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There's still reports of the program crashing and not displaying the voxel world properly. I can't reproduce the bug, but the biggest offender we've had so far for OpenGL issues is here.
int lpAttribList[] = {WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 1, 0};
Pinging @sammywhammy on this. He apparently had these issues with a VM on Linux Mint, but solved them by disabling 3D acceleration in VirtualBox, and symbolically linking some library?
So I did this:
cd /usr/lib/xorg/modules/drivers/
sudo ln -s vboxvideo_drv.so /usr/lib/vboxvideo_drv.so
But I'm not sure it made a difference. As @tefu said, I did disable 3D acceleration in VirtualBox. Also my distro is linux mint 17.1 KDE with an OSX host.
There's still reports of the program crashing and not displaying the voxel world properly. I can't reproduce the bug, but the biggest offender we've had so far for OpenGL issues is here.
We've had success before in fixing some common OpenGL mistakes by changing this attribute list sent to the OpenGL canvas. If I could reproduce the issue, I'll try playing with what other people have tried, and maybe just playing with all the valid attributes.
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