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Copy pathdemo7and8.rs
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demo7and8.rs
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// Copyright 2022 Lukasz Janyst <[email protected]>
// Licensed under the MIT license, see the LICENSE file for details.
use ray_tracer::sphere;
use ray_tracer::{color, point, scaling, vector, view_transform};
use ray_tracer::{point_light, rotation_x, rotation_y, translation};
use ray_tracer::{Camera, Material, World};
use std::f64::consts::PI;
use std::io::{self, Write};
use std::time::Instant;
pub fn demo7and8() {
print!("Rendering demo7... ");
io::stdout().flush().unwrap();
let now = Instant::now();
let mut world = World::empty();
let mut floor_m = Material::new();
floor_m.color = color(1.0, 0.9, 0.9);
floor_m.specular = 0.0;
let mut floor = sphere(scaling(10.0, 0.01, 10.0));
floor.set_material(&floor_m);
world.shapes.push(floor);
let mut left_wall = sphere(
translation(0.0, 0.0, 5.0)
* rotation_y(-PI / 4.0)
* rotation_x(PI / 2.0)
* scaling(10.0, 0.01, 10.0),
);
left_wall.set_material(&floor_m);
world.shapes.push(left_wall);
let mut right_wall = sphere(
translation(0.0, 0.0, 5.0)
* rotation_y(PI / 4.0)
* rotation_x(PI / 2.0)
* scaling(10.0, 0.01, 10.0),
);
right_wall.set_material(&floor_m);
world.shapes.push(right_wall);
let mut s1 = sphere(translation(-0.5, 1.0, 0.5));
let mut s1m = Material::new();
s1m.color = color(0.1, 1.0, 0.5);
s1m.specular = 0.3;
s1m.diffuse = 0.7;
s1.set_material(&s1m);
world.shapes.push(s1);
let mut s2 = sphere(translation(1.5, 0.5, -0.5) * scaling(0.5, 0.5, 0.5));
let mut s2m = Material::new();
s2m.color = color(0.5, 1.0, 0.1);
s2m.specular = 0.3;
s2m.diffuse = 0.7;
s2.set_material(&s2m);
world.shapes.push(s2);
let mut s3 = sphere(translation(-1.5, 0.33, -0.75) * scaling(0.33, 0.33, 0.33));
let mut s3m = Material::new();
s3m.color = color(1.0, 0.8, 0.1);
s3m.specular = 0.3;
s3m.diffuse = 0.7;
s3.set_material(&s3m);
world.shapes.push(s3);
let l = point_light(point(-10.0, 10.0, -10.0), color(1.0, 1.0, 1.0));
world.lights.push(l);
let mut camera = Camera::new(1280, 620, PI / 3.0);
camera.set_transform(view_transform(
point(0.0, 1.5, -5.0),
point(0.0, 1.0, 0.0),
vector(0.0, 1.0, 0.0),
));
world.shadows = false;
let canvas = camera.render(&world);
let elapsed = now.elapsed();
let fname = "demo7.ppm";
canvas.save(fname).unwrap();
println!("done. Elapsed {:.2?}. Saved {}.", elapsed, fname);
// Shadows
print!("Rendering demo8... ");
io::stdout().flush().unwrap();
let now = Instant::now();
world.shadows = true;
let canvas = camera.render(&world);
let elapsed = now.elapsed();
let fname = "demo8.ppm";
canvas.save(fname).unwrap();
println!("done. Elapsed {:.2?}. Saved {}.", elapsed, fname);
}