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model.go
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package main
import (
"lothardp/go_chimptype/words"
"math/rand"
"time"
tea "github.com/charmbracelet/bubbletea"
)
var NUMBER_OF_WORDS_OPTIONS = [5]int{5, 10, 25, 50, 100}
// Holds the state of the program following the ELM architecture of bubbletea
type Model struct {
state ModelState
window Window
}
type Window struct {
height int
width int
}
type ModelState interface{}
// States of the whole program
type WelcomeState struct {
numberOfWords int
}
type TestRunningState struct {
testState TestState
duration time.Duration
}
type TestFinishedState struct {
testResult TestResult
}
// Custom Msgs
type TickMsg time.Time
func (c Model) Init() tea.Cmd {
return nil
}
// Returns the string to be displayed based on the current state
func (c Model) View() string {
switch state := (c.state).(type) {
case WelcomeState:
return c.viewWelcome(state)
case TestRunningState:
return c.viewTestRunning(state)
case TestFinishedState:
return c.viewTestFinished(state.testResult)
default:
panic("unknown state")
}
}
// Handles messages and updates the state
func (c Model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
if msg, ok := msg.(tea.WindowSizeMsg); ok {
c.resizeWindow(msg)
return c, nil
}
switch state := (c.state).(type) {
case WelcomeState:
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyEnter:
c.startNewTest(state.numberOfWords)
return c, doTick()
case tea.KeyCtrlC, tea.KeyEsc:
return c, tea.Quit
case tea.KeyUp, tea.KeyDown, tea.KeyRunes:
c.handleWelcomeStateKey(state, msg)
}
}
case TestRunningState:
switch msg := msg.(type) {
case TickMsg:
c.handleTick(state, msg)
return c, doTick()
case tea.KeyMsg:
switch msg.Type {
case tea.KeyCtrlC, tea.KeyEsc:
c.interruptTest()
return c, nil
default:
c.passMsgToTestState(msg)
return c, nil
}
}
case TestFinishedState:
switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.Type {
case tea.KeyEnter, tea.KeyEsc, tea.KeyCtrlC:
c.state = WelcomeState{numberOfWords: NUMBER_OF_WORDS_OPTIONS[0]}
return c, nil
}
}
default:
panic("unknown state")
}
return c, nil
}
func doTick() tea.Cmd {
return tea.Tick(time.Millisecond, func(t time.Time) tea.Msg {
return TickMsg(t)
})
}
func (c *Model) handleTick(state TestRunningState, msg TickMsg) {
if state.testState.startTime.IsZero() {
return
}
state.duration = time.Time(msg).Sub(state.testState.startTime)
c.state = state
}
// Translates tea.KeyMsg to Key for the internal test_state
func translateKey(msg tea.KeyMsg) Key {
var key Key
switch msg.Type {
case tea.KeyBackspace:
key.char = 127
key.keyType = Backspace
case tea.KeySpace:
key.char = 32
key.keyType = Space
default:
// TODO: Maybe only accept chars/numbers/punctuation?
// i think i should check for case tea.KeyRunes not default
if len(msg.Runes) == 0 {
// TODO: handle this better
key.char = 'X'
} else {
key.char = msg.Runes[0] //TODO: check if this could be a problem
}
key.keyType = Char
}
return key
}
func (c *Model) startNewTest(numWords int) {
wordList := c.generateWordList(numWords)
c.state = TestRunningState{
testState: NewTestState(wordList),
}
}
func (c *Model) interruptTest() {
// TODO: do something else?
// maybe save the half test result?
c.state = WelcomeState{numberOfWords: NUMBER_OF_WORDS_OPTIONS[0]}
}
func (c *Model) passMsgToTestState(msg tea.KeyMsg) {
if state, ok := c.state.(TestRunningState); ok {
key := translateKey(msg)
state.testState.HandleKey(key)
c.state = state
if state.testState.finished {
c.state = TestFinishedState{
testResult: newTestResult(state.testState),
}
}
} else {
panic("test is not running")
}
}
func (c *Model) generateWordList(wordCount int) []string {
list := make([]string, wordCount)
for i := range list {
list[i] = words.WORDS[rand.Intn(len(words.WORDS))]
}
return list
}
// Window resize msg is sent once at the start of the program
func (c *Model) resizeWindow(msg tea.WindowSizeMsg) {
c.window.height = msg.Height
c.window.width = msg.Width
}
func (c *Model) handleWelcomeStateKey(state WelcomeState, msg tea.KeyMsg) {
upMove := msg.Type == tea.KeyUp || (msg.Type == tea.KeyRunes && len(msg.Runes) > 0 && msg.Runes[0] == 'k')
downMove := msg.Type == tea.KeyDown || (msg.Type == tea.KeyRunes && len(msg.Runes) > 0 && msg.Runes[0] == 'j')
currentIndex := findIndex(NUMBER_OF_WORDS_OPTIONS[:], state.numberOfWords)
if upMove {
if currentIndex > 0 {
currentIndex--
}
} else if downMove {
if currentIndex < len(NUMBER_OF_WORDS_OPTIONS)-1 {
currentIndex++
}
}
state.numberOfWords = NUMBER_OF_WORDS_OPTIONS[currentIndex]
c.state = state
}
func findIndex(NUMBER_OF_WORDS_OPTIONS []int, i int) int {
for index, value := range NUMBER_OF_WORDS_OPTIONS {
if value == i {
return index
}
}
panic("Number of words not found in options")
}