From b70363b60798386fbf80b38cfb78d695ea1b5f09 Mon Sep 17 00:00:00 2001
From: Lionel Panhaleux
Date: Sun, 29 Dec 2024 12:13:29 +0100
Subject: [PATCH] Combat modules: Manit0u feedback
---
.../articles/advanced/combat-modules.html | 140 ++++++++++++------
1 file changed, 98 insertions(+), 42 deletions(-)
diff --git a/codex_of_the_damned/templates/strategy/articles/advanced/combat-modules.html b/codex_of_the_damned/templates/strategy/articles/advanced/combat-modules.html
index 7772a169..5d94c654 100644
--- a/codex_of_the_damned/templates/strategy/articles/advanced/combat-modules.html
+++ b/codex_of_the_damned/templates/strategy/articles/advanced/combat-modules.html
@@ -103,7 +103,7 @@
%}
Animalism {{ ani }} is a prominent combat discipline. It is mainly due to {{ carrion_crows }}.
It is an additional 2 beads every round, at any range. That can amount to a lot if you manage to get some presses.
- Being environmental damage, it it undodgeable, and as it is not a strike, high profile prevention cards like
+ Being environmental damage, it is undodgeable, and as it is not a strike, high profile prevention cards like
{{ rolling_with_the_punches }} and {{ rego_motum }} just won't work against it.
Add some {{ taste_of_vitae }} to the mix and you can even keep a steady blood reserve floating around.
All in all, the card gave birth to a dozen different combat modules.
@@ -154,7 +154,7 @@
raven_spy=card("Raven Spy"),
nananimalism=link('/archetypes/nananimalism')
%}
- By itself, the whole module only works at superior {{ ANI }}, but it is already dreadful, as seen in the
+ By itself, the whole module only works at superior {{ ANI }}, but it is already impressive, as seen in the
{{ nananimalism }} archetype. At inferior {{ ani }}, it can still be combined to other disciplines,
for the range-setting utilities {{ drawing_out_the_beast }} or {{ terror_frenzy }}, and some {{ raven_spy }} for
block support.
@@ -162,7 +162,7 @@
{% trans trimmed %}
- For even more dreadful modules using Animalism {{ ani }}, see Animalism & Friends.
+ For combination modules using Animalism {{ ani }}, see Animalism & Friends.
{% endtrans %}
@@ -189,11 +189,11 @@
death_seeker=card("Death Seeker"),
ig=card("Immortal Grapple", "IG")
%}
- Potence {{ pot }} is the other main combat discipline. And here, too, it it mostly due to a single card:
+ Potence {{ pot }} is the other main combat discipline. And here, too, it is mostly due to a single card:
{{ immortal_grapple }}. It is the only card in the game that altogether negates defensive effects like dodge and
strike: combat ends, but also a lot of nasty surprises like torpor strikes ({{ coma }}, {{ entombment }}) or
weapons. All the other anti-defensive tools, be it combat continuance like {{ psyche }} or direct cancellation like
- {{ death_seeker }}, only cancel the defense, so it it a battle of numbers. Not so with {{ ig }} (its nickname): if
+ {{ death_seeker }}, only cancel the defense, so it is a battle of numbers. Not so with {{ ig }} (its nickname): if
you get it in, you are guaranteed to land your strike. And for rush decks, it matters a lot.
{% endtrans %}
@@ -231,7 +231,7 @@
usually rely on {{ sce }}. The lack of prevention can be issue, so if not coupled with prevention, a {{
glancing_blow
}}
- or two can prove useful. Lastly, Potence {{ POT }} also offers the dreadful {{ decapitate }},
+ or two can prove useful. Lastly, Potence {{ POT }} also offers the terrifying {{ decapitate }},
which can get rid of minions without having to go through a diablerie, even without aggravated damage.
{% endtrans %}
@@ -242,13 +242,14 @@
increased_strength=card("Increased Strength"),
target_vitals=card("Target Vitals"),
fake_out=card("Fake Out"),
- backstep=card("Backstep")
+ backstep=card("Backstep"),
+ high_ground=card("High Ground")
%}
Contrarily to Animalism, the Potence {{ pot }} base module is still pretty decent
at inferior, so can more easily be combined with other disciplines. And even if its best effects are at close-range,
it is also possible to build an efficient long-range module using {{ thrown_gate }} and {{ thrown_sewer_lid }},
often combined with {{ increased_strength }} and {{ target_vitals }} for additional damage, plus some maneuvers,
- {{ fake_out }} or {{ backstep }} if another discipline does not provide a better alternative.
+ {{ fake_out }}, {{ high_ground }} or {{ backstep }} if another discipline does not provide a better alternative.
{% endtrans %}
@@ -291,7 +292,7 @@
{% trans trimmed %}
All in all, Protean {{ pro }} offers a sturdy package already all by itself. Played alone,
- it it usually defensive with a few aggravated surprises.
+ it is usually defensive with a few aggravated surprises.
But Tzimisce {{ tzimisce }} and Gangrels {{ gangrel }} can pair it with Animalism {{ ANI }}
in an {{ ANI }}{{ PRO }} module, while other combinations like
{{ cel }}{{ pro }} or {{ pro }}{{ for }}
@@ -355,13 +356,15 @@
rego_motum=card("Rego Motum"),
apportation=card("Apportation"),
walk_of_flame=card("Walk of Flame"),
+ flames_of_the_netherworld=card("Flames of the Netherworld"),
roundhouse=card("Roundhouse")
%}
The ability to steal blood with {{ theft_of_vitae }}, coupled with prevention in {{ rego_motum }} and utility with
{{ apportation }}, makes Blood Sorcery {{ THA }} by itself a very solid and lightweight module.
{{ theft }} cannot be prevented and offers a 4 beads differential in a single card,
which is the highest differential in the game, on par with {{ roundhouse }}.
- On top of that, the occasional {{ walk_of_flame }} can be included for a bit of aggravated damage.
+ On top of that, the occasional {{ walk_of_flame }} or {{ flames_of_the_netherworld }}
+ can be included for a bit of aggravated damage.
{% endtrans %}
@@ -397,7 +400,7 @@
{% trans trimmed %}
- Fortitude {{ for }} provides a wide array of prevention devices, here is quick review:
+ Fortitude {{ for }} by itself provides a wide array of prevention devices, here is quick review:
{% endtrans %}
@@ -461,7 +464,7 @@
{{card("Diversion")}}:
{% trans trimmed soak=card("Soak")%}
Requires an Anarch, but this 2 damage prevention is unrestricted, it can prevent aggravated damage and
- out of strike damage, and stacks, so it it even superior to {{ soak }} in a sense.
+ out of strike damage, and stacks, so it is even superior to {{ soak }} in a sense.
{% endtrans %}
-
@@ -525,16 +528,66 @@
amaranth=card("Amaranth")
%}
- Obtenebration offers surprisingly good lightweight combat options,
+ Obtenebration all by itself offers surprisingly good lightweight combat options,
with {{ arms_of_the_abyss }} and {{ entombment }}.
- A bit expensive at first glance, but a good base that is alrady a decent dissuasive module by itself.
+ A bit expensive at first glance, but a good base that is alrady a decent dissuasive module.
It can be supplemented by a few {{ shadow_step }} and/or {{ amaranth }} for higher aggression, or lean on the
- defensive side, coupled with the excellent defensive {{ obt }} module.
+ defensive side, centered on or combined with the excellent
+ defensive {{ obt }} module.
{% endtrans %}
{% trans trimmed %}
- The Kiasyd {{ kiasyd }} {{ OBT }}{{ MYT }} variant is a bit sturdier.
+ Of course, the discipline shines even brighter when combined: the legacy Lasombra {{ lasombra }} have the
+ {{ POT }}{{ OBT }} and even {{ POT }}{{ OBT }}{{ ANI }}
+ combinations, and the Kiasyd {{ kiasyd }} the {{ OBT }}{{ MYT }} variant.
+ {% endtrans %}
+
+
+
+
+ {{ card_image("Kevlar Vest") }}
+ {{ card_image("Guardian Angel") }}
+ {{ card_image("Depravity") }}
+ {{ card_image("Sire's Index Finger") }}
+ {{ card_image("Light Intensifying Goggles") }}
+ {{ card_image("Ivory Bow") }}
+
+
+ {% trans trimmed
+ kevlar_vest=card("Kevlar Vest"),
+ magnum=card(".44 Magnum"),
+ leather_jacket=card("Leather Jacket"),
+ flak_jacket=card("Flak Jacket"),
+ ivory_bow=card("Ivory Bow"),
+ light_intensifying_goggles=card("Light Intensifying Goggles"),
+ sire_s_index_finger=card("Sire's Index Finger"),
+ rotschreck=card("Rötschreck")
+ %}
+ All modules can include additional generic tools to provide permanent bonus to their fighting vampires.
+ Vests are usual, the {{ kevlar_vest }} first and foremost, for its ability to severly limit the efficiency of the
+ most common weapon, the {{ magnum }}, followed by the {{ leather_jacket }} and the {{ flak_jacket }}.
+ Other equipments can be of interest, like the ubiquitous {{ ivory_bow }},
+ {{ light_intensifying_goggles }} for utility, or {{ sire_s_index_finger }} against {{ rotschreck }}.
+ {% endtrans %}
+
+
+ {% trans trimmed
+ guardian_angel=card("Guardian Angel"),
+ depravity=card("Depravity"),
+ libertas=card("Libertas"),
+ blood_turnip=card("Blood Turnip"),
+ island_of_yiaros=card("Island of Yiaros"),
+ gangrel_revel=card("Gangrel Revel")
+ %}
+ Master cards are another source of bonuses, like {{ guardian_angel }} for prevention and {{ depravity }}
+ for strength. Anarch have access to more options: for example {{ libertas }} against {{ pre }} SCE,
+ or {{ blood_turnip }} for blood. Some clans also have access to exclusive bonuses, like Ventrue {{ ventrue }}
+ with the {{ island_of_yiaros }} or Gangrels {{ gangrel }} with {{ gangrel_revel }}.
+ So, whatever the module, always check what the sect and clan have to offer.
{% endtrans %}
@@ -682,7 +735,7 @@
Obfuscate {{ obf }} defense is a bit shaky, but sometimes that's good enough.
At superior it got only {{ no_trace }} for {{ sce }}, but high capacity vampires
can use {{ mental_maze }} as some kind of sub-par {{ obedience }}.
- You need a successful block for it to work, so it it less effective.
+ You need a successful block for it to work, so it is less effective.
{% endtrans %}
@@ -889,7 +942,7 @@
carrion_crows=card("Carrion Crows")
%}
Using {{ apparition }} for prevention and {{ trap }} for presses, {{ carrion_crows }} can now disable any vampire
- in a single combat. Given the module makes no reservation against combat ends, it it not so widespread.
+ in a single combat. Given the module makes no reservation against combat ends, it is not so widespread.
It can, however, be a very nasty surprise in a combat-heavy environment due to its high prevention abilities.
After all, Ravnos {{ ravnos }} also have Fortitude {{ for }} on top of the already great {{ apparition }}.
{% endtrans %}
@@ -907,7 +960,7 @@
draba=card("Draba"),
ignis_fatuus=card("Ignis Fatuus")
%}
- There are different options here. Lowering the cost of {{ apparition }} is desireable if it it used a lot,
+ There are different options here. Lowering the cost of {{ apparition }} is desireable if it is used a lot,
so {{ the_path_of_paradox }} or having {{ gabrin }} as a star works well. {{ trap }} is more often used in
low numbers and can be replaced by {{ conquer_the_beast }}. A {{ mayaparisatya }} or two can be nasty,
but the whole module can also lean much more on the Animalism {{ ani }} side, use {{ aid_from_bats }} and
@@ -943,7 +996,7 @@
lord_tremere=card("Lord Tremere")
%}
{{ carrion_crows }} with {{ theft_of_vitae }} makes for a 6 beads differential. Add {{ rego_motum }} for prevention,
- and this makes for a lightweight and dreadful module. {{ apportation }} can be added for range and
+ and this makes for a lightweight and mighty module. {{ apportation }} can be added for range and
presses. The combination being used by high capacity Tremere {{ tremere }} like {{ gabrielle_di_righetti }},
{{ dr_john_dee }} and {{ lord_tremere }} himself, the module also often fields a few {{ telepathic_tracking }}
against combat ends and sometimes a bit of surprise aggravated damage with {{ walk_of_flame }},
@@ -959,7 +1012,7 @@
Seeing how Tremere {{ tremere }} also have Auspex {{ aus }}, this efficient module gets used in heavy block decks,
combining the two best intercept disciplines of the game, Animalism {{ ani }} and Auspex {{ aus }}, to build an
impassable wall. Of course, the best known combination here is probably the {{ goratrix_high_tower }}
- archetype, and it it basically the same module, even though {{ goratrix }} being {{ goratrix }} he does not need
+ archetype, and it is basically the same module, even though {{ goratrix }} being {{ goratrix }} he does not need
to include any {{ theft_of_vitae }}.
{% endtrans %}
@@ -997,7 +1050,7 @@
no_secrets_from_the_magaji=card("No Secrets From the Magaji"),
sce=link("/strategy/combat", "SCE", _anchor="defence")
%}
- So all in all it it powerful and sturdy, only it has no tool to handle {{ sce }}, other than overwhelming
+ So all in all it is powerful and sturdy, only it has no tool to handle {{ sce }}, other than overwhelming
by using {{ freak_drive }} for multiple actions. Thanks to Abombwe {{ ABO }} {{ predator_s_communion }}
and Animalism {{ ANI }} reactions, it can field a very efficient block package too,
not to forget the exceptional {{ no_secrets_from_the_magaji }}.
@@ -1038,10 +1091,10 @@
sideslip=card("Sideslip"),
sce=link("/strategy/combat", "SCE", _anchor="defence")
%}
- Use {{ concealed_weapon }} to get a {{ magnum_44 }}. Good by itself, it becomes dreadful
+ Use {{ concealed_weapon }} to get a {{ magnum_44 }}. Good by itself, it becomes redoutable
when combined with Celerity {{ CEL }}. {{ pursuit }} provides range control or more damage.
{{ psyche }} is also a must have: since it starts a new combat, the {{ magnum }} maneuver kicks in again.
- And it it a good counter against {{ sce }}. {{ taste_of_vitae }} is a good addition,
+ And it is a good counter against {{ sce }}. {{ taste_of_vitae }} is a good addition,
to keep the blood afloat.
Other typical inclusions are {{ blur }} and {{ quickness }} for more damage, {{ infernal_pursuit }}
for card flow, often paired with {{ ashur_tablets }}, and {{ sideslip }} for the limited prevention.
@@ -1212,7 +1265,7 @@
bowl_of_convergence=card("Bowl of Convergence"),
kevlar_vest=card("Kevlar Vest")
%}
- The {{ ivory_bow }} is a cheap and dreadful weapon. It is often included as a single copy in block decks,
+ The {{ ivory_bow }} is a cheap and cunning weapon. It is often included as a single copy in block decks,
because it is, at the minimum, an efficient deterrent. Blood Sorcery {{ tha }} decks can rely on it a bit
more extensively since they can use {{ magic_of_the_smith }} in enough copies to ensure it can be fetched
early game. It's more of a Tremere {{ tremere }} trick, since the Banu Haqim {{ banu_haqim }} have the
@@ -1379,7 +1432,7 @@
spiritual_guidance=card("Spiritual Guidance")
%}
However, it is not a combination a lot of vampires have at superior. And those who have often have even deadlier
- possibilities open to them. All in all, it it often played either with {{ lazverinus }}, {{ lorrie }},
+ possibilities open to them. All in all, it is often played either with {{ lazverinus }}, {{ lorrie }},
or Giovanni {{ giovanni }} (particularily {{ ignazio }}).
In this last case, the module often includes Necromancy {{ nec }} cards like {{ dead_hand }}
and {{ spiritual_guidance }}.
@@ -1451,7 +1504,7 @@
rötschreck=card("Rötschreck")
%}
Well, if the Potence module lacks prevention, using Serpentis {{ SER }} {{ typhonic_beast }},
- especially with a vampire that plays it for free like {{ ghede }}, makes for a dreadful combination
+ especially with a vampire that plays it for free like {{ ghede }}, makes for a powerful combination
with just two cards. Rush, play {{ typhonic_beast }} and press until you are at close range, then {{ ig }} and kill.
{{ the_jones }} is often included too for good measure against torpor strikes like {{ entombment }},
as well as supplementary prevention against high-damage opponents, like {{ skin_of_steel }},
@@ -1465,7 +1518,7 @@
mylan_horseed=card("Mylan Horseed"),
abdelsobek=card("Abdelsobek")
%}
- It is dreadful, with very few moving parts. The only downside is that {{ ghede }} is mostly alone here,
+ It is efficient, with very few moving parts. The only downside is that {{ ghede }} is mostly alone here,
so multi-action is required to get sufficient efficency, with {{ freak_drive }}, {{ mylan_horseed }},
and {{ abdelsobek }}. It is still altogether fragile, since it relies on a single vampire.
{% endtrans %}
@@ -1505,14 +1558,15 @@
{% trans trimmed
sanguine_instruction=card("Sanguine Instruction"),
oppugnant_night=card("Oppugnant Night"),
- coagulated_entity=card("Coagulated Entity")
+ coagulated_entity=card("Coagulated Entity"),
+ achille_s_heel=card("Achille's Heel")
%}
The only issue here is the crypt. The Torrance circle has a bit more access to superior discipline but is more
expensive, whereas the Chicago circle has more superior Sanguinus {{ SAN }} but mostly inferior Potence {{ pot }}
and Fortitude {{ for }}.
The good news is the module is still very decent at inferior, and {{ sanguine_instruction }} can be added
to stabilize the disciplines. Moreover, they have strong rush actions with {{ oppugnant_night }} and
- {{ coagulated_entity }}.
+ {{ coagulated_entity }}, and {{ achille_s_heel }} to help with the oust.
{% endtrans %}
@@ -1549,11 +1603,13 @@
antón_de_concepción=card("Antón de Concepción", "Antón"),
carrion_crows=card("Carrion Crows"),
deep_song=card("Deep Song"),
- sense_the_savage_way=card("Sense the Savage Way")
+ sense_the_savage_way=card("Sense the Savage Way"),
+ black_metamorphosis=card("Black Metamorphosis")
%}
This module relies on a very high capacity crypt with {{ montano }}, {{ nahir }}, {{ servius_marius_pustula }}
and/or {{ antón_de_concepción }}. Using Animalism {{ ani }} here is not just a matter of having {{ carrion_crows }},
but more importantly to benefit from the versatile {{ deep_song }} and {{ sense_the_savage_way }}.
+ On the Obtenebration {{ obt }} side, it will also often include {{ black_metamorphosis }}.
{% endtrans %}
@@ -1637,7 +1693,7 @@
and then {{ disarm }} your opponent. And still {{ decapitate }} them if you like.
The only issue here is that only scarce vampires have Temporis {{ tem }},
so it is a module often relying on a single star like {{ shalmath }},
- which makes it slow and inherently fragile, even if still dreadful.
+ which makes it slow and inherently fragile, even if still outstanding.
{% endtrans %}
@@ -1799,7 +1855,7 @@
rotschreck=card("Rötschreck"),
sce=link("/strategy/combat", "SCE", _anchor="defence")
%}
- This one has a dreadful strike. Sure, it burns, but the price is not too high and it does not burn
+ This one has a daunting strike. Sure, it burns, but the price is not too high and it does not burn
if an {{ sce }} is used. They also do not burn if you use a {{ rotschreck }} after blocking.
So they're good at exhausting defenses, but can also simply be used as a deterrent for defense.
{% endtrans %}
@@ -1898,7 +1954,7 @@
And {{ rego_motum }} and {{ sideslip }} can provide prevention while {{ psyche }} helps counter defenses.
Sure, they need to do an actual damage to dispose of the opponent, but they have access to Anti-Fortitude {{ for }}
tech even there with {{ soul_burn }} or {{ blood_rage }}, or they can just hit for one, or use a {{ zip_gun }} or a
- {{ stick }}, or even a {{ walk_of_flame }} to burn their opponent if it it after a press.
+ {{ stick }}, or even a {{ walk_of_flame }} to burn their opponent if it is after a press.
{% endtrans %}
@@ -2142,8 +2198,8 @@
%}
Stack an humongous number of {{ horrid_form }}, preferably with vampires that have cost reduction abilities,
like {{ meshenka }}. Use {{ telepathic_tracking }} to counter defenses.
- Simple, dreadful, unencombered by {{ ig }}. You can add some {{ trap }} and {{ chiropteran_marauder }} to help,
- or just some {{ kraken_s_kiss }}, if it it really focused on {{ meshenka }} as a star. And of course, some
+ Simple, grueling, unencombered by {{ ig }}. You can add some {{ trap }} and {{ chiropteran_marauder }} to help,
+ or just some {{ kraken_s_kiss }}, if it is really focused on {{ meshenka }} as a star. And of course, some
{{ carrion_crows }} can always help with the damage throughput if the crypt is more diverse.
{% endtrans %}
@@ -2173,7 +2229,7 @@
The Vicissitude module is decent, but it misses stuff.
Coupled with Blood Sorcery {{ tha }} prevention in {{ rego_motum }}, and the unpreventable {{ blood_rage }} hand
- strike that goes so well with {{ chiropteran_marauder }}, it becomes dreadful.
+ strike that goes so well with {{ chiropteran_marauder }}, it becomes formidable.
It is seen with very high cap stars like {{ malgorzata }}, {{ lord_tremere }} and {{ mistress_fanchon }}.
{% endtrans %}
@@ -2284,7 +2340,7 @@
{% trans trimmed %}
- All in all, it it a sturdy and painful combat module that can be fitted for any prupose.
+ All in all, it is a sturdy and painful combat module that can be fitted for any prupose.
{% endtrans %}
@@ -2452,7 +2508,7 @@
{% trans trimmed
mistress_fanchon=card("Mistress Fanchon")
%}
- The lead singer for the {{ VIC }}{{ THA }} module, a dreadful combination.
+ The lead singer for the {{ VIC }}{{ THA }} module, an outstanding combination.
Her ability allows her to go fetch big capacity friends like {{mistress_fanchon}} for cheap.
{% endtrans %}
@@ -2583,7 +2639,7 @@
claws_of_the_dead=card("Claws of the Dead")
%}
Definitely the guy you want when running a pure {{ POT }} module,
- or even a {{ POT }}{{ CEL }} one. And dreadfully efficient at that.
+ or even a {{ POT }}{{ CEL }} one. And horribly efficient at that.
{% endtrans %}
@@ -2629,7 +2685,7 @@ {{ _("Starlettes") }}
-
{% trans trimmed tariq_the_silent_g2=card("Tariq, The Silent (G2)") %}
- {{ tariq_the_silent_g2 }}: A dreadful {{ CEL }}{{ QUI }} master,
+ {{ tariq_the_silent_g2 }}: A menacing {{ CEL }}{{ QUI }} master,
he can add a bit of {{ FOR }} prevention to the mix to make it even sturdier.
{% endtrans %}
@@ -2673,7 +2729,7 @@ {{ _("Starlettes") }}
vengeful_spirits=card("Vengeful Spirit", "Vengeful Spirits")
%}
{{ khurshid_g6 }}: Sure, he was more of a thing before the {{ emerald_legionnaire }} nerf,
- but with just {{ FOR }} prevention he's already a dreadful blocker. And he can get some
+ but with just {{ FOR }} prevention he's already a fearsome blocker. And he can get some
{{ vengeful_spirits }} to become even more of a menace.
{% endtrans %}