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failed to run in Windows #55

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hakuturu583 opened this issue Dec 27, 2018 · 12 comments
Closed

failed to run in Windows #55

hakuturu583 opened this issue Dec 27, 2018 · 12 comments

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@hakuturu583
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hakuturu583 commented Dec 27, 2018

I built your sim in Windows and Unity, the build process was succedd.
But when I launch your sim, I found that the display is strange.
Please tell me the some instructions.

image

image

@hadiTab
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hadiTab commented Dec 27, 2018

It looks like an lfs issue. Can you make sure that git lfs is installed on your windows machine?

@hakuturu583
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I add git lfs module and build your simulator, but I failed to load map.

image

@hakuturu583
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All map file was loaded when I build scenes in Unity Editor.
image

@hakuturu583
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I failed to find maps when I select build & run

@EricBoiseLGSVL
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Did you build from the command line? There are parameters that need implemented. This will happen if you build from Editor.

Link https://github.com/lgsvl/simulator/blob/master/Docs/build-instructions.md

@zelenkovsky
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@hakuturu583 Please close if you managed to build and run successfully.

@hakuturu583
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hakuturu583 commented Jan 7, 2019

I build from Unity Editor in Windows.

@hakuturu583
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I still failed to build in Unity Editor.

@hakuturu583
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image
It seems that the scene was build correctry.
But, scenes are not found in simulator window.
image

@hakuturu583
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But, all scenes are found when I build simulator when I click right arrow mark on the top of the Unity Editor.
image

@martins-mozeiko
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To build player you cannot use Unity default "Build" option in Editor to create binary builds. Our simulator requires extra build steps that will correctly package map assets. You need to build on commandline with command written in our build instructions: https://github.com/lgsvl/simulator/blob/master/Docs/build-instructions.md
Change -buildTarget Linux64 to -buildTarget Windows64 when building on Windows.

@hakuturu583
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@martins-mozeiko Thanks I succed.

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5 participants