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Refactor all the vector classes into one. #40

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tefu opened this issue Mar 18, 2015 · 0 comments
Open

Refactor all the vector classes into one. #40

tefu opened this issue Mar 18, 2015 · 0 comments

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@tefu
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tefu commented Mar 18, 2015

There's a few classes out there right now that all deal with XYZ-coordinates. Since we already have GLM as a dependency, we should probably use glm::vec3, since the graphics depends on it for matrix multiplication.

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