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GameCube Adapter support seems broken #11012
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Did you have to add a udev rule for the adapter back then? Not sure if Arch packages that somehow but that's usually the main reason it's not detected at first; this is the same rule that's documented for dolphin-emu. |
I remember having the udev rules back then, since my dolphin install is pretty old and it comes in its packages : On my machine :
I also have another file :
That I should have created a while back when it was not packaged yet, as specified here : I tried removing both of them and unfortunately I still have the same issue. But AFAIK these rules are needed for SDL anyway. |
Did a quick check and can confirm it works locally - if you happen to have FEZ on Steam you can opt into the udev rule on my system at
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Thank you for testing. Interesting, I tried it on FEZ with the sdl3 and it works flawlessly. It does not on the main branch but I'm not sure it is supposed to. |
It's been a while but I think the |
The |
The only thing I can think of is that 2.0 still requires passing |
Since it seems to be on my side I'll close the issue. I'll reopen if I find anything new. |
I figured it out. If The linked issue states the same issue as me. Case solved. |
Now I'm confused, #9821 should whitelist the gamecube adapter and make it work without needing the flag right ? Or is |
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Hi,
I'm on Linux running latest Arch.
I recall having my official Nintendo GameCube adapter working out of the box on SDL2 games. Now it doesn't seem to work anymore
I also recall testing this Godot PR adding SDL support for gamepad and it worked correctly. Now rebuilding with the same commit fails.
I built jstest-sdl to test and indeed it couldn't detect my gamepad either.
I'm new to SDL development and would like someone to double check if it working on its side.
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