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render_AFrameRenderer.js.html
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<!DOCTYPE html>
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<title>render/AFrameRenderer.js - Documentation</title>
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href="GameObject.html#hasComponent">hasComponent</a></li><li data-type='method'><a href="GameObject.html#onAddToWorld">onAddToWorld</a></li><li data-type='method'><a href="GameObject.html#onRemoveFromWorld">onRemoveFromWorld</a></li><li data-type='method'><a href="GameObject.html#syncTo">syncTo</a></li><li data-type='method'><a href="GameObject.html#toString">toString</a></li></ul></li><li><a href="GameWorld.html">GameWorld</a><ul class='methods'><li data-type='method'><a href="GameWorld.html#addObject">addObject</a></li><li data-type='method'><a href="GameWorld.html#forEachObject">forEachObject</a></li><li data-type='method'><a href="GameWorld.html#getNewId">getNewId</a></li><li data-type='method'><a href="GameWorld.html#queryObject">queryObject</a></li><li data-type='method'><a href="GameWorld.html#queryObjects">queryObjects</a></li><li data-type='method'><a href="GameWorld.html#removeObject">removeObject</a></li></ul></li><li><a href="KeyboardControls.html">KeyboardControls</a></li><li><a href="PhysicalObject2D.html">PhysicalObject2D</a><ul class='methods'><li data-type='method'><a href="PhysicalObject2D.html#onAddToWorld">onAddToWorld</a></li><li data-type='method'><a href="PhysicalObject2D.html#toString">toString</a></li></ul></li><li><a href="PhysicalObject3D.html">PhysicalObject3D</a><ul class='methods'><li data-type='method'><a href="PhysicalObject3D.html#toString">toString</a></li></ul></li><li><a href="Quaternion.html">Quaternion</a><ul class='methods'><li data-type='method'><a href="Quaternion.html#conjugate">conjugate</a></li><li data-type='method'><a href="Quaternion.html#copy">copy</a></li><li data-type='method'><a href="Quaternion.html#multiply">multiply</a></li><li data-type='method'><a href="Quaternion.html#set">set</a></li><li data-type='method'><a href="Quaternion.html#setFromAxisAngle">setFromAxisAngle</a></li><li data-type='method'><a href="Quaternion.html#slerp">slerp</a></li><li data-type='method'><a href="Quaternion.html#toAxisAngle">toAxisAngle</a></li><li data-type='method'><a href="Quaternion.html#toString">toString</a></li></ul></li><li><a href="Renderer.html">Renderer</a><ul class='methods'><li data-type='method'><a href="Renderer.html#addObject">addObject</a></li><li data-type='method'><a href="Renderer.html#draw">draw</a></li><li data-type='method'><a href="Renderer.html#init">init</a></li><li data-type='method'><a href="Renderer.html#removeObject">removeObject</a></li><li data-type='method'><a href="Renderer.html#runClientStep">runClientStep</a></li><li data-type='method'><a href="Renderer.html#stop">stop</a></li></ul></li><li><a href="Serializer.html">Serializer</a><ul class='methods'><li data-type='method'><a href="Serializer.html#.typeCanAssign">typeCanAssign</a></li><li data-type='method'><a href="Serializer.html#addCustomType">addCustomType</a></li><li data-type='method'><a href="Serializer.html#registerClass">registerClass</a></li></ul></li><li><a href="ServerEngine.html">ServerEngine</a><ul class='methods'><li data-type='method'><a href="ServerEngine.html#gameStatus">gameStatus</a></li></ul></li><li><a href="SimplePhysicsEngine.html">SimplePhysicsEngine</a></li><li><a href="ThreeVector.html">ThreeVector</a><ul class='methods'><li data-type='method'><a href="ThreeVector.html#add">add</a></li><li data-type='method'><a href="ThreeVector.html#clone">clone</a></li><li data-type='method'><a href="ThreeVector.html#copy">copy</a></li><li data-type='method'><a href="ThreeVector.html#getBendingDelta">getBendingDelta</a></li><li data-type='method'><a href="ThreeVector.html#length">length</a></li><li data-type='method'><a href="ThreeVector.html#lerp">lerp</a></li><li data-type='method'><a href="ThreeVector.html#multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="ThreeVector.html#normalize">normalize</a></li><li data-type='method'><a href="ThreeVector.html#set">set</a></li><li data-type='method'><a href="ThreeVector.html#subtract">subtract</a></li><li data-type='method'><a href="ThreeVector.html#toString">toString</a></li></ul></li><li><a href="Trace.html">Trace</a></li><li><a href="TwoVector.html">TwoVector</a><ul class='methods'><li data-type='method'><a href="TwoVector.html#add">add</a></li><li data-type='method'><a href="TwoVector.html#clone">clone</a></li><li data-type='method'><a href="TwoVector.html#copy">copy</a></li><li data-type='method'><a href="TwoVector.html#getBendingDelta">getBendingDelta</a></li><li data-type='method'><a href="TwoVector.html#length">length</a></li><li data-type='method'><a href="TwoVector.html#lerp">lerp</a></li><li data-type='method'><a href="TwoVector.html#multiplyScalar">multiplyScalar</a></li><li data-type='method'><a href="TwoVector.html#normalize">normalize</a></li><li data-type='method'><a href="TwoVector.html#set">set</a></li><li data-type='method'><a href="TwoVector.html#subtract">subtract</a></li><li data-type='method'><a href="TwoVector.html#toString">toString</a></li></ul></li></ul><h3 class="events">Events</h3><ul><li><a href="GameEngine.html#event:client__postStep">client__postStep</a></li><li><a href="GameEngine.html#event:client__preStep">client__preStep</a></li><li><a href="GameEngine.html#event:client__processInput">client__processInput</a></li><li><a href="GameEngine.html#event:client__slowFrameRate">client__slowFrameRate</a></li><li><a href="GameEngine.html#event:client__stepReset">client__stepReset</a></li><li><a href="GameEngine.html#event:client__syncReceived">client__syncReceived</a></li><li><a href="GameEngine.html#event:objectAdded">objectAdded</a></li><li><a href="GameEngine.html#event:objectDestroyed">objectDestroyed</a></li><li><a href="GameEngine.html#event:playerDisconnected">playerDisconnected</a></li><li><a href="GameEngine.html#event:playerJoined">playerJoined</a></li><li><a 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<h1 class="page-title">render/AFrameRenderer.js</h1>
<section>
<article>
<pre class="prettyprint source linenums"><code>/* globals AFRAME */
import Renderer from './Renderer';
import networkedPhysics from './aframe/system';
/**
* The A-Frame Renderer
*/
class AFrameRenderer extends Renderer {
/**
* Constructor of the Renderer singleton.
* @param {GameEngine} gameEngine - Reference to the GameEngine instance.
* @param {ClientEngine} clientEngine - Reference to the ClientEngine instance.
*/
constructor(gameEngine, clientEngine) {
super(gameEngine, clientEngine);
// set up the networkedPhysics as an A-Frame system
networkedPhysics.setGlobals(gameEngine, this);
AFRAME.registerSystem('networked-physics', networkedPhysics);
}
reportSlowFrameRate() {
this.gameEngine.emit('client__slowFrameRate');
}
/**
* Initialize the renderer.
* @return {Promise} Resolves when renderer is ready.
*/
init() {
let p = super.init();
let sceneElArray = document.getElementsByTagName('a-scene');
if (sceneElArray.length !== 1) {
throw new Error('A-Frame scene element not found');
}
this.scene = sceneElArray[0];
this.gameEngine.on('objectRemoved', (o) => {
o.renderObj.remove();
});
return p; // eslint-disable-line new-cap
}
/**
* In AFrame, we set the draw method (which is called at requestAnimationFrame)
* to a NO-OP. See tick() instead
*/
draw() {}
tick(t, dt) {
super.draw(t, dt);
}
}
export default AFrameRenderer;
</code></pre>
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