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284.cpp
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// Below is the interface for Iterator, which is already defined for you.
// **DO NOT** modify the interface for Iterator.
class Iterator {
struct Data;
Data* data;
public:
Iterator(const vector<int>& nums);
Iterator(const Iterator& iter);
virtual ~Iterator();
// Returns the next element in the iteration.
int next();
// Returns true if the iteration has more elements.
bool hasNext() const;
};
class PeekingIterator : public Iterator {
bool hasPeeked;
int peekElement;
public:
PeekingIterator(const vector<int>& nums) : Iterator(nums) {
// Initialize any member here.
// **DO NOT** save a copy of nums and manipulate it directly.
// You should only use the Iterator interface methods.
peekElement = 0;
hasPeeked = false;
}
// Returns the next element in the iteration without advancing the iterator.
int peek() {
if (!hasPeeked) {
peekElement = Iterator::next();
hasPeeked = true;
}
return peekElement;
}
// hasNext() and next() should behave the same as in the Iterator interface.
// Override them if needed.
int next() {
if (hasPeeked) {
hasPeeked = false;
return peekElement;
}
return Iterator::next();
}
bool hasNext() const {
if (hasPeeked) return true;
return Iterator::hasNext();
}
};
/*
class PeekingIterator : public Iterator {
public:
PeekingIterator(const vector<int>& nums) : Iterator(nums) {
// Initialize any member here.
// **DO NOT** save a copy of nums and manipulate it directly.
// You should only use the Iterator interface methods.
}
// Returns the next element in the iteration without advancing the iterator.
int peek() {
Iterator(*this).next();
}
// hasNext() and next() should behave the same as in the Iterator interface.
// Override them if needed.
int next() {
return Iterator::next();
}
bool hasNext() const {
return Iterator::hasNext();
}
};
*/