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gen.py
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import json
import os
import re
OutputDir = 'godot/'
DefaultApiPath = 'godot-headers/api.json'
GodotFile = 'index.zig'
ConstantsFile = 'global_constants.zig'
files = []
def split_on_uppercase(s, keep_contiguous=False):
string_length = len(s)
is_lower_around = (lambda: s[i-1].islower() or
string_length > (i + 1) and s[i + 1].islower())
start = 0
parts = []
for i in range(1, string_length):
if s[i].isupper() and (not keep_contiguous or is_lower_around()):
parts.append(s[start: i])
start = i
parts.append(s[start:])
return parts
def name_to_zig_constant(name):
parts = name.lower().split('_')
for i, p in enumerate(parts):
parts[i] = p[0].upper() + p[1:]
return ''.join(parts)
def name_to_zig_file(name):
parts = split_on_uppercase(name, True)
for i, p in enumerate(parts):
parts[i] = parts[i].lower()
return '_'.join(parts)
def name_to_zig_var(name):
parts = name.lower().split('_')
for i, p in enumerate(parts):
if i == 0: continue
parts[i] = p[0].upper() + p[1:]
return escape_zig_func_name(''.join(parts))
def generate_api(api):
if not os.path.exists(OutputDir):
os.makedirs(OutputDir)
with open(api) as f:
tree = json.load(f)
for item in tree:
name = item['name']
if name == 'GlobalConstants':
constants = generate_constants(item)
c = open(OutputDir + ConstantsFile, 'w+')
c.write(constants)
else:
obj, name = generate_obj(item)
c = open(OutputDir + name + '.zig', 'w+')
c.write(obj)
imports = []
for f in files:
if len(f.strip()) > 0:
imports.append('pub usingnamespace @import("{0}.zig");'.format(f))
imports.append('pub usingnamespace @import("core/index.zig");')
with open(OutputDir + GodotFile, 'w+') as f:
f.write('\n'.join(imports))
def generate_constants(item, join=True):
source = []
for c in item['constants']:
source.append(generate_zig_constant(c, item['constants'][c]))
if join:
return '\n'.join(source)
else:
source
def generate_zig_constant(name, value, pub='pub'):
return '{0} const {1} = {2};'.format(pub, name_to_zig_constant(name), value)
"""
{
"name": "set_position",
"return_type": "void",
"is_editor": false,
"is_noscript": false,
"is_const": false,
"is_reverse": false,
"is_virtual": false,
"has_varargs": false,
"is_from_script": false,
"arguments": [
{
"name": "position",
"type": "Vector2",
"has_default_value": false,
"default_value": ""
}
]
},
"""
def type_to_zig_type(name):
if re.match('^enum', name):
return ('i32', False)
if name == 'bool':
return (name, False)
if name == 'int':
return ('i32', False)
if name == 'float':
return ('f32', False)
return ('void', False) if name == 'void' else ('godot.{0}'.format(name), True)
def method_name_to_ptr_name(name):
return name + 'Ptr'
def escape_zig_func_name(name):
if name == 'var':
return 'var_'
if name == 'section':
return 'section_'
if name == 'error':
return 'error_'
if name == 'align':
return 'align_'
if name == 'use':
return 'use_'
if name == 'resume':
return 'resume_'
if name == 'cancel':
return 'cancel_'
if name == 'export':
return 'export_'
if name == 'type':
return '@"type"'
if name == 'bool':
return '@"bool"'
if name == 'c':
return '_c'
if name == 'args':
return '_args'
if name == 'new':
return '_new'
return name
def escape_zig_name(name):
if name == 'var':
return 'var_'
if name == 'section':
return 'section_'
if name == 'error':
return 'error_'
if name == 'align':
return 'align_'
if name == 'use':
return 'use_'
if name == 'resume':
return 'resume_'
if name == 'cancel':
return 'cancel_'
if name == 'export':
return 'export_'
if name == 'type':
return '@"type"'
if name == 'bool':
return '@"bool"'
if name == 'c':
return '_c'
if name == 'args':
return '_args'
if name == 'new':
return '_new'
if name == 'draw':
return '_draw'
if name == 'index':
return '_index'
if name == 'enum':
return '@"enum"'
return name
def generate_method(class_name, method, has_base=True):
source = []
method_name = name_to_zig_var(method['name'])
return_type, is_struct = type_to_zig_type(method['return_type'])
source.append('pub fn {0}(self: *const Self'.format(method_name))
args_len = len(method['arguments'])
for i, arg in enumerate(method['arguments']):
if i + 1 <= args_len:
source.append(', ')
tname, is_struct = type_to_zig_type(arg['type'])
struct = '*const ' if is_struct else ''
source.append('{0}: {1} {2}'.format(escape_zig_name(arg['name']), struct, tname))
ptr_name = method_name_to_ptr_name(class_name + method_name)
source.append(') {0} {{'.format(return_type))
source.append('''
if ({0} == null) {{
{0} = godot.api.getMethod("{1}", "{2}");
}}
'''.format(ptr_name, class_name, method['name']))
source.append('_ = self;\n')
source.append('var _result: ?*anyopaque = null;\n')
if args_len > 0:
for i, arg in enumerate(method['arguments']):
_, is_struct = type_to_zig_type(arg['type'])
struct = '' if is_struct else '*'
source.append(' var _arg{0}: ?*const anyopaque = @ptrCast(*const anyopaque, {1}{2});\n'.format(i, struct, escape_zig_name(arg['name'])))
source.append(' var args: [{0}]?*const anyopaque = []?*const anyopaque {{'.format(args_len))
for i, arg in enumerate(method['arguments']):
source.append('_arg{0},'.format(i))
source.append('''};\n var cargs: ?*?*const anyopaque = &args[0];\n''')
else:
source.append(' var cargs: ?*?*const anyopaque = null;\n')
base = '@ptrCast(*c.godot_object, @alignCast(@alignOf(*c.godot_object), self.base))' if has_base else 'null'
source.append(' _ = godot.api.core.?.godot_method_bind_ptrcall.?({0}, {1}, cargs, _result);\n'.format(ptr_name, base))
if return_type != 'void':
source.append(' return @ptrCast(*{0}, @alignCast(@alignOf(&{0}), _result)).*;\n'.format(return_type))
source.append('}')
return ''.join(source)
def generate_obj(item):
source = []
file_name = name_to_zig_file(item['name'])
files.append(file_name)
name = item['name']
source.append('const godot = @import("index.zig");')
source.append('const c = @import("core/c.zig");')
source.append('const as = @import("core/util.zig").as;')
if item['base_class'] != '':
source.append('const {0} = @import("{1}.zig").{0};'.format(item['base_class'], name_to_zig_file(item['base_class'])))
source.append('\n// Function pointers \n')
for method in item['methods']:
if method['is_virtual']:
continue
source.append('var {0}: ?*c.godot_method_bind = null;'.format(method_name_to_ptr_name(name + name_to_zig_var(method['name']))))
source.append('var {0}: ?fn() ?*c.godot_object = null;'.format(method_name_to_ptr_name(name + 'constructor')))
source.append('\n//End function pointers\npub const {0} = struct {{'.format(name))
if item['base_class'] != '':
source.append('const Parent = {0};'.format(item['base_class']))
source.append('const Self = @This();')
# after constants
if item['base_class'] != '':
source.append('base: *Parent,')
source.append('tmp: u8,')
source.append('pub fn new() *Self {')
source.append('if ({0} == null) {{ {0} = godot.api.getConstructor("{1}"); }}'.format(method_name_to_ptr_name(name + 'constructor'), name))
source.append('return godot.api.newObj(Self, {0}.?);'.format(method_name_to_ptr_name(name + 'constructor')))
source.append('}')
source.append('''pub fn destroy(self: *Self) void {
_ = godot.api.core.?.godot_object_destroy.?(@ptrCast(*c.godot_object, self));
}''')
for method in item['methods']:
if method['is_virtual']:
continue
source.append(generate_method(name, method, item['base_class'] != ''))
for k in item:
pass
source.append('};')
return '\n'.join(source), file_name
generate_api(DefaultApiPath)