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Ideas for Skog

This document is bound to change rapidly

This is is a list of possible ideas to be implemented.

Deeper explanation of ideas may be found below the list

  • Name of the game
  • Logo for the game
  • Freediving
  • Bear
  • Fishing
  • Harvesting
  • Traps
  • SSX-like jumping

Name of the game

The game should have a name! "Skog", is working title. Or maybe uncapitalized "skog", to capture the informal aspect of walking in the woods, and interacting with nature.

Logo for the game

The game should have a logo. Maybe a tree, or several trees because the name is "Skog"?

Freediving

Being able to freedive. The character could become better over time (hold breath longer), but the stats should be hidden for the player. The character could show some contractions when 1/3 of the time is left. Maybe also implement that the character should breathing twice as long as diving. Could also be cool to implement spear fishing and collecting crabs and shells.

Bear

Implement bear in game. The bear should be able to walk, run, and attack. It could maybe spawn at random intervals. The probability should increase if food is left outside. Should you be able to scare the bear away? Maybe charging the bear could give a chance of the bear fleeing the area.

Fishing

Being able to fish. It could be funne to be able to fly fish, with overcomplicated and accurate controls.

Harvesting

It should be possible to harvest edible, and poisenous, plants and mushrooms. To make it easier to distinguish, a zoomed in view of the items could be possible to see when harvesting. If eating "Spiss giftslørsopp", for instance, it should take a good amount of time before the character notices. Maybe it even heals first.

Traps

The charactar could set up traps to capture various animals, including the character itself.

SSX-like jumping

Normal mario-like 2D games has a jumping function where you jump higher when holding the jump button, and a short press results in shorter air time. For this type of game it could be interesting to test out something similar the jumping in SSX, where you have to hold the jump button to charge before doing the jump. This would change the game dynamic a bit compared to 2D platforms similar to "skog". It would also be more true to nature.