-
Notifications
You must be signed in to change notification settings - Fork 0
/
RAGENativeUI.XML
1494 lines (1494 loc) · 79.7 KB
/
RAGENativeUI.XML
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
<?xml version="1.0"?>
<doc>
<assembly>
<name>RAGENativeUI</name>
</assembly>
<members>
<member name="E:RAGENativeUI.BaseCollection`1.ItemAdded">
<summary>
Occurs when an item is added to this <see cref="T:RAGENativeUI.BaseCollection`1"/> using <see cref="M:RAGENativeUI.BaseCollection`1.Add(`0)"/>.
</summary>
</member>
<member name="E:RAGENativeUI.BaseCollection`1.ItemRemoved">
<summary>
Occurs when an item is removed from this <see cref="T:RAGENativeUI.BaseCollection`1"/> using <see cref="M:RAGENativeUI.BaseCollection`1.Remove(`0)"/> or <see cref="M:RAGENativeUI.BaseCollection`1.RemoveAt(System.Int32)"/>.
</summary>
</member>
<member name="E:RAGENativeUI.BaseCollection`1.ItemModified">
<summary>
Occurs when an item is modified in this <see cref="T:RAGENativeUI.BaseCollection`1"/> using <see cref="P:RAGENativeUI.BaseCollection`1.Item(System.Int32)"/>.
</summary>
</member>
<member name="E:RAGENativeUI.BaseCollection`1.Cleared">
<summary>
Occurs when all the items of this <see cref="T:RAGENativeUI.BaseCollection`1"/> are removed using <see cref="M:RAGENativeUI.BaseCollection`1.Clear"/>.
</summary>
</member>
<member name="P:RAGENativeUI.BaseCollection`1.Count">
<summary>
Gets the number of elements contained in this <see cref="T:RAGENativeUI.BaseCollection`1"/>.
</summary>
</member>
<member name="P:RAGENativeUI.BaseCollection`1.IsReadOnly">
<summary>
Gets a value indicating whether this <see cref="T:RAGENativeUI.BaseCollection`1"/> is read-only.
</summary>
</member>
<member name="P:RAGENativeUI.BaseCollection`1.Item(System.Int32)">
<summary>
Gets or sets the element at the specified index.
</summary>
<value>
The item.
</value>
<param name="index">The index.</param>
<returns>
The item at the specified index.
</returns>
<exception cref="T:System.ArgumentOutOfRangeException">
</exception>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.#ctor">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.BaseCollection`1"/> class that is empty.
</summary>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.#ctor(System.Collections.Generic.IEnumerable{`0})">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.BaseCollection`1"/> class that contains elements copied from the specified collection.
</summary>
<param name="collection">The collection.</param>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.Add(`0)">
<summary>
Adds an item to this <see cref="T:RAGENativeUI.BaseCollection`1" />.
</summary>
<param name="item">The item to add to this <see cref="T:RAGENativeUI.BaseCollection`1" />.</param>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.RemoveAt(System.Int32)">
<summary>
Removes the item at the specified index from this <see cref="T:RAGENativeUI.BaseCollection`1"/>.
</summary>
<param name="index">The index.</param>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.Remove(`0)">
<summary>
Removes the first occurrence of the specified item from this <see cref="T:RAGENativeUI.BaseCollection`1"/>.
</summary>
<param name="item">The item to remove from this <see cref="T:RAGENativeUI.BaseCollection`1"/>.</param>
<returns>
<c>true</c> if the <paramref name="item"/> was successfully removed from this <see cref="T:RAGENativeUI.BaseCollection`1"/>; otherwise, false. This method also returns false if <paramref name="item"/> is not found in the original <see cref="T:RAGENativeUI.BaseCollection`1"/>.
</returns>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.Clear">
<summary>
Removes all items from this <see cref="T:RAGENativeUI.BaseCollection`1"/>.
</summary>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.Contains(`0)">
<summary>
Determines whether this <see cref="T:RAGENativeUI.BaseCollection`1"/> contains a specific item.
</summary>
<param name="item">The item to locate in this <see cref="T:RAGENativeUI.BaseCollection`1"/>.</param>
<returns>
true if <paramref name="item"/> is found in this <see cref="T:RAGENativeUI.BaseCollection`1"/>; otherwise, false.
</returns>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.CopyTo(`0[],System.Int32)">
<summary>
Copies the elements of this <see cref="T:RAGENativeUI.BaseCollection`1"/> to an <see cref="T:System.Array"/>, starting at a particular <see cref="T:System.Array"/> index.
</summary>
<param name="array">The one-dimensional <see cref="T:System.Array"/> that is the destination of the elements copied from this <see cref="T:RAGENativeUI.BaseCollection`1"/>. The <see cref="T:System.Array" /> must have zero-based indexing.</param>
<param name="arrayIndex">The zero-based index in <paramref name="array"/> at which copying begins.</param>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.IndexOf(`0)">
<summary>
Searches for the specified item and returns the zero-based index of the first occurrence within the entire <see cref="T:RAGENativeUI.BaseCollection`1"/>.
</summary>
<param name="item">The item to search for.</param>
<returns>The zero-based index of the first occurrence of the item within the entire <see cref="T:RAGENativeUI.BaseCollection`1"/>, if found; otherwise, –1.</returns>
</member>
<member name="M:RAGENativeUI.BaseCollection`1.GetEnumerator">
<summary>
Returns an enumerator that iterates through the collection.
</summary>
<returns>
An enumerator that can be used to iterate through the collection.
</returns>
</member>
<member name="T:RAGENativeUI.Common.EFont">
<summary>
Fonts used by GTA V
</summary>
</member>
<member name="M:RAGENativeUI.Common.IsDisabledControlPressed(System.Int32,Rage.GameControl)">
<summary>
Check if a Rage.GameControl is pressed while it's disabled
</summary>
<param name="index"></param>
<param name="control"></param>
<returns>true if a Rage.GameControl is pressed while it's disabled</returns>
</member>
<member name="M:RAGENativeUI.Common.IsDisabledControlJustPressed(System.Int32,Rage.GameControl)">
<summary>
Check if a Rage.GameControl is just pressed while it's disabled
</summary>
<param name="index"></param>
<param name="control"></param>
<returns>true if a Rage.GameControl is just pressed while it's disabled</returns>
</member>
<member name="M:RAGENativeUI.Common.IsDisabledControlJustReleased(System.Int32,Rage.GameControl)">
<summary>
Check if a Rage.GameControl is just released while it's disabled
</summary>
<param name="index"></param>
<param name="control"></param>
<returns>true if a Rage.GameControl is just released while it's disabled</returns>
</member>
<member name="M:RAGENativeUI.Common.GetPressedKeys">
<summary>
Gets the current pressed keys.
</summary>
<returns>A <see cref="T:System.Collections.Generic.ICollection`1"/> with the current pressed keys.</returns>
</member>
<member name="M:RAGENativeUI.Common.WriteFileFromResources(System.Reflection.Assembly,System.String)">
<summary>
Save an embedded resource to a temporary file.
</summary>
<param name="yourAssembly">Your executing assembly.</param>
<param name="fullResourceName">Resource name including your solution name. E.G MyMenuMod.banner.png</param>
<returns>Absolute path to the written file.</returns>
</member>
<member name="M:RAGENativeUI.Common.WriteFileFromResources(System.Reflection.Assembly,System.String,System.String)">
<summary>
Save an embedded resource to a concrete path.
</summary>
<param name="yourAssembly">Your executing assembly.</param>
<param name="fullResourceName">Resource name including your solution name. E.G MyMenuMod.banner.png</param>
<param name="savePath">Path to where save the file, including the filename.</param>
<returns>Absolute path to the written file.</returns>
</member>
<member name="E:RAGENativeUI.Elements.MissionPassedScreen.ContinueHit">
<summary>
Occurs when the user presses <see cref="P:RAGENativeUI.Elements.MissionPassedScreen.ContinueControl"/> while this <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/> is shown.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreen.Title">
<summary>
Gets or sets the title, the big yellow text.
</summary>
<value>
A <see cref="T:System.String"/> representing the text of the title.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreen.Subtitle">
<summary>
Gets or sets the subtitle, the text below the <see cref="P:RAGENativeUI.Elements.MissionPassedScreen.Title"/>.
</summary>
<value>
A <see cref="T:System.String"/> representing the text of the subtitle.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreen.CompletionPercentage">
<summary>
Gets or sets the value that will be displayed as the completion percentage.
</summary>
<value>
A <see cref="T:System.Int32"/> representing the completion percentage.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreen.Medal">
<summary>
Gets or sets the medal displayed next to the completion percentage.
</summary>
<value>
A <see cref="T:RAGENativeUI.Elements.MissionPassedScreen.MedalType"/> representing the medal displayed next to the completion percentage.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreen.Items">
<summary>
Gets the <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/>s contained on this <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/>.
</summary>
<value>
A <see cref="T:RAGENativeUI.Elements.MissionPassedScreen.MissionPassedScreenItemsCollection"/> instance.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreen.InstructionalButtons">
<summary>
Gets the instructional buttons displayed when this <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/> is visible.
</summary>
<value>
A <see cref="T:RAGENativeUI.Elements.InstructionalButtons"/> instance.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreen.ContinueControl">
<summary>
Gets or sets the game control that must be pressed to exit this <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/>. By default <see cref="F:Rage.GameControl.FrontendAccept"/>.
</summary>
<value>
A <see cref="T:Rage.GameControl"/>.
</value>
</member>
<member name="M:RAGENativeUI.Elements.MissionPassedScreen.#ctor(System.String,System.String,System.Int32,RAGENativeUI.Elements.MissionPassedScreen.MedalType)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/> class.
</summary>
<param name="title">The title, the big yellow text.</param>
<param name="subtitle">The subtitle, the text below the <see cref="P:RAGENativeUI.Elements.MissionPassedScreen.Title"/>.</param>
<param name="completionPercentage">The value that will be displayed as the completion percentage.</param>
<param name="medal">The medal type displayed next to the completion percentage.</param>
</member>
<member name="M:RAGENativeUI.Elements.MissionPassedScreen.#ctor(System.String,System.Int32,RAGENativeUI.Elements.MissionPassedScreen.MedalType)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/> class with the <see cref="P:RAGENativeUI.Elements.MissionPassedScreen.Title"/> set to "mission passed".
</summary>
<param name="subtitle">The subtitle, the text below the <see cref="P:RAGENativeUI.Elements.MissionPassedScreen.Title"/>.</param>
<param name="completionPercentage">The value that will be displayed as the completion percentage.</param>
<param name="medal">The medal type displayed next to the completion percentage.</param>
</member>
<member name="M:RAGENativeUI.Elements.MissionPassedScreen.Show">
<summary>
Shows this <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/>. It will be visible until the user presses <see cref="P:RAGENativeUI.Elements.MissionPassedScreen.ContinueControl"/>, or the returned <see cref="T:Rage.GameFiber"/> is aborted.
</summary>
<returns>The <see cref="T:Rage.GameFiber"/> in which this <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/> is drawn.</returns>
</member>
<member name="M:RAGENativeUI.Elements.MissionPassedScreen.OnContinueHit">
<summary>
Called when this <see cref="T:RAGENativeUI.Elements.MissionPassedScreen"/> is shown and the user presses <see cref="P:RAGENativeUI.Elements.MissionPassedScreen.ContinueControl"/>.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreenItem.Label">
<summary>
Gets or sets the label, the text displayed at the left of this <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/>.
</summary>
<value>
A <see cref="T:System.String"/> representing the text displayed at the left of this <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/>.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreenItem.Status">
<summary>
Gets or sets the status, the text displayed at the right of this <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/>.
</summary>
<value>
A <see cref="T:System.String"/> representing the text displayed at the right of this <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/>.
</value>
</member>
<member name="P:RAGENativeUI.Elements.MissionPassedScreenItem.Tickbox">
<summary>
Gets or sets how the tickbox at the right of this <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/> is displayed.
</summary>
<value>
A <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem.TickboxState"/> representing how the tickbox at the right of this <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/> is displayed.
</value>
</member>
<member name="M:RAGENativeUI.Elements.MissionPassedScreenItem.#ctor(System.String,System.String,RAGENativeUI.Elements.MissionPassedScreenItem.TickboxState)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/> class.
</summary>
<param name="label">The label, the text displayed at the left of this item.</param>
<param name="status">The status, the text displayed at the right of this item.</param>
<param name="tickbox">The <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem.TickboxState"/> representing how the tickbox at the right of this <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/> is displayed.</param>
</member>
<member name="M:RAGENativeUI.Elements.MissionPassedScreenItem.#ctor(System.String,System.String)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/> class with <see cref="P:RAGENativeUI.Elements.MissionPassedScreenItem.Tickbox"/> set to <see cref="F:RAGENativeUI.Elements.MissionPassedScreenItem.TickboxState.None"/>.
</summary>
<param name="label">The label, the text displayed at the left of this item.</param>
<param name="status">The status, the text displayed at the right of this item.</param>
</member>
<member name="M:RAGENativeUI.Elements.MissionPassedScreenItem.#ctor(System.String)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.MissionPassedScreenItem"/> class with <see cref="P:RAGENativeUI.Elements.MissionPassedScreenItem.Tickbox"/> set to <see cref="F:RAGENativeUI.Elements.MissionPassedScreenItem.TickboxState.None"/> and <see cref="P:RAGENativeUI.Elements.MissionPassedScreenItem.Status"/> set to an empty <see cref="T:System.String"/>.
</summary>
<param name="label">The label, the text displayed at the left of this item.</param>
</member>
<member name="P:RAGENativeUI.Elements.BarTimerBar.Percentage">
<summary>
Bar percentage. Goes from 0 to 1.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.InstructionalButton.Text">
<summary>
Gets or sets the text displayed next to the button.
<para>
If this <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> is contained in a <see cref="T:RAGENativeUI.Elements.InstructionalButtons"/> scaleform,
<see cref="M:RAGENativeUI.Elements.InstructionalButtons.Update"/> needs to be called to reflect the changes made.
</para>
</summary>
<value>
A <see cref="T:System.String"/> representing the text displayed next to the button.
</value>
</member>
<member name="P:RAGENativeUI.Elements.InstructionalButton.ButtonText">
<summary>
Gets or sets the text displayed inside the button, mainly for displaying custom keyboard bindings, like "I", or "O", or "F5".
<para>
If <c>null</c>, <see cref="P:RAGENativeUI.Elements.InstructionalButton.ButtonControl"/> is used instead.
</para>
<para>
If this <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> is contained in a <see cref="T:RAGENativeUI.Elements.InstructionalButtons"/> scaleform,
<see cref="M:RAGENativeUI.Elements.InstructionalButtons.Update"/> needs to be called to reflect the changes made.
</para>
</summary>
<value>
A <see cref="T:System.String"/> representing the text displayed inside the button.
</value>
</member>
<member name="P:RAGENativeUI.Elements.InstructionalButton.ButtonControl">
<summary>
Gets or sets the <see cref="T:Rage.GameControl"/> displayed inside the button, it changes depending on keybinds and whether the user is using the controller or the keyboard and mouse.
<para>
If <c>null</c> and <see cref="P:RAGENativeUI.Elements.InstructionalButton.ButtonText"/> is also <c>null</c> an empty button is displayed.
</para>
<para>
If this <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> is contained in a <see cref="T:RAGENativeUI.Elements.InstructionalButtons"/> scaleform,
<see cref="M:RAGENativeUI.Elements.InstructionalButtons.Update"/> needs to be called to reflect the changes made.
</para>
</summary>
<value>
A <see cref="T:Rage.GameControl"/> representing the binding displayed inside the button.
</value>
</member>
<member name="P:RAGENativeUI.Elements.InstructionalButton.CanBeDisplayed">
<summary>
Gets or sets the <see cref="T:System.Predicate`1"/> delegate that defines the conditions for this <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> to be visible.
<para>
If this <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> is contained in a <see cref="T:RAGENativeUI.Elements.InstructionalButtons"/> scaleform,
this predicate is only evaluated when <see cref="M:RAGENativeUI.Elements.InstructionalButtons.Update"/> is called.
</para>
</summary>
<value>
A <see cref="T:System.Predicate`1"/> delegate that defines the conditions for this <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> to be visible.
</value>
</member>
<member name="M:RAGENativeUI.Elements.InstructionalButton.#ctor(Rage.GameControl,System.String)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> class.
</summary>
<param name="control">The <see cref="T:Rage.GameControl"/> displayed inside the button, it changes depending on keybinds and whether the user is using the controller or the keyboard and mouse.</param>
<param name="text">The text displayed next to the button.</param>
</member>
<member name="M:RAGENativeUI.Elements.InstructionalButton.#ctor(System.String,System.String)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.InstructionalButton"/> class.
</summary>
<param name="buttonText">The text displayed inside the button, mainly for displaying custom keyboard bindings, like "I", or "O", or "F5".</param>
<param name="text">The text displayed next to the button.</param>
</member>
<member name="M:RAGENativeUI.Elements.InstructionalButton.BindToItem(RAGENativeUI.Elements.UIMenuItem)">
<summary>
Bind this button to an item, so it's only shown when that item is selected.
</summary>
<param name="item">Item to bind to.</param>
</member>
<member name="T:RAGENativeUI.Elements.UIMenuSwitchMenusItem">
<summary>
List item that holds an <see cref="T:RAGENativeUI.UIMenu"/> list and allows to easily switch between those menus.
</summary>
<remarks>
All the <see cref="T:RAGENativeUI.UIMenu"/>s must have the same instance of this <see cref="T:RAGENativeUI.Elements.UIMenuSwitchMenusItem"/> and
is recommended to use the property <see cref="P:RAGENativeUI.Elements.UIMenuSwitchMenusItem.CurrentMenu"/> to make the menu visible without issues.
</remarks>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuSwitchMenusItem.CurrentMenu">
<summary>
The currently selected menu. Use this to make the proper menu visible when using this item.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuSwitchMenusItem.Index">
<summary>
Returns the current selected index.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.Collections.Generic.List{RAGENativeUI.UIMenu},System.Int32)">
<summary>
List item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item.
Uses the menus titles as the names in the list.
</summary>
<param name="text">Item label.</param>
<param name="menus">List that contains your <see cref="T:RAGENativeUI.UIMenu"/>s.</param>
<param name="index">Index in the list. If unsure user 0.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.Collections.Generic.List{RAGENativeUI.UIMenu},System.Int32,System.String)">
<summary>
List item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item.
Uses the menus titles as the names in the list.
</summary>
<param name="text">Item label.</param>
<param name="menus">List that contains your <see cref="T:RAGENativeUI.UIMenu"/>s.</param>
<param name="index">Index in the list. If unsure user 0.</param>
<param name="description">Description for this item.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.Collections.Generic.List{RAGENativeUI.UIMenu},System.Collections.Generic.List{System.String},System.Int32)">
<summary>
List item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item.
The menus list and the menus names list must have the same items count.
</summary>
<param name="text">Item label.</param>
<param name="menus">List that contains your <see cref="T:RAGENativeUI.UIMenu"/>s.</param>
<param name="menusNames">List that contains a name for each <see cref="T:RAGENativeUI.UIMenu"/> in the same order</param>
<param name="index">Index in the list. If unsure user 0.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.Collections.Generic.List{RAGENativeUI.UIMenu},System.Collections.Generic.List{System.String},System.Int32,System.String)">
<summary>
List item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item.
The menus list and the menus names list must have the same items count.
</summary>
<param name="text">Item label.</param>
<param name="menus">List that contains your <see cref="T:RAGENativeUI.UIMenu"/>s.</param>
<param name="menusNames">List that contains a name for each <see cref="T:RAGENativeUI.UIMenu"/> in the same order</param>
<param name="index">Index in the list. If unsure user 0.</param>
<param name="description">Description for this item.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.String,System.Collections.Generic.IEnumerable{RAGENativeUI.IDisplayItem})">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuSwitchMenusItem"/> class a list menu item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item,
from a collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s.
<para>
All <see cref="P:RAGENativeUI.IDisplayItem.Value"/>s need to be <see cref="T:RAGENativeUI.UIMenu"/>s.
</para>
</summary>
<param name="text">The item label.</param>
<param name="description">The description for this item.</param>
<param name="menusDisplayItems">The collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s with <see cref="T:RAGENativeUI.UIMenu"/>s as <see cref="P:RAGENativeUI.IDisplayItem.Value"/>s.</param>
<exception cref="T:System.ArgumentException">Thrown if any <see cref="P:RAGENativeUI.IDisplayItem.Value"/> isn't a <see cref="T:RAGENativeUI.UIMenu"/></exception>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.String,RAGENativeUI.IDisplayItem[])">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuSwitchMenusItem"/> class a list menu item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item,
from a collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s.
<para>
All <see cref="P:RAGENativeUI.IDisplayItem.Value"/>s need to be <see cref="T:RAGENativeUI.UIMenu"/>s.
</para>
</summary>
<param name="text">The item label.</param>
<param name="description">The description for this item.</param>
<param name="menusDisplayItems">The collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s with <see cref="T:RAGENativeUI.UIMenu"/>s as <see cref="P:RAGENativeUI.IDisplayItem.Value"/>s.</param>
<exception cref="T:System.ArgumentException">Thrown if any <see cref="P:RAGENativeUI.IDisplayItem.Value"/> isn't a <see cref="T:RAGENativeUI.UIMenu"/></exception>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.String,System.Collections.Generic.IEnumerable{RAGENativeUI.UIMenu})">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuSwitchMenusItem"/> class a list menu item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item,
from a collection of <see cref="T:RAGENativeUI.UIMenu"/>s using the default implementation of <see cref="T:RAGENativeUI.IDisplayItem"/>, <see cref="T:RAGENativeUI.DisplayItem"/>, and the <see cref="T:RAGENativeUI.UIMenu"/>'s title caption as display text.
</summary>
<param name="text">The item label.</param>
<param name="description">The description for this item.</param>
<param name="menus">The collection of <see cref="T:RAGENativeUI.UIMenu"/>s.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.#ctor(System.String,System.String,RAGENativeUI.UIMenu[])">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuSwitchMenusItem"/> class a list menu item, with left/right arrows that switches the current menu depending on the current <see cref="T:RAGENativeUI.UIMenu"/> item,
from a collection of <see cref="T:RAGENativeUI.UIMenu"/>s using the default implementation of <see cref="T:RAGENativeUI.IDisplayItem"/>, <see cref="T:RAGENativeUI.DisplayItem"/>, and the <see cref="T:RAGENativeUI.UIMenu"/>'s title caption as display text.
</summary>
<param name="text">The item label.</param>
<param name="description">The description for this item.</param>
<param name="menus">The collection of <see cref="T:RAGENativeUI.UIMenu"/>s.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.MenuToIndex(RAGENativeUI.UIMenu)">
<summary>
Find a menu in the list and return it's index.
</summary>
<param name="menu">Menu to search for.</param>
<returns>Item index.</returns>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuSwitchMenusItem.IndexToMenu(System.Int32)">
<summary>
Find a menu by it's index and return the menu.
</summary>
<param name="index">Menu's index.</param>
<returns>Menu</returns>
</member>
<member name="M:RAGENativeUI.Elements.Sprite.#ctor(System.String,System.String,System.Drawing.Point,System.Drawing.Size,System.Single,System.Drawing.Color)">
<summary>
Creates a game sprite object from a texture dictionary and texture name.
</summary>
<param name="textureDict"></param>
<param name="textureName"></param>
<param name="position"></param>
<param name="size"></param>
<param name="heading"></param>
<param name="color"></param>
</member>
<member name="M:RAGENativeUI.Elements.Sprite.#ctor(System.String,System.String,System.Drawing.Point,System.Drawing.Size)">
<summary>
Creates a game sprite object from a texture dictionary and texture name.
</summary>
<param name="textureDict"></param>
<param name="textureName"></param>
<param name="position"></param>
<param name="size"></param>
</member>
<member name="M:RAGENativeUI.Elements.Sprite.Draw">
<summary>
Draws the sprite on a 1080-pixels height base.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.Sprite.DrawTexture(Rage.Texture,System.Drawing.Point,System.Drawing.Size,Rage.GraphicsEventArgs)">
<summary>
Draw a custom texture from a file on a 1080-pixels height base.
</summary>
<param name="texture">Your custom texture object.</param>
<param name="position"></param>
<param name="size"></param>
</member>
<member name="M:RAGENativeUI.Elements.Sprite.DrawTexture(Rage.Texture,System.Drawing.Point,System.Drawing.Size,Rage.Graphics)">
<summary>
Draws a custom texture from a file on a 1080-pixels height base.
</summary>
<param name="texture">Your custom texture object.</param>
<param name="position"></param>
<param name="size"></param>
<param name="graphics"></param>
</member>
<member name="M:RAGENativeUI.Elements.Sprite.WriteFileFromResources(System.Reflection.Assembly,System.String)">
<summary>
Save an embedded resource to a temporary file.
</summary>
<param name="yourAssembly">Your executing assembly.</param>
<param name="fullResourceName">Resource name including your solution name. E.G MyMenuMod.banner.png</param>
<returns>Absolute path to the written file.</returns>
</member>
<member name="M:RAGENativeUI.Elements.Sprite.WriteFileFromResources(System.Reflection.Assembly,System.String,System.String)">
<summary>
Save an embedded resource to a concrete path.
</summary>
<param name="yourAssembly">Your executing assembly.</param>
<param name="fullResourceName">Resource name including your solution name. E.G MyMenuMod.banner.png</param>
<param name="savePath">Path to where save the file, including the filename.</param>
<returns>Absolute path to the written file.</returns>
</member>
<member name="E:RAGENativeUI.Elements.UIMenuCheckboxItem.CheckboxEvent">
<summary>
Triggered when the checkbox state is changed.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuCheckboxItem.#ctor(System.String,System.Boolean)">
<summary>
Checkbox item with a toggleable checkbox.
</summary>
<param name="text">Item label.</param>
<param name="check">Boolean value whether the checkbox is checked.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuCheckboxItem.#ctor(System.String,System.Boolean,System.String)">
<summary>
Checkbox item with a toggleable checkbox.
</summary>
<param name="text">Item label.</param>
<param name="check">Boolean value whether the checkbox is checked.</param>
<param name="description">Description for this item.</param>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuCheckboxItem.Checked">
<summary>
Change or get whether the checkbox is checked.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuCheckboxItem.Position(System.Int32)">
<summary>
Set item's position.
</summary>
<param name="y"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuCheckboxItem.SetVerticalPosition(System.Int32)">
<summary>
Set item's vertical position.
</summary>
<param name="y"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuCheckboxItem.Draw">
<summary>
Draw item.
</summary>
</member>
<member name="T:RAGENativeUI.Elements.UIMenuItem">
<summary>
Simple item with a label.
</summary>
</member>
<member name="E:RAGENativeUI.Elements.UIMenuItem.Activated">
<summary>
Called when user selects the current item.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.#ctor(System.String)">
<summary>
Basic menu button.
</summary>
<param name="text">Button label.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.#ctor(System.String,System.String)">
<summary>
Basic menu button.
</summary>
<param name="text">Button label.</param>
<param name="description">Description.</param>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.Selected">
<summary>
Whether this item is currently selected.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.Hovered">
<summary>
Whether this item is currently being hovered on with a mouse.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.Description">
<summary>
This item's description.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.Enabled">
<summary>
Whether this item is enabled or disabled (text is greyed out and you cannot select it).
</summary>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.Position(System.Int32)">
<summary>
Set item's position.
</summary>
<param name="y"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.SetVerticalPosition(System.Int32)">
<summary>
Set item's vertical position.
</summary>
<param name="y"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.Draw">
<summary>
Draw this item.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.Offset">
<summary>
This item's offset.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.Text">
<summary>
Returns this item's label.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.SetLeftBadge(RAGENativeUI.Elements.UIMenuItem.BadgeStyle)">
<summary>
Set the left badge. Set it to None to remove the badge.
</summary>
<param name="badge"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.SetRightBadge(RAGENativeUI.Elements.UIMenuItem.BadgeStyle)">
<summary>
Set the right badge. Set it to None to remove the badge.
</summary>
<param name="badge"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuItem.SetRightLabel(System.String)">
<summary>
Set the right label.
</summary>
<param name="text">Text as label. Set it to "" to remove the label.</param>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.RightLabel">
<summary>
Returns the current right label.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.LeftBadge">
<summary>
Returns the current left badge.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.RightBadge">
<summary>
Returns the current right badge.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuItem.Parent">
<summary>
Returns the menu this item is in.
</summary>
</member>
<member name="T:RAGENativeUI.Elements.UIMenuListItem">
<summary>
A list item, with left/right arrows.
</summary>
<seealso cref="T:RAGENativeUI.Elements.UIMenuItem" />
</member>
<member name="P:RAGENativeUI.Elements.UIMenuListItem.Items">
<summary>
Gets or sets the items from this <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/> instance.
</summary>
<remarks>
For better safety before modifying the items <see cref="T:System.Collections.Generic.List`1"/> set <see cref="P:RAGENativeUI.Elements.UIMenuListItem.Index"/> to 0.
</remarks>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuListItem.Collection">
<summary>
Gets the collection of items of this <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>.
</summary>
<value>
The <see cref="T:RAGENativeUI.DisplayItemsCollection"/> of this <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>.
</value>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuListItem.SelectedItem">
<summary>
Gets the current selection.
</summary>
<value>
The current selection's <see cref="T:RAGENativeUI.IDisplayItem"/>.
</value>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuListItem.SelectedValue">
<summary>
Gets the current selection value.
</summary>
<value>
The current selection's <see cref="P:RAGENativeUI.IDisplayItem.Value"/>.
</value>
</member>
<member name="F:RAGENativeUI.Elements.UIMenuListItem.ScrollingEnabled">
<summary>
Enables or disables scrolling through the list by holding the key
</summary>
</member>
<member name="F:RAGENativeUI.Elements.UIMenuListItem.HoldTimeBeforeScroll">
<summary>
Hold time in milliseconds before scrolling to the next item on list when holding the key [Default = 200]
</summary>
</member>
<member name="E:RAGENativeUI.Elements.UIMenuListItem.OnListChanged">
<summary>
Triggered when the list is changed.
</summary>
</member>
<member name="P:RAGENativeUI.Elements.UIMenuListItem.Index">
<summary>
Returns the current selected index or -1 if the collection is empty.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.#ctor(System.String,System.Collections.Generic.List{System.Object},System.Int32)">
<summary>
List item, with left/right arrows.
</summary>
<param name="text">Item label.</param>
<param name="items">List that contains your items.</param>
<param name="index">Index in the list. If unsure user 0.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.#ctor(System.String,System.Collections.Generic.List{System.Object},System.Int32,System.String)">
<summary>
List item, with left/right arrows.
</summary>
<param name="text">Item label.</param>
<param name="items">List that contains your items.</param>
<param name="index">Index in the list. If unsure user 0.</param>
<param name="description">Description for this item.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.#ctor(System.String,System.String,System.Collections.Generic.IEnumerable{RAGENativeUI.IDisplayItem})">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/> class, from a collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s.
</summary>
<param name="text">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s label.</param>
<param name="description">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s description.</param>
<param name="items">The collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.#ctor(System.String,System.String,RAGENativeUI.IDisplayItem[])">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/> class, from a collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s.
</summary>
<param name="text">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s label.</param>
<param name="description">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s description.</param>
<param name="items">The collection of <see cref="T:RAGENativeUI.IDisplayItem"/>s.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.#ctor(System.String,System.String,System.Collections.Generic.IEnumerable{System.Object})">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/> class, from a collection of <see cref="T:System.Object"/>s using the default implementation of <see cref="T:RAGENativeUI.IDisplayItem"/>, <see cref="T:RAGENativeUI.DisplayItem"/>.
</summary>
<param name="text">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s label.</param>
<param name="description">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s description.</param>
<param name="itemsValues">The collection of <see cref="T:System.Object"/>s.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.#ctor(System.String,System.String,System.Object[])">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/> class, from a collection of <see cref="T:System.Object"/>s using the default implementation of <see cref="T:RAGENativeUI.IDisplayItem"/>, <see cref="T:RAGENativeUI.DisplayItem"/>.
</summary>
<param name="text">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s label.</param>
<param name="description">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s description.</param>
<param name="itemsValues">The collection of <see cref="T:System.Object"/>s.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.#ctor(System.String,System.String)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/> class with an empty <see cref="P:RAGENativeUI.Elements.UIMenuListItem.Collection"/>.
</summary>
<param name="text">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s label.</param>
<param name="description">The <see cref="T:RAGENativeUI.Elements.UIMenuListItem"/>'s description.</param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.Position(System.Int32)">
<summary>
Set item's position.
</summary>
<param name="y"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.SetVerticalPosition(System.Int32)">
<summary>
Set item's vertical position.
</summary>
<param name="y"></param>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.ItemToIndex(System.Object)">
<summary>
Find an item in the list and return it's index.
</summary>
<param name="item">Item to search for.</param>
<returns>Item index.</returns>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.IndexToItem(System.Int32)">
<summary>
Find an item by it's index and return the item.
</summary>
<param name="index">Item's index.</param>
<returns>Item</returns>
</member>
<member name="M:RAGENativeUI.Elements.UIMenuListItem.Draw">
<summary>
Draw item.
</summary>
</member>
<member name="T:RAGENativeUI.Elements.ResRectangle">
<summary>
A rectangle in 1080 pixels height system.
</summary>
</member>
<member name="T:RAGENativeUI.Elements.ResText">
<summary>
A Text object in the 1080 pixels height base system.
</summary>
</member>
<member name="M:RAGENativeUI.Elements.ResText.AddLongString(System.String)">
<summary>
Push a long string into the stack.
</summary>
<param name="str"></param>
</member>
<member name="T:RAGENativeUI.IDisplayItem">
<summary>
Represents an object with a value and the text that represents the value.
</summary>
<seealso cref="T:System.IEquatable`1"/>
<seealso cref="T:RAGENativeUI.DisplayItem"/>
</member>
<member name="P:RAGENativeUI.IDisplayItem.Value">
<summary>
Gets the value of this <see cref="T:RAGENativeUI.IDisplayItem"/>.
</summary>
<value>
The value.
</value>
</member>
<member name="P:RAGENativeUI.IDisplayItem.DisplayText">
<summary>
Gets the display text of this <see cref="T:RAGENativeUI.IDisplayItem"/>.
</summary>
<value>
The display text.
</value>
</member>
<member name="T:RAGENativeUI.DisplayItem">
<summary>
Default implementation of <see cref="T:RAGENativeUI.IDisplayItem"/>
</summary>
<seealso cref="T:RAGENativeUI.IDisplayItem" />
</member>
<member name="P:RAGENativeUI.DisplayItem.NullValueDisplayText">
<summary>
Gets or sets the <see cref="T:System.String"/> that <see cref="P:RAGENativeUI.DisplayItem.DisplayText"/> would return if <see cref="P:RAGENativeUI.DisplayItem.Value"/> is null.
</summary>
<value>
The null value display text.
</value>
</member>
<member name="P:RAGENativeUI.DisplayItem.Value">
<summary>
Gets the value of this <see cref="T:RAGENativeUI.DisplayItem"/>.
</summary>
<value>
The value.
</value>
</member>
<member name="P:RAGENativeUI.DisplayItem.DisplayText">
<summary>
Gets the display text of this <see cref="T:RAGENativeUI.DisplayItem"/>.
<para>
If no display text was specified in the constructor, this will return <see cref="P:RAGENativeUI.DisplayItem.Value"/>'s <see cref="M:System.Object.ToString"/>.
</para>
<para>
If <see cref="P:RAGENativeUI.DisplayItem.Value"/> is null and no display text was specified, this will return <see cref="P:RAGENativeUI.DisplayItem.NullValueDisplayText"/>.
</para>
</summary>
<value>
The display text.
</value>
</member>
<member name="M:RAGENativeUI.DisplayItem.#ctor(System.Object,System.String)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.DisplayItem"/> struct with the specified value and display text.
</summary>
<param name="value">The value.</param>
<param name="displayText">The display text.</param>
</member>
<member name="M:RAGENativeUI.DisplayItem.#ctor(System.Object)">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.DisplayItem"/> struct with the specified value and its <see cref="M:System.Object.ToString"/> implementation as the display text.
</summary>
<param name="value">The value.</param>
</member>
<member name="M:RAGENativeUI.DisplayItem.Equals(RAGENativeUI.IDisplayItem)">
<summary>
Indicates whether the current <see cref="T:RAGENativeUI.DisplayItem"/>'s <see cref="P:RAGENativeUI.DisplayItem.Value"/> equals the other <see cref="T:RAGENativeUI.IDisplayItem"/>'s <see cref="P:RAGENativeUI.IDisplayItem.Value"/>.
</summary>
<param name="other">An <see cref="T:RAGENativeUI.IDisplayItem"/> to compare with this <see cref="T:RAGENativeUI.DisplayItem"/>.</param>
<returns>
<c>true</c> if the current <see cref="T:RAGENativeUI.DisplayItem"/> has the same <see cref="P:RAGENativeUI.DisplayItem.Value"/> object as the <paramref name="other"/> <see cref="T:RAGENativeUI.IDisplayItem"/> parameter; otherwise, <c>false</c>.
</returns>
</member>
<member name="M:RAGENativeUI.DisplayItem.ToString">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="T:RAGENativeUI.DisplayItemsCollection">
<summary>
Represents a collection of <see cref="T:RAGENativeUI.IDisplayItem"/>.
</summary>
<seealso cref="T:RAGENativeUI.BaseCollection`1" />
</member>
<member name="M:RAGENativeUI.DisplayItemsCollection.#ctor">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.DisplayItemsCollection"/> class that is empty.
</summary>
</member>
<member name="M:RAGENativeUI.DisplayItemsCollection.#ctor(System.Collections.Generic.IEnumerable{RAGENativeUI.IDisplayItem})">
<summary>
Initializes a new instance of the <see cref="T:RAGENativeUI.DisplayItemsCollection"/> class that contains elements copied from the specified collection.
</summary>
<param name="collection">The collection.</param>
</member>
<member name="M:RAGENativeUI.DisplayItemsCollection.Add(System.Object,System.String)">
<summary>
Adds the specified value and display text using the default implementation of <see cref="T:RAGENativeUI.IDisplayItem"/>, <see cref="T:RAGENativeUI.DisplayItem"/>.
</summary>
<param name="value">The value.</param>
<param name="displayText">The display text.</param>
</member>
<member name="M:RAGENativeUI.DisplayItemsCollection.Add(System.Object)">
<summary>
Adds the specified value using the default implementation of <see cref="T:RAGENativeUI.IDisplayItem"/>, <see cref="T:RAGENativeUI.DisplayItem"/>.
</summary>
<param name="value">The value.</param>
</member>
<member name="M:RAGENativeUI.DisplayItemsCollection.Remove(System.Object)">
<summary>
Removes all the occurrences of <see cref="T:RAGENativeUI.IDisplayItem"/>s which <see cref="P:RAGENativeUI.IDisplayItem.Value"/> equals the specified <paramref name="value"/> from this <see cref="T:RAGENativeUI.DisplayItemsCollection"/>.
</summary>
<param name="value">The value.</param>
</member>
<member name="M:RAGENativeUI.DisplayItemsCollection.Contains(System.Object)">
<summary>
Determines whether this <see cref="T:RAGENativeUI.DisplayItemsCollection"/> contains a <see cref="T:RAGENativeUI.IDisplayItem"/> which <see cref="P:RAGENativeUI.IDisplayItem.Value"/> equals the specified <paramref name="value"/>.
</summary>
<param name="value">The value.</param>