3b7f22fac"> 125</a></span> <span class="keyword">const</span> <a class="code hl_class" href="class_texture.html">Texture</a> * <a class="code hl_variable" href="class_shader_editor.html#ad6ba172f9f6574dc8131ede3b7f22fac">_fallbackTex</a> = <span class="keyword">nullptr</span>; </div>
<div class="line"><a id="l00126" name="l00126"></a><span class="lineno"> 126</span> </div>
<div class="line"><a id="l00127" name="l00127"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a0ce40c4336eba3e95ff772436d473079"> 127</a></span> std::vector<BoolOption> <a class="code hl_variable" href="class_shader_editor.html#a0ce40c4336eba3e95ff772436d473079">_flags</a>; </div>
<div class="line"><a id="l00128" name="l00128"></a><span class="lineno"><a class="line" href="class_shader_editor.html#af26fd0ab1a8b4650f45daa7df59f5ab5"> 128</a></span> std::vector<IntOption> <a class="code hl_variable" href="class_shader_editor.html#af26fd0ab1a8b4650f45daa7df59f5ab5">_integers</a>; </div>
<div class="line"><a id="l00129" name="l00129"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a67a4c9c55bc18234e9bf99558b96efff"> 129</a></span> std::vector<FloatOption> <a class="code hl_variable" href="class_shader_editor.html#a67a4c9c55bc18234e9bf99558b96efff">_floats</a>; </div>
<div class="line"><a id="l00130" name="l00130"></a><span class="lineno"><a class="line" href="class_shader_editor.html#ac5a2e0c956e9ac3e5cfb5b6b0f1742d1"> 130</a></span> std::vector<VecOption> <a class="code hl_variable" href="class_shader_editor.html#ac5a2e0c956e9ac3e5cfb5b6b0f1742d1">_vectors</a>; </div>
<div class="line"><a id="l00131" name="l00131"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a2da9d981145974073227d8d6e470fac6"> 131</a></span> std::vector<ColorOption> <a class="code hl_variable" href="class_shader_editor.html#a2da9d981145974073227d8d6e470fac6">_colors</a>; </div>
<div class="line"><a id="l00132" name="l00132"></a><span class="lineno"> 132</span> </div>
<div class="line"><a id="l00133" name="l00133"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a6d9620d5c09c330c43c70fd7f230e148"> 133</a></span> uint <a class="code hl_variable" href="class_shader_editor.html#a6d9620d5c09c330c43c70fd7f230e148">_frame</a> = 0; </div>
<div class="line"><a id="l00134" name="l00134"></a><span class="lineno"><a class="line" href="class_shader_editor.html#af355bc4520e90754210f8e25b235ee22"> 134</a></span> <span class="keywordtype">double</span> <a class="code hl_variable" href="class_shader_editor.html#af355bc4520e90754210f8e25b235ee22">_currentTime</a> = 0.0; </div>
<div class="line"><a id="l00135" name="l00135"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a33cc7f17d7ab6733147b17e969f915b3"> 135</a></span> <span class="keywordtype">double</span> <a class="code hl_variable" href="class_shader_editor.html#a33cc7f17d7ab6733147b17e969f915b3">_startTime</a> = 0.0; </div>
<div class="line"><a id="l00136" name="l00136"></a><span class="lineno"><a class="line" href="class_shader_editor.html#aee1f958b831af5108143feecc1089edd"> 136</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="class_shader_editor.html#aee1f958b831af5108143feecc1089edd">_paused</a> = <span class="keyword">false</span>; </div>
<div class="line"><a id="l00137" name="l00137"></a><span class="lineno"><a class="line" href="class_shader_editor.html#a3e63b388dc367b377f7542b6666e6f56"> 137</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="class_shader_editor.html#a3e63b388dc367b377f7542b6666e6f56">_showGUI</a> = <span class="keyword">true</span>; </div>
<div class="line"><a id="l00138" name="l00138"></a><span class="lineno"><a class="line" href="class_shader_editor.html#affb20544f73e131e62a2f4826588120c"> 138</a></span> <span class="keywordtype">bool</span> <a class="code hl_variable" href="class_shader_editor.html#affb20544f73e131e62a2f4826588120c">_windowed</a> = <span class="keyword">false</span>; </div>
<div class="line"><a id="l00139" name="l00139"></a><span class="lineno"><a class="line" href="class_shader_editor.html#adb861d0a1af80d0dcdcf3bba6203b9bb"> 139</a></span> <a class="code hl_enumeration" href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2">LayoutMode</a> <a class="code hl_variable" href="class_shader_editor.html#adb861d0a1af80d0dcdcf3bba6203b9bb">_layout</a> = <a class="code hl_enumvalue" href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2a86e5d0d8407ce71f7e2004ef3949894e">LayoutMode::HORIZONTAL</a>; </div>
<div class="line"><a id="l00140" name="l00140"></a><span class="lineno"><a class="line" href="class_shader_editor.html#ad061e0321b049d9528e8bc9fb07fa87a"> 140</a></span> std::string <a class="code hl_variable" href="class_shader_editor.html#ad061e0321b049d9528e8bc9fb07fa87a">_compilationLog</a>; </div>
<div class="line"><a id="l00141" name="l00141"></a><span class="lineno"> 141</span>};</div>
<div class="ttc" id="aclass_application_html_ad1f2a1047651802471d0656407737bbf"><div class="ttname"><a href="class_application.html#ad1f2a1047651802471d0656407737bbf">Application::window</a></div><div class="ttdeci">Window & window()</div><div class="ttdef"><b>Definition:</b> Application.cpp:95</div></div>
<div class="ttc" id="aclass_camera_app_html"><div class="ttname"><a href="class_camera_app.html">CameraApp</a></div><div class="ttdoc">Application with an interactive camera.</div><div class="ttdef"><b>Definition:</b> Application.hpp:89</div></div>
<div class="ttc" id="aclass_g_p_u_query_html"><div class="ttname"><a href="class_g_p_u_query.html">GPUQuery</a></div><div class="ttdoc">Represent a GPU query, automatically buffered and retrieved.</div><div class="ttdef"><b>Definition:</b> GPUTypes.hpp:412</div></div>
<div class="ttc" id="aclass_g_p_u_query_html_a2091234124d8f43dcdcec8e077dea0c7ad5f46bafe1a49552a956a0cf6a921af6"><div class="ttname"><a href="class_g_p_u_query.html#a2091234124d8f43dcdcec8e077dea0c7ad5f46bafe1a49552a956a0cf6a921af6">GPUQuery::Type::TIME_ELAPSED</a></div><div class="ttdeci">@ TIME_ELAPSED</div><div class="ttdoc">Time taken by GPU operations between the beginning and end of the query.</div></div>
<div class="ttc" id="aclass_program_html"><div class="ttname"><a href="class_program.html">Program</a></div><div class="ttdoc">Represents a group of shaders used for rendering.</div><div class="ttdef"><b>Definition:</b> Program.hpp:31</div></div>
<div class="ttc" id="aclass_rendering_config_html"><div class="ttname"><a href="class_rendering_config.html">RenderingConfig</a></div><div class="ttdoc">Configuration containing parameters for windows and renderers.</div><div class="ttdef"><b>Definition:</b> Config.hpp:113</div></div>
<div class="ttc" id="aclass_shader_editor_html"><div class="ttname"><a href="class_shader_editor.html">ShaderEditor</a></div><div class="ttdoc">Shader editor that can be used to tweak shaders on the fly, reloading them and exposing parameters fo...</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:13</div></div>
<div class="ttc" id="aclass_shader_editor_html_a0ce40c4336eba3e95ff772436d473079"><div class="ttname"><a href="class_shader_editor.html#a0ce40c4336eba3e95ff772436d473079">ShaderEditor::_flags</a></div><div class="ttdeci">std::vector< BoolOption > _flags</div><div class="ttdoc">Predefined boolean parameters.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:127</div></div>
<div class="ttc" id="aclass_shader_editor_html_a12ea8b445adb77c1b10ba6f2d1871ce9"><div class="ttname"><a href="class_shader_editor.html#a12ea8b445adb77c1b10ba6f2d1871ce9">ShaderEditor::_frame0</a></div><div class="ttdeci">Texture _frame0</div><div class="ttdoc">Content texture.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:108</div></div>
<div class="ttc" id="aclass_shader_editor_html_a1d9a134627ea974a2e47cedf8d72d99f"><div class="ttname"><a href="class_shader_editor.html#a1d9a134627ea974a2e47cedf8d72d99f">ShaderEditor::_perlin3D</a></div><div class="ttdeci">Texture _perlin3D</div><div class="ttdoc">Random 3D RGBA periodic Perlin noise in [0,1].</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:124</div></div>
<div class="ttc" id="aclass_shader_editor_html_a21b823ed53365ece2bcbee0d2cd9e0ca"><div class="ttname"><a href="class_shader_editor.html#a21b823ed53365ece2bcbee0d2cd9e0ca">ShaderEditor::_directions</a></div><div class="ttdeci">Texture _directions</div><div class="ttdoc">Random 3D directions on the sphere.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:122</div></div>
<div class="ttc" id="aclass_shader_editor_html_a2da9d981145974073227d8d6e470fac6"><div class="ttname"><a href="class_shader_editor.html#a2da9d981145974073227d8d6e470fac6">ShaderEditor::_colors</a></div><div class="ttdeci">std::vector< ColorOption > _colors</div><div class="ttdoc">Predefined color parameters.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:131</div></div>
<div class="ttc" id="aclass_shader_editor_html_a33cc7f17d7ab6733147b17e969f915b3"><div class="ttname"><a href="class_shader_editor.html#a33cc7f17d7ab6733147b17e969f915b3">ShaderEditor::_startTime</a></div><div class="ttdeci">double _startTime</div><div class="ttdoc">Time at which the shader began to play.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:135</div></div>
<div class="ttc" id="aclass_shader_editor_html_a3e63b388dc367b377f7542b6666e6f56"><div class="ttname"><a href="class_shader_editor.html#a3e63b388dc367b377f7542b6666e6f56">ShaderEditor::_showGUI</a></div><div class="ttdeci">bool _showGUI</div><div class="ttdoc">Show the GUI parameters panel.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:137</div></div>
<div class="ttc" id="aclass_shader_editor_html_a4ac1f7f6deafaaec7338e0a39412175d"><div class="ttname"><a href="class_shader_editor.html#a4ac1f7f6deafaaec7338e0a39412175d">ShaderEditor::_timer</a></div><div class="ttdeci">GPUQuery _timer</div><div class="ttdoc">Timer for the user shader pass.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:117</div></div>
<div class="ttc" id="aclass_shader_editor_html_a536917cfc4a86a2ccee000ca380ca4cf"><div class="ttname"><a href="class_shader_editor.html#a536917cfc4a86a2ccee000ca380ca4cf">ShaderEditor::_frame1</a></div><div class="ttdeci">Texture _frame1</div><div class="ttdoc">Content texture.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:109</div></div>
<div class="ttc" id="aclass_shader_editor_html_a55b9e69c9b55001cfd4cd5bff80f6faf"><div class="ttname"><a href="class_shader_editor.html#a55b9e69c9b55001cfd4cd5bff80f6faf">ShaderEditor::_noise</a></div><div class="ttdeci">Texture _noise</div><div class="ttdoc">Random 2D RGBA uniform noise in [0,1].</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:120</div></div>
<div class="ttc" id="aclass_shader_editor_html_a67a4c9c55bc18234e9bf99558b96efff"><div class="ttname"><a href="class_shader_editor.html#a67a4c9c55bc18234e9bf99558b96efff">ShaderEditor::_floats</a></div><div class="ttdeci">std::vector< FloatOption > _floats</div><div class="ttdoc">Predefined float parameters.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:129</div></div>
<div class="ttc" id="aclass_shader_editor_html_a6d9620d5c09c330c43c70fd7f230e148"><div class="ttname"><a href="class_shader_editor.html#a6d9620d5c09c330c43c70fd7f230e148">ShaderEditor::_frame</a></div><div class="ttdeci">uint _frame</div><div class="ttdoc">Current frame ID.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:133</div></div>
<div class="ttc" id="aclass_shader_editor_html_a6ebf53a76acb1a1b5fb15c197e10252e"><div class="ttname"><a href="class_shader_editor.html#a6ebf53a76acb1a1b5fb15c197e10252e">ShaderEditor::restoreUniforms</a></div><div class="ttdeci">void restoreUniforms()</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:704</div></div>
<div class="ttc" id="aclass_shader_editor_html_a7190e111408399870010807c779245e0"><div class="ttname"><a href="class_shader_editor.html#a7190e111408399870010807c779245e0">ShaderEditor::_currFrame</a></div><div class="ttdeci">Texture * _currFrame</div><div class="ttdoc">Content texture indirection.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:110</div></div>
<div class="ttc" id="aclass_shader_editor_html_a76d46581056681454b0ee6cd2e2cc636"><div class="ttname"><a href="class_shader_editor.html#a76d46581056681454b0ee6cd2e2cc636">ShaderEditor::draw</a></div><div class="ttdeci">void draw() override</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:184</div></div>
<div class="ttc" id="aclass_shader_editor_html_a7770d75dec8f4aa5226c9a63c83ca2b5"><div class="ttname"><a href="class_shader_editor.html#a7770d75dec8f4aa5226c9a63c83ca2b5">ShaderEditor::~ShaderEditor</a></div><div class="ttdeci">~ShaderEditor() override</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:677</div></div>
<div class="ttc" id="aclass_shader_editor_html_a7ae2c6d09fc18ea3af2f0c81ecac5d93"><div class="ttname"><a href="class_shader_editor.html#a7ae2c6d09fc18ea3af2f0c81ecac5d93">ShaderEditor::_perlin</a></div><div class="ttdeci">Texture _perlin</div><div class="ttdoc">Random 2D RGBA periodic Perlin noise in [0,1].</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:121</div></div>
<div class="ttc" id="aclass_shader_editor_html_a8ab19a187d611b51637d6609108629b3"><div class="ttname"><a href="class_shader_editor.html#a8ab19a187d611b51637d6609108629b3">ShaderEditor::loadShader</a></div><div class="ttdeci">void loadShader(const std::string &path)</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:687</div></div>
<div class="ttc" id="aclass_shader_editor_html_aa2d2f0f6d830c9be813a48e82aefebaf"><div class="ttname"><a href="class_shader_editor.html#aa2d2f0f6d830c9be813a48e82aefebaf">ShaderEditor::update</a></div><div class="ttdeci">void update() override</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:295</div></div>
<div class="ttc" id="aclass_shader_editor_html_ab0dda9e67c92db94567dd8bceaae1386"><div class="ttname"><a href="class_shader_editor.html#ab0dda9e67c92db94567dd8bceaae1386">ShaderEditor::_prevFrame</a></div><div class="ttdeci">Texture * _prevFrame</div><div class="ttdoc">Content texture indirection.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:111</div></div>
<div class="ttc" id="aclass_shader_editor_html_abdc6a59721b4d700991f0102eb7ca1d2"><div class="ttname"><a href="class_shader_editor.html#abdc6a59721b4d700991f0102eb7ca1d2">ShaderEditor::_passthrough</a></div><div class="ttdeci">Program * _passthrough</div><div class="ttdoc">Passthrough program.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:116</div></div>
<div class="ttc" id="aclass_shader_editor_html_ac5a2e0c956e9ac3e5cfb5b6b0f1742d1"><div class="ttname"><a href="class_shader_editor.html#ac5a2e0c956e9ac3e5cfb5b6b0f1742d1">ShaderEditor::_vectors</a></div><div class="ttdeci">std::vector< VecOption > _vectors</div><div class="ttdoc">Predefined vector parameters.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:130</div></div>
<div class="ttc" id="aclass_shader_editor_html_acb6500761bdcc6fe9fd45cb3154ed27d"><div class="ttname"><a href="class_shader_editor.html#acb6500761bdcc6fe9fd45cb3154ed27d">ShaderEditor::reload</a></div><div class="ttdeci">std::string reload(const std::string &shaderPath, bool syncUniforms)</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:657</div></div>
<div class="ttc" id="aclass_shader_editor_html_ad061e0321b049d9528e8bc9fb07fa87a"><div class="ttname"><a href="class_shader_editor.html#ad061e0321b049d9528e8bc9fb07fa87a">ShaderEditor::_compilationLog</a></div><div class="ttdeci">std::string _compilationLog</div><div class="ttdoc">Compilation log, will be displayed in a fixed panel if not empty.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:140</div></div>
<div class="ttc" id="aclass_shader_editor_html_ad13ea649f0ba22f38780254556f777b5"><div class="ttname"><a href="class_shader_editor.html#ad13ea649f0ba22f38780254556f777b5">ShaderEditor::_shaderName</a></div><div class="ttdeci">std::string _shaderName</div><div class="ttdoc">Name of the current shader (for display).</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:114</div></div>
<div class="ttc" id="aclass_shader_editor_html_ad35c990b72ded85ae7e5ee354fa2c54f"><div class="ttname"><a href="class_shader_editor.html#ad35c990b72ded85ae7e5ee354fa2c54f">ShaderEditor::displayUniforms</a></div><div class="ttdeci">void displayUniforms(uint columnsCount)</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:550</div></div>
<div class="ttc" id="aclass_shader_editor_html_ad6ba172f9f6574dc8131ede3b7f22fac"><div class="ttname"><a href="class_shader_editor.html#ad6ba172f9f6574dc8131ede3b7f22fac">ShaderEditor::_fallbackTex</a></div><div class="ttdeci">const Texture * _fallbackTex</div><div class="ttdoc">Display texture for non-2D inputs.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:125</div></div>
<div class="ttc" id="aclass_shader_editor_html_ada7e9082e2da193931d0e37c258842b2"><div class="ttname"><a href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2">ShaderEditor::LayoutMode</a></div><div class="ttdeci">LayoutMode</div><div class="ttdoc">GUI layout options.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:102</div></div>
<div class="ttc" id="aclass_shader_editor_html_ada7e9082e2da193931d0e37c258842b2a3e1b74251c07310c5f1b968145bf00dc"><div class="ttname"><a href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2a3e1b74251c07310c5f1b968145bf00dc">ShaderEditor::LayoutMode::VERTICAL</a></div><div class="ttdeci">@ VERTICAL</div><div class="ttdoc">Panel at the bottom, result at the top.</div></div>
<div class="ttc" id="aclass_shader_editor_html_ada7e9082e2da193931d0e37c258842b2a57ae49b3607e84f5c2853baca9e1b6a3"><div class="ttname"><a href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2a57ae49b3607e84f5c2853baca9e1b6a3">ShaderEditor::LayoutMode::FREEFORM</a></div><div class="ttdeci">@ FREEFORM</div><div class="ttdoc">Panels can be freely moved around.</div></div>
<div class="ttc" id="aclass_shader_editor_html_ada7e9082e2da193931d0e37c258842b2a86e5d0d8407ce71f7e2004ef3949894e"><div class="ttname"><a href="class_shader_editor.html#ada7e9082e2da193931d0e37c258842b2a86e5d0d8407ce71f7e2004ef3949894e">ShaderEditor::LayoutMode::HORIZONTAL</a></div><div class="ttdeci">@ HORIZONTAL</div><div class="ttdoc">Panel to the left, result to the right.</div></div>
<div class="ttc" id="aclass_shader_editor_html_adb861d0a1af80d0dcdcf3bba6203b9bb"><div class="ttname"><a href="class_shader_editor.html#adb861d0a1af80d0dcdcf3bba6203b9bb">ShaderEditor::_layout</a></div><div class="ttdeci">LayoutMode _layout</div><div class="ttdoc">The GUI panel layout.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:139</div></div>
<div class="ttc" id="aclass_shader_editor_html_add082997185e6b843f52528236eff479"><div class="ttname"><a href="class_shader_editor.html#add082997185e6b843f52528236eff479">ShaderEditor::resize</a></div><div class="ttdeci">void resize() override</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:694</div></div>
<div class="ttc" id="aclass_shader_editor_html_ae260129c2d488d033fc78d7ad0a7d14d"><div class="ttname"><a href="class_shader_editor.html#ae260129c2d488d033fc78d7ad0a7d14d">ShaderEditor::_textures</a></div><div class="ttdeci">std::vector< const Texture * > _textures</div><div class="ttdoc">List of all predefined textures.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:119</div></div>
<div class="ttc" id="aclass_shader_editor_html_aebe50da07091de4c1cf53b0ee076d811"><div class="ttname"><a href="class_shader_editor.html#aebe50da07091de4c1cf53b0ee076d811">ShaderEditor::handleShortcuts</a></div><div class="ttdeci">void handleShortcuts()</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:509</div></div>
<div class="ttc" id="aclass_shader_editor_html_aecd115c21d906f26fd39b75766fab814"><div class="ttname"><a href="class_shader_editor.html#aecd115c21d906f26fd39b75766fab814">ShaderEditor::_shaderPath</a></div><div class="ttdeci">std::string _shaderPath</div><div class="ttdoc">Path of the current shader on disk.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:113</div></div>
<div class="ttc" id="aclass_shader_editor_html_aee1f958b831af5108143feecc1089edd"><div class="ttname"><a href="class_shader_editor.html#aee1f958b831af5108143feecc1089edd">ShaderEditor::_paused</a></div><div class="ttdeci">bool _paused</div><div class="ttdoc">Should time/frame count flow.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:136</div></div>
<div class="ttc" id="aclass_shader_editor_html_af26fd0ab1a8b4650f45daa7df59f5ab5"><div class="ttname"><a href="class_shader_editor.html#af26fd0ab1a8b4650f45daa7df59f5ab5">ShaderEditor::_integers</a></div><div class="ttdeci">std::vector< IntOption > _integers</div><div class="ttdoc">Predefined integer parameters.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:128</div></div>
<div class="ttc" id="aclass_shader_editor_html_af355bc4520e90754210f8e25b235ee22"><div class="ttname"><a href="class_shader_editor.html#af355bc4520e90754210f8e25b235ee22">ShaderEditor::_currentTime</a></div><div class="ttdeci">double _currentTime</div><div class="ttdoc">Current time.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:134</div></div>
<div class="ttc" id="aclass_shader_editor_html_af442e574688dd68bb7dffc2174fce525"><div class="ttname"><a href="class_shader_editor.html#af442e574688dd68bb7dffc2174fce525">ShaderEditor::_currProgram</a></div><div class="ttdeci">std::unique_ptr< Program > _currProgram</div><div class="ttdoc">Current shader program.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:115</div></div>
<div class="ttc" id="aclass_shader_editor_html_af7a2fdce70ef77a67be46763902126e8"><div class="ttname"><a href="class_shader_editor.html#af7a2fdce70ef77a67be46763902126e8">ShaderEditor::generateParametersString</a></div><div class="ttdeci">std::string generateParametersString(const std::string &prefix, bool exportValues)</div><div class="ttdef"><b>Definition:</b> ShaderEditor.cpp:771</div></div>
<div class="ttc" id="aclass_shader_editor_html_afdfcd0bd1ad0c2c16fd49c9756e2b92e"><div class="ttname"><a href="class_shader_editor.html#afdfcd0bd1ad0c2c16fd49c9756e2b92e">ShaderEditor::_noise3D</a></div><div class="ttdeci">Texture _noise3D</div><div class="ttdoc">Random 3D RGBA uniform noise in [0,1].</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:123</div></div>
<div class="ttc" id="aclass_shader_editor_html_affb20544f73e131e62a2f4826588120c"><div class="ttname"><a href="class_shader_editor.html#affb20544f73e131e62a2f4826588120c">ShaderEditor::_windowed</a></div><div class="ttdeci">bool _windowed</div><div class="ttdoc">Should the result be displayed in a subwindow.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:138</div></div>
<div class="ttc" id="aclass_texture_html"><div class="ttname"><a href="class_texture.html">Texture</a></div><div class="ttdoc">Represents a texture containing one or more images, stored on the CPU and/or GPU.</div><div class="ttdef"><b>Definition:</b> Texture.hpp:12</div></div>
<div class="ttc" id="aclass_window_html"><div class="ttname"><a href="class_window.html">Window</a></div><div class="ttdoc">Represent an OS window and its associated rendering context.</div><div class="ttdef"><b>Definition:</b> Window.hpp:14</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_bool_option_html"><div class="ttname"><a href="struct_shader_editor_1_1_bool_option.html">ShaderEditor::BoolOption</a></div><div class="ttdoc">Boolean flag parameter.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:70</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_bool_option_html_a93f5ee209b13729a0b8800ebdcedb5b7"><div class="ttname"><a href="struct_shader_editor_1_1_bool_option.html#a93f5ee209b13729a0b8800ebdcedb5b7">ShaderEditor::BoolOption::value</a></div><div class="ttdeci">bool value</div><div class="ttdoc">Uniform value.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:72</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_bool_option_html_ac98bcd8f70f5afb3baf313058b5188ce"><div class="ttname"><a href="struct_shader_editor_1_1_bool_option.html#ac98bcd8f70f5afb3baf313058b5188ce">ShaderEditor::BoolOption::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">Uniform name.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:71</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_color_option_html"><div class="ttname"><a href="struct_shader_editor_1_1_color_option.html">ShaderEditor::ColorOption</a></div><div class="ttdoc">RGB Color parameter.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:96</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_color_option_html_ac084b35c155fab93b136a37946f65818"><div class="ttname"><a href="struct_shader_editor_1_1_color_option.html#ac084b35c155fab93b136a37946f65818">ShaderEditor::ColorOption::value</a></div><div class="ttdeci">glm::vec3 value</div><div class="ttdoc">Uniform value.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:98</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_color_option_html_ada98725968644cf3f1d0ca8caaf7a0e8"><div class="ttname"><a href="struct_shader_editor_1_1_color_option.html#ada98725968644cf3f1d0ca8caaf7a0e8">ShaderEditor::ColorOption::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">Uniform name.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:97</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_float_option_html"><div class="ttname"><a href="struct_shader_editor_1_1_float_option.html">ShaderEditor::FloatOption</a></div><div class="ttdoc">Float parameter.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:82</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_float_option_html_a2308f5c43baf89789ca80d91036e5f8a"><div class="ttname"><a href="struct_shader_editor_1_1_float_option.html#a2308f5c43baf89789ca80d91036e5f8a">ShaderEditor::FloatOption::value</a></div><div class="ttdeci">float value</div><div class="ttdoc">Uniform value.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:84</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_float_option_html_a38edf4570d619a188309664a450bbd6d"><div class="ttname"><a href="struct_shader_editor_1_1_float_option.html#a38edf4570d619a188309664a450bbd6d">ShaderEditor::FloatOption::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">Uniform name.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:83</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_float_option_html_a544681ef9112c90641eea65ddf29bc65"><div class="ttname"><a href="struct_shader_editor_1_1_float_option.html#a544681ef9112c90641eea65ddf29bc65">ShaderEditor::FloatOption::min</a></div><div class="ttdeci">float min</div><div class="ttdoc">Minimum possible value.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:85</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_float_option_html_a71bc72befc1054fc79e697e309fd8f3e"><div class="ttname"><a href="struct_shader_editor_1_1_float_option.html#a71bc72befc1054fc79e697e309fd8f3e">ShaderEditor::FloatOption::max</a></div><div class="ttdeci">float max</div><div class="ttdoc">Maximum possible value.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:86</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_int_option_html"><div class="ttname"><a href="struct_shader_editor_1_1_int_option.html">ShaderEditor::IntOption</a></div><div class="ttdoc">Integer parameter.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:76</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_int_option_html_a67fe31aea3986e5a5a6300a8e7b7fd5d"><div class="ttname"><a href="struct_shader_editor_1_1_int_option.html#a67fe31aea3986e5a5a6300a8e7b7fd5d">ShaderEditor::IntOption::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">Uniform name.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:77</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_int_option_html_a7570cd39196b1eac6d4c23b70aba130b"><div class="ttname"><a href="struct_shader_editor_1_1_int_option.html#a7570cd39196b1eac6d4c23b70aba130b">ShaderEditor::IntOption::value</a></div><div class="ttdeci">int value</div><div class="ttdoc">Uniform value.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:78</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_vec_option_html"><div class="ttname"><a href="struct_shader_editor_1_1_vec_option.html">ShaderEditor::VecOption</a></div><div class="ttdoc">4D Vector parameter.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:90</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_vec_option_html_ae6401c67ee7930b09a0c1b8ad44e0ef2"><div class="ttname"><a href="struct_shader_editor_1_1_vec_option.html#ae6401c67ee7930b09a0c1b8ad44e0ef2">ShaderEditor::VecOption::value</a></div><div class="ttdeci">glm::vec4 value</div><div class="ttdoc">Uniform value.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:92</div></div>
<div class="ttc" id="astruct_shader_editor_1_1_vec_option_html_af52382a157e0e2ae4940d30e031e6512"><div class="ttname"><a href="struct_shader_editor_1_1_vec_option.html#af52382a157e0e2ae4940d30e031e6512">ShaderEditor::VecOption::name</a></div><div class="ttdeci">std::string name</div><div class="ttdoc">Uniform name.</div><div class="ttdef"><b>Definition:</b> ShaderEditor.hpp:91</div></div>
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