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desk.scene
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* probe:
radiance:
- rgb32cube: entrance_hall
irradiance: entrance_hall_shcoeffs
* background:
color: 0.200000 0.150000 0.100000
* object:
shadows: true
skipuvs: false
mesh: candle
scaling: 0.150000
translation: 0.000000 0.000000 -2.000000
material: candle
* object:
shadows: true
skipuvs: false
mesh: desk
scaling: 0.150000
translation: 0.000000 0.000000 -2.000000
material: desk
* object:
shadows: true
skipuvs: false
mesh: hammer
scaling: 0.150000
translation: 0.000000 0.000000 -2.000000
material: hammer
* object:
shadows: true
skipuvs: false
mesh: lighter
scaling: 0.150000
translation: 0.000000 0.000000 -2.000000
material: lighter
* object:
shadows: true
skipuvs: false
mesh: rock
scaling: 0.150000
translation: 0.000000 0.000000 -2.000000
material: rock
* object:
shadows: true
skipuvs: false
mesh: screwdriver
scaling: 0.150000
translation: 0.000000 0.000000 -2.000000
material: screwdriver
* object:
shadows: true
skipuvs: false
mesh: spyglass
scaling: 0.150000
translation: 0.000000 0.000000 -2.000000
material: spyglass
* point:
intensity: 30.000000 18.000000 3.000000
shadows: true
position: 0.030000 0.160000 -1.805000
radius: 0.800000
* camera:
position: 0.300000 0.015000 -1.600000
center: -0.310000 -0.240000 -2.320000
up: -0.173861 0.965328 -0.194588
fov: 1.300000
planes: 0.010000 10.000000
* material:
textures:
- srgb: candle_albedo
- rgb: candle_normal
- rgb: candle_rough_met_ao
masked: false
twosided: false
type: Regular
name: candle
* material:
textures:
- srgb: desk_albedo
- rgb: desk_normal
- rgb: desk_rough_met_ao
masked: false
twosided: false
type: Regular
name: desk
* material:
textures:
- srgb: hammer_albedo
- rgb: hammer_normal
- rgb: hammer_rough_met_ao
masked: false
twosided: false
type: Regular
name: hammer
* material:
textures:
- srgb: lighter_albedo
- rgb: lighter_normal
- rgb: lighter_rough_met_ao
masked: false
twosided: false
type: Regular
name: lighter
* material:
textures:
- srgb: rock_albedo
- rgb: rock_normal
- rgb: rock_rough_met_ao
masked: false
twosided: false
type: Regular
name: rock
* material:
textures:
- srgb: screwdriver_albedo
- rgb: screwdriver_normal
- rgb: screwdriver_rough_met_ao
masked: false
twosided: false
type: Regular
name: screwdriver
* material:
textures:
- srgb: spyglass_albedo
- rgb: spyglass_normal
- rgb: spyglass_rough_met_ao
masked: false
twosided: false
type: Regular
name: spyglass