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action_processor_unittest.cc
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// Copyright (c) 2009 The Chromium OS Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <string>
#include <gtest/gtest.h>
#include "update_engine/action.h"
#include "update_engine/action_processor.h"
using std::string;
namespace chromeos_update_engine {
using chromeos_update_engine::ActionPipe;
class ActionProcessorTestAction;
template<>
class ActionTraits<ActionProcessorTestAction> {
public:
typedef string OutputObjectType;
typedef string InputObjectType;
};
// This is a simple Action class for testing.
struct ActionProcessorTestAction : public Action<ActionProcessorTestAction> {
typedef string InputObjectType;
typedef string OutputObjectType;
ActionPipe<string>* in_pipe() { return in_pipe_.get(); }
ActionPipe<string>* out_pipe() { return out_pipe_.get(); }
ActionProcessor* processor() { return processor_; }
void PerformAction() {}
void CompleteAction() {
ASSERT_TRUE(processor());
processor()->ActionComplete(this, kActionCodeSuccess);
}
string Type() const { return "ActionProcessorTestAction"; }
};
class ActionProcessorTest : public ::testing::Test { };
// This test creates two simple Actions and sends a message via an ActionPipe
// from one to the other.
TEST(ActionProcessorTest, SimpleTest) {
ActionProcessorTestAction action;
ActionProcessor action_processor;
EXPECT_FALSE(action_processor.IsRunning());
action_processor.EnqueueAction(&action);
EXPECT_FALSE(action_processor.IsRunning());
EXPECT_FALSE(action.IsRunning());
action_processor.StartProcessing();
EXPECT_TRUE(action_processor.IsRunning());
EXPECT_TRUE(action.IsRunning());
EXPECT_EQ(action_processor.current_action(), &action);
action.CompleteAction();
EXPECT_FALSE(action_processor.IsRunning());
EXPECT_FALSE(action.IsRunning());
}
namespace {
class MyActionProcessorDelegate : public ActionProcessorDelegate {
public:
explicit MyActionProcessorDelegate(const ActionProcessor* processor)
: processor_(processor),
processing_done_called_(false),
processing_stopped_called_(false),
action_completed_called_(false),
action_exit_code_(kActionCodeError) {}
virtual void ProcessingDone(const ActionProcessor* processor,
ActionExitCode code) {
EXPECT_EQ(processor_, processor);
EXPECT_FALSE(processing_done_called_);
processing_done_called_ = true;
}
virtual void ProcessingStopped(const ActionProcessor* processor) {
EXPECT_EQ(processor_, processor);
EXPECT_FALSE(processing_stopped_called_);
processing_stopped_called_ = true;
}
virtual void ActionCompleted(ActionProcessor* processor,
AbstractAction* action,
ActionExitCode code) {
EXPECT_EQ(processor_, processor);
EXPECT_FALSE(action_completed_called_);
action_completed_called_ = true;
action_exit_code_ = code;
}
const ActionProcessor* processor_;
bool processing_done_called_;
bool processing_stopped_called_;
bool action_completed_called_;
ActionExitCode action_exit_code_;
};
} // namespace {}
TEST(ActionProcessorTest, DelegateTest) {
ActionProcessorTestAction action;
ActionProcessor action_processor;
MyActionProcessorDelegate delegate(&action_processor);
action_processor.set_delegate(&delegate);
action_processor.EnqueueAction(&action);
action_processor.StartProcessing();
action.CompleteAction();
action_processor.set_delegate(NULL);
EXPECT_TRUE(delegate.processing_done_called_);
EXPECT_TRUE(delegate.action_completed_called_);
}
TEST(ActionProcessorTest, StopProcessingTest) {
ActionProcessorTestAction action;
ActionProcessor action_processor;
MyActionProcessorDelegate delegate(&action_processor);
action_processor.set_delegate(&delegate);
action_processor.EnqueueAction(&action);
action_processor.StartProcessing();
action_processor.StopProcessing();
action_processor.set_delegate(NULL);
EXPECT_TRUE(delegate.processing_stopped_called_);
EXPECT_FALSE(delegate.action_completed_called_);
EXPECT_FALSE(action_processor.IsRunning());
EXPECT_EQ(NULL, action_processor.current_action());
}
TEST(ActionProcessorTest, ChainActionsTest) {
ActionProcessorTestAction action1, action2;
ActionProcessor action_processor;
action_processor.EnqueueAction(&action1);
action_processor.EnqueueAction(&action2);
action_processor.StartProcessing();
EXPECT_EQ(&action1, action_processor.current_action());
EXPECT_TRUE(action_processor.IsRunning());
action1.CompleteAction();
EXPECT_EQ(&action2, action_processor.current_action());
EXPECT_TRUE(action_processor.IsRunning());
action2.CompleteAction();
EXPECT_EQ(NULL, action_processor.current_action());
EXPECT_FALSE(action_processor.IsRunning());
}
TEST(ActionProcessorTest, DtorTest) {
ActionProcessorTestAction action1, action2;
{
ActionProcessor action_processor;
action_processor.EnqueueAction(&action1);
action_processor.EnqueueAction(&action2);
action_processor.StartProcessing();
}
EXPECT_EQ(NULL, action1.processor());
EXPECT_FALSE(action1.IsRunning());
EXPECT_EQ(NULL, action2.processor());
EXPECT_FALSE(action2.IsRunning());
}
TEST(ActionProcessorTest, DefaultDelegateTest) {
// Just make sure it doesn't crash
ActionProcessorTestAction action;
ActionProcessor action_processor;
ActionProcessorDelegate delegate;
action_processor.set_delegate(&delegate);
action_processor.EnqueueAction(&action);
action_processor.StartProcessing();
action.CompleteAction();
action_processor.EnqueueAction(&action);
action_processor.StartProcessing();
action_processor.StopProcessing();
action_processor.set_delegate(NULL);
}
} // namespace chromeos_update_engine