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We need to render 2D Concave Polygons with winding rules, similar to SVGs for complex UI.
Stencil then cover is the fastest general-purpose technique that doesn't require CPU-side triangulation and curvature/intersection analysis like (constrained) Delaunay Triangulation which from our previous undocumented experiments took a quite significant and unacceptable amount of frame time.
We need to render 2D Concave Polygons with winding rules, similar to SVGs for complex UI.
Stencil then cover is the fastest general-purpose technique that doesn't require CPU-side triangulation and curvature/intersection analysis like (constrained) Delaunay Triangulation which from our previous undocumented experiments took a quite significant and unacceptable amount of frame time.
Reference: flutter/engine#51219
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