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graphic.py
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import sys
import os
import subprocess
from PyQt5 import QtGui, QtWidgets, QtCore, QtMultimedia
import random
import engine
import history
#aimport si
sys._excepthook = sys.excepthook
class Example(QtWidgets.QWidget):
def __init__(self):
super().__init__()
self.initUI()
self.size, self.padding = 32, 2
self.mapx0, self.mapy0 = 0, 0
self.addbomb = False
self.control = 'k'
self.images = {'b': QtGui.QPixmap('img/bomb1.png'),
'a': QtGui.QPixmap('img/agent.png'),
'p': QtGui.QPixmap('img/hero.png'),
'@': QtGui.QPixmap('img/boom.png'),
'x': QtGui.QPixmap('img/dead.png')}
self.boomSound = (QtMultimedia.QSound('sounds/boom.wav'),
QtMultimedia.QSound('sounds/boom1.wav'),
QtMultimedia.QSound('sounds/boom2.wav'),
QtMultimedia.QSound('sounds/boom3.wav'))
self.deadSound = QtMultimedia.QSound('sounds/dead.wav')
def initUI(self):
self.setGeometry(100, 100, 520, 520)
self.setWindowTitle('Okno')
self.timerEngine = QtCore.QBasicTimer()
self.timerPeriod = 150
#self.btnload = QtWidgets.QPushButton("load", self)
#self.btnload.clicked.connect(self.startlaod)
self.restart()
self.show()
def restart(self):
engine.world = engine.World()
engine.player = engine.Player()
self.soundtrack = QtMultimedia.QSound('sounds/soundtrack.wav')
self.soundtrack.setLoops(self.soundtrack.Infinite)
self.soundtrack.play()
#os.startfile('soundtrack.mp3')
#s = subprocess.Popen(r'start soundtrack.mp3', stdin=subprocess.PIPE)
self.timerEngine.start(self.timerPeriod, self)
self.timerCounter = 0
def closeEvent(self, QCloseEvent):
history.save()
def keyPressEvent(self, QKeyEvent):
if QKeyEvent.key() in (QtCore.Qt.Key_D, QtCore.Qt.Key_Right):
engine.player.vx = 0
engine.player.vy = 1
elif QKeyEvent.key() in (QtCore.Qt.Key_A, QtCore.Qt.Key_Left):
engine.player.vx = 0
engine.player.vy = -1
elif QKeyEvent.key() in (QtCore.Qt.Key_W, QtCore.Qt.Key_Up):
engine.player.vx = -1
engine.player.vy = 0
elif QKeyEvent.key() in (QtCore.Qt.Key_S, QtCore.Qt.Key_Down):
engine.player.vx = 1
engine.player.vy = 0
elif QKeyEvent.key() in [QtCore.Qt.Key_Space, QtCore.Qt.Key_B]:
self.addbomb = True
def timerEvent(self, *args, **kwargs):
# dodawanie bomb
if self.addbomb:
engine.world.map.addbomb()
self.addbomb = False
elif self.control == 'l':
history.restore()
# update swiata
if self.timerCounter*self.timerPeriod >= 450:
self.timerCounter = 0
agent_counter = len(engine.world.map.agents)
engine.world.update()
history.addTimestamp()
# dzwiek smierci
if agent_counter != len(engine.world.map.agents):
self.deadSound.play()
# dzwiek bomby
if '@' in engine.world.map.tile:
print('boom')
self.boomSound[random.randint(0, len(self.boomSound)-1)].play()
# koniec gry
if engine.player.alive == False:
self.timerEngine.stop()
self.gameend('Game over')
elif len(engine.world.map.agents) == 0:
self.timerEngine.stop()
self.gameend('Win')
else:
self.timerCounter += 1
self.repaint()
def startlaod(self):
self.control = 'l'
def gameend(self, text):
msb = QtWidgets.QMessageBox()
msb.setWindowTitle(text)
msb.setInformativeText('Do you wanna play again?')
msb.setStandardButtons(QtWidgets.QMessageBox.Yes|QtWidgets.QMessageBox.No)
#b = QtWidgets.QPushButton('naswa', self)
#b.show()
ret = msb.exec_()
if ret == QtWidgets.QMessageBox.Yes:
self.restart()
else:
self.close()
def paintEvent(self, e):
qp = QtGui.QPainter()
qp.begin(self)
self.drawmap(qp)
self.drawobjects(qp)
qp.end()
def drawmap(self, qp):
m = engine.world.map.getraw()
x, y = self.mapx0, self.mapy0
colors = {' ': QtGui.QColor(200, 200, 150),
'#': QtGui.QColor(0, 0, 0),
'o': QtGui.QColor(50, 150, 0),
'x': QtGui.QColor(250, 0, 50),
'@': QtGui.QColor(250, 50, 50),
'e': QtGui.QColor(100, 100, 100)}
for line in m:
for tile in line:
if tile in colors:
qp.setBrush(colors[tile])
qp.drawRect(x, y, self.size, self.size)
else:
qp.setBrush(colors['e'])
qp.drawRect(x, y, self.size, self.size)
if tile in self.images:
qp.setBrush(colors[' '])
qp.drawRect(x, y, self.size, self.size)
qp.drawTiledPixmap(x, y, self.size, self.size, self.images[tile], 0, 0)
x += self.size + self.padding
x = self.mapx0
y += self.size + self.padding
def get_tile_xy(self, x, y):
x = self.mapy0+x*(self.size+self.padding) # tak ma byc - python
y = self.mapx0+y*(self.size+self.padding)
return y, x
def drawObjectsList(self, qp, objects, img):
for a in objects:
x, y = self.get_tile_xy(a.x, a.y)
a.spriteCounter = (a.spriteCounter+1) % 4
if a.vx == 0 and a.vy == 0:
r, c = 2, 0
qp.drawTiledPixmap(x, y, self.size, self.size, img, c *self.size, r*self.size)
else:
r = 2 if a.vx == 1 else 1 if a.vx == -1 else 0
c = a.spriteCounter
qp.drawTiledPixmap(x, y, self.size, self.size, img, c *self.size, r*self.size)
if r == 0 and a.vy > 0:
p = img.copy(c*self.size, r*self.size, self.size, self.size)
p = p.transformed(QtGui.QTransform().scale(-1, 1))
qp.drawPixmap(x, y, p)
else:
qp.drawTiledPixmap(x, y, self.size, self.size, img, c*self.size, r*self.size)
def drawobjects(self, qp):
for b in engine.world.map.bombs:
wx, wy = self.get_tile_xy(b.x, b.y)
qp.drawTiledPixmap(wx, wy, self.size, self.size, self.images['b'], 0, 0)
self.drawObjectsList(qp, engine.world.map.agents, self.images['a'])
self.drawObjectsList(qp, [engine.player], self.images['p'])
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
ex = Example()
res = 0
try:
res = app.exec_()
except Exception as e:
print("wyjatek")
print(e)
sys.exit(res)
def exception_hook(exctype, value, traceback):
sys._excepthook(exctype, value, traceback)
sys.exit(1)