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There's a few classes out there right now that all deal with XYZ-coordinates. Since we already have GLM as a dependency, we should probably use glm::vec3, since the graphics depends on it for matrix multiplication.
The text was updated successfully, but these errors were encountered:
There's a few classes out there right now that all deal with XYZ-coordinates. Since we already have GLM as a dependency, we should probably use
glm::vec3
, since the graphics depends on it for matrix multiplication.The text was updated successfully, but these errors were encountered: